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Old October 30, 2003, 05:25   #61
Rasbelin
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Or the liquor.
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Old October 30, 2003, 16:40   #62
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Hsey, I rsesent that. I dson't drink at all.

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Old October 30, 2003, 19:02   #63
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Old October 30, 2003, 19:56   #64
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I've been a masochist all this time playing Civ3?
Yes.

And your avatar fits. Who would want to put so many pins in his head?
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Old October 31, 2003, 03:13   #65
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Quote:
Originally posted by Master Zen


So what, I've been a masochist all this time playing Civ3?
...have you looked at your avatar?
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Old October 31, 2003, 03:17   #66
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I like the larger number of civs, the larger worlds, and larger city and unit limits in Civ 3.

I like the speed and combat model of Civ 2.

Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
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Old October 31, 2003, 03:21   #67
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Quote:
Originally posted by Asmodean
Hsey, I rsesent that. I dson't drink at all.

Asmodean
And it shows!
Now get a stein in your hand before you start posting again.
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Old October 31, 2003, 05:14   #68
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Old October 31, 2003, 05:27   #69
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The Cold War ala Civ3:

AMERICA: Hmm....I'm going to steal a German tech. Maybe nukes?
RUSSIA: I'll steal your tech then.

AMERICA goes broke and falls into a depression.
RUSSIA goes broke and falls into a depression.

Oh well
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Old October 31, 2003, 05:57   #70
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Could anyone tell me wht exatly is so bad in civ3 combat? I think its far superior to the civ2 kill-one-unit-on-a-tile-and-they-all-die
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Old October 31, 2003, 06:05   #71
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Well, that and the ZOC make combat more strategic, compared to moving around a stack of doom.
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Old October 31, 2003, 06:27   #72
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The kill-one-unit-on-a-tile-and-they-all-die thingie is from Civ1 IIRC.

And if you want strategic combat, play CtP...
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Old October 31, 2003, 06:29   #73
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No it was Civ2 also. Best implementation IMO is SMAC, where other units in the stack don't die but take collateral damage.
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Old October 31, 2003, 06:59   #74
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Quote:
Originally posted by DrSpike
Well, that and the ZOC make combat more strategic, compared to moving around a stack of doom.
Yeah zoc i mreaaly miss
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Old October 31, 2003, 07:00   #75
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Originally posted by The Mad Monk
Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
Yes of course. Since the trades depend on resource availability, which depends on road connection, every road connection requires a recalculation of all trade routes. With a normal map size and 8 civs this takes not much time, but if you play huge (or even ultra-sized) maps with 16 or more civs on an older computer model, it can take up to minutes. Imagine how many roads are on such a map, how many resources and how many possible trades between how many civilizations.

The same happens on other occasions too: When a road is pillaged (for obvious reasons), when war is declared or a peace treaty is signed (trade routes can't go through hostile territory), when a harbor or airport is built (naval and air trade) or destroyed by bombing, when a civ discovers or trades for Astronomy or builds the Great Lighthouse (sea trade), Navigation or Magnetism (ocean trade).

But that takes so long only on very big maps with many civs, so better make sure you play such maps with a state of the art computer.
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Old November 1, 2003, 01:29   #76
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No, that can't be it.

I've been playing a long, large game with edit mode on, so I can see everything the AI is doing with the changes I've been making.

Nothing pauses the game as long as an unconnected road square (like a roaded cow that isn't connected to a city) being connected to a road network. Not connecting two networks, not connecting a previously unconnected city, not finishing a harbor or airport, not building a city, nothing.
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Old November 1, 2003, 05:52   #77
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Hmmm...maybe this discussion should be moved to the Civ3 general forum.

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Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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Old November 1, 2003, 11:14   #78
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Ok, just to bring this thread on topic again, I think that Civ3 is correctly positioned at the top of the forum list. And if you consider that Conquests is being released in the next few days, it makes even more sense. After all, Poly has to grow and rule the world, as per Mark's wishes.
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Old November 1, 2003, 11:38   #79
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Well, it was CtP2 that got us a place in the spotlights on the BBC
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Old November 1, 2003, 11:55   #80
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Apolyton has many ways of ruling the world... we have to attack at different fronts at the same time...
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Old December 4, 2003, 00:20   #81
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Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
...The computer has to rewire itself
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