Thread Tools
Old November 6, 2003, 23:39   #31
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:16
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Does the USA map has the same additional rule as RR's "Western USA" map? You make twice as much doing (mainly) east-west runs than north-south runs.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old November 7, 2003, 08:36   #32
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 11:16
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
There isn't a transcontinental US map that ships with the game.


The fan made one doesn't have any special rules, although I think you can add something like that in fairly easy.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old November 7, 2003, 19:47   #33
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 13:16
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by Urban Ranger


Too many games, too little time
So true.
__________________
ACS - Technical Director
Gramphos is offline  
Old November 7, 2003, 21:23   #34
Joseph
King
 
Joseph's Avatar
 
Local Time: 04:16
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Ca. USA
Posts: 1,282
Re: Re: After completing my first scenario...
Quote:
Originally posted by Joseph
If you go to their site and to the first link, click on it and look for USA Map made by a Kraellin, download the map and you can play with money and no one else or as many as you like.
link to http://www.gathering.com/forums/viewtopic.php?p=132773#132773http://www.gathering.com/forums/viewtopic.php?p=132773#132773
Kraellin made another verision of his USA Map, at Gathering site.
Joseph is offline  
Old November 9, 2003, 15:57   #35
vovan
Apolyton UniversityCivilization IV CreatorsSporeApolyton Storywriters' GuildC3CDG Blood Oath HordeC4DG The Horde
Emperor
 
vovan's Avatar
 
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Oct 2001
Posts: 5,725
Well, they've released the demo for RT3 a few days ago. So, those of us in doubt can check it out and see about buying the full game.

I also played the Railroad Pioneer demo, which Sava pointed out, and I think it's pretty cool. I quite liked the idea of exploring the land, though I imagine you can't really build up your empire quite as big as you can in RT, since you have to build every train and car on your own...

Any way, downloading the RT3 demo now. We shall see if this game's any good.
__________________
XBox Live: VovanSim
xbox.com (login required)
Halo 3 Service Record (I fail at FPS...)
Spore page
vovan is offline  
Old November 10, 2003, 08:42   #36
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
I'm really enjoying this game, it's the most fun I've had with a computer game in years.

I'm actually participating on the Gathering forums and developing Gold winning strategies for some of the scenarios, offering tips on how to successfully play the financial markets, and stuff like that.
JohnT is offline  
Old December 14, 2003, 14:48   #37
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
Anybody else give this one a whirl? I have actually created a scenario for this game (first time I ever attempted modding in my 36 years), and it's turning out pretty well. I put a quick v 1.0 on the web, but 2.0 is coming out this week and it is a far far better job than the earlier version. When uploaded, I'll link to it and give this thread a bump. If anybody has this game and wouldn't mind checking out my scenario, I'd appreciate all criticisms and applause y'all have to offer.
JohnT is offline  
Old December 14, 2003, 16:41   #38
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 12:16
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Finally got it. I do love this game and I think that the stock market provides an additional and very interesting twist to the game.

I wont have much time in the next three to four weeks but I will give it a try JohnT. The fan scenarios/maps are among the key elements that have kept me hooked on RRT2 until now and I think tha the same will be true for RRT3.

So long....

PS: Very sad but true, too many games too little time and a boss that does not understand that!
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline  
Old December 14, 2003, 17:02   #39
Az
Emperor
 
Local Time: 14:16
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I kinda like the stock market in these games, but the only thing I do is buy back stock.
__________________
urgh.NSFW
Az is offline  
Old December 14, 2003, 17:25   #40
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 13:16
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by The Pioneer
Finally got it. I do love this game and I think that the stock market provides an additional and very interesting twist to the game.
I feel the opposite... the stock-market is one of the things that kills games... or at least makes a game more boring than it could have been...

Quote:
Originally posted by The Pioneer
The fan scenarios/maps are among the key elements that have kept me hooked on RRT2 until now and I think tha the same will be true for RRT3.
And again I feel the opposite... the "You can't play anything but boring scenarios" style, makes games boring... I didn't enjoy RCT much before I got my hands on the scenario maker, so I finally could make a free play game... I only played RRT2 a little because of the lack of good free play games (There were no such option)



Does RRT3 have a free play option?
__________________
This space is empty... or is it?
Adagio is offline  
Old December 15, 2003, 17:00   #41
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 12:16
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Well you can always play in Sandbox mode if that is what you mean. This feature was also included in RRT2. You can freely build and marvel at your own trains at will. But in the long run it does become boring because you only "model" as there is no real competition.

I am not sure how the game would work if you did not have the stock market? How would you measure the winner in a game?

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline  
Old December 15, 2003, 17:53   #42
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 13:16
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Sandbox mode? Isn't that were everything you build is free?
__________________
This space is empty... or is it?
Adagio is offline  
Old December 15, 2003, 18:49   #43
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 12:16
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Usually it's an open ended mode of play with no AI competitors and no goals.
DrSpike is offline  
Old December 15, 2003, 18:58   #44
Asmodean
Civilization III Democracy GameThe Courts of Candle'Bre
Emperor
 
Asmodean's Avatar
 
Local Time: 13:16
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
But sand does tend to get boring. But it is usually great for testing strategies, and for doing tests on the game model.

I used it a lot for just that in Caesar 3.

Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
Asmodean is offline  
Old December 15, 2003, 19:11   #45
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 06:16
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
@JohnT
I'd like to try that new scenario of yours. I've been looking for a new map to play, as opposed to one of the suprisingly small number of scenarios that came with the game. Those are starting to get quite old, quite fast...
Jonny is offline  
Old December 18, 2003, 22:51   #46
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
It's just about done, I need to tweak a couple of variables. I might do so tomorrow and then upload it to the French RT3 site (I don't know the URL right now). If your email can handle it, I'll be glad to send you the file (I think it's about 2.5 megs zipped) personally.
JohnT is offline  
Old December 19, 2003, 10:41   #47
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
Sweet, a thread on RR3. I looked a couple of days ago and it must have been buried.

I didn't even know Rails3 was coming out - I just saw it in a store recently.

JohnT - what do you think of the economic model? Personally, its the actual "building a railroad" element that I prefer. The stock market is not really me favorite feature (though I get why it's in the game).

I think I'll end up buying it, but I may wait a bit for the price to drop. I've always liked RR Tycoon, but I don't quite have the same insane addiction to it that I have for Civ. So I can wait.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old December 19, 2003, 17:56   #48
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
This might be a long post...
Arrian: IMHO, the economic model (or the "stock market" as some people call it) is critical to the realism of the game - you are not a railroad manager but the President of a railroad company. IRL, railroads are so upfront capital-intensive that modern financial markets are almost imperative to any railroad development. I also never lose the economic goals of a scenario (personal net worth for example) and have no problem with any scenarios that one can buy their way through (for example, one scenario needs 5,000 miles of track for the Gold - no problem as track can be bought in huge swaths).

My Pennsylvania Scenario

The basis of the scenario is the growth of US Industrial development in the state of Pennsylvania, where John Rockefeller, Andrew Carnegie, J.P. Morgan and a host of others made their fortunes. I have based the scenario where actual real-world events impact the game play, even going so far as to research inflation-adjusted oil prices, actual steel production figures, etc. Most of my events do have an impact on the game, btw, and are not there for show. For example, in one strike you see a newspaper that says:

Quote:
Strikers run rampant! Property Destroyed!

"The Power of the Workers is as if a Medium Earthquake has hit the Capitalist Oppressors" screams one worker.
Whereupon you get hit with a medium Earthquake.

I have over 100 events for this scenario, mostly newspapers but also dialogue boxes, and choices. They deal with the Civil War, the American Labor Movement, a number of Supreme Court rulings, Presidential elections, events in the lives and business careers of the above-mentioned tycoons, and such. A number of the events are choices where a new technology occurs (say telephones) and you get the option of investing in the new tech for some benefit. I felt that the original 1.0 scenario was a bit too unbalanced in its sunny view of late 19th century Capitalism, so I made it more well-rounded.

The goals in this scenario are really high - far higher than any of the ones that came with the game:

Bronze: Haul 1,500 loads of Oil, 750 loads of Coal and Iron, and 500 loads of Steel.

Silver: Total Lifetime Corporate Revenues must exceed $1,000,000,000.00

Gold: Personal Net Worth must exceed $250,000,000.00

Note that the three goals are divided among the three major components of the game: hauling, building a strong corporation, and increasing your net worth.

To win the scenario you really have to dominate, with over 40 cities connected, 100+ trains, and a bunch of industries - this is one that plays to the way I like the game: building big, intricate companies that are worthy players on the Fortune 500. By the end of the scenario I'm usually pulling $50mil. a year in revenues, btw.
JohnT is offline  
Old December 20, 2003, 02:18   #49
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
I've finished the scenario and uploaded it to a couple of sites. If you want, please email me at JohnT15@knology.net and I can email you the map as well. Following is an excerpt from my OP at the gathering.com forums about this scenario (might duplicate info in the above post):

Quote:
I finished the Pennsylvania Scenario that I had started a month or so ago, and there are a lot of changes from the original. After tweaking and tweaking to make sure that the victory conditions were challenging, not frustrating, I settled on the following:

Bronze: Haul 1,500 loads of Oil, 750 Loads of Iron and Coal, and 500 Loads of Steel.

Silver: Have Lifetime Company Revenues exceed $1,000,000,000.00

Gold: Your PNW must exceed $250,000,000.00

With over 100 events ranging from Supreme Court decisions to Presidential Election shenanigans to dealing with the influence of other titans of industry like Rockefeller and Carnegie, the scenario is a recreation of the period between 1855-1901 in American history. Set in the State of Pennsylvania, this scenario demands that you keep track of three very different goals: proper consist management, building a strong company, and increasing your PNW. You have to be cutthroat in this one, eliminating the AI's as quick as possible (however they can form new companies if you take them over - I didn't give y'all that "you can only control one company per game" out) while still managing your company growth to the point where you will achieve the average $22,000,000/year revenue stream needed to make the Silver. Your PNW requirements are a lot easier - it only has to increase an average of $5.5 million a year for the length of the scenario.

A couple of warnings and hints:

1. Don't freak if you don't seem to be making any progress in the first 10 years. For example, Oil doesn't even appear until 1860, 5 years after the scenario begins. Production increases brought about by external events and your choices will pick things up after 1865, definitely by 1870.

2. Don't let your personal cash go into the red too much - the stock market is jittery in this game, especially given the two major depressions that struck America in this period - one so bad that, in real life, the US government had to be bailed out by JP Morgan.

3. You might want to start in the NW part of the state (around Erie and Oil City) as that is where the oil is located. You can start in the Philadelphia area and try to get all that passenger traffic going to Baltimore/Wilmington/etc., but I advise against it - there's no oil, coal, or iron around those areas so your bronze conditions won't even begin to be completed until you get in the middle of the state.

4. I have no idea what the deal is with the color - I did not repaint the map, all I did was add events.

I'm going to email it to Hirundo so he can attach it to his site. If you have the original version on your computer replace it with this one. Please use this thread for any comments, denunciations, or (maybe?) praise.
http://www.gathering.com/forums/viewtopic.php?t=17533
JohnT is offline  
Old December 20, 2003, 11:14   #50
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 12:16
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Can you post a link where we can download it?

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline  
Old December 20, 2003, 11:34   #51
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
I will when it gets uploaded, and I'll send you and Johnny a PM so you don't have to worry about checking this thread.
JohnT is offline  
Old December 20, 2003, 11:49   #52
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
Here's the link: http://www.rrt3-fr.com/fichiers/maps.php

It is a French site, but you can easily find it as it is the only map by "JohnT". The name of the zip file is "Pennsylvania 1855-1901".
JohnT is offline  
Old December 23, 2003, 10:54   #53
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
JohnT,

Sorry, I posted my question and forgot to check back for a response. My bad.

I was actually asking about the economic model w/respect to the new way in which cargo is generated and funneled into stations... I may be misunderstanding, but from what I read about the game, it appears to be a fundamental change from RailsI and RailsII. The stock market, well, I agree it's sorta key to being a Tycoon. I'm just not great at it, so I tend to go with an easy or intermediate setting (if available. I remember this being possible in RailsII).

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old December 24, 2003, 03:44   #54
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:16
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
One more question. Do they have named engines like RRT I?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old December 24, 2003, 03:49   #55
Az
Emperor
 
Local Time: 14:16
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
So, how's the economic model different from RR2?

It's the most important thing in that game.
__________________
urgh.NSFW
Az is offline  
Old December 24, 2003, 08:48   #56
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 11:16
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Urban Ranger
One more question. Do they have named engines like RRT I?
I think you can only name an engine when it breaks a speed record.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old December 24, 2003, 09:54   #57
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
Naw, you can re-name all your engines if you wish. Many people name them for their runs, ala "Houston-Dallas."
JohnT is offline  
Old December 24, 2003, 10:33   #58
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:16
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
That's useless unless the named engines bring in extra income as per RRT I. As Osweld said, these are the ones that break speed records.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old December 24, 2003, 10:50   #59
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
The ones you name don't effect revenue, the ones that break the speed records and therefore "earn" a name do.

And renaming your trains so that you can quickly see what route they are taking is not at all useless, especially when you are playing a game with over 200 trains going.
JohnT is offline  
Old December 24, 2003, 10:57   #60
JohnT
lifer
Apolytoners Hall of Fame
Emperor
 
JohnT's Avatar
 
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
RT2's economic engine was pretty basic - in that economy the trains have no competition, and if something is going to move, you have to move it.

RT3's economic engine assumes competition from water transport and other land transport so that the cargo does move (albeit much more slowly) if you don't link up. The biggest complaint of RT3 economic engine is that you cannot haul cargo at a loss, meaning you can't push iron at a loss. Many people argue that this is unreasonable, that many companies won't mind losing $10k on an iron-to-steel mill run if moving the then-processed steel brings in, say, $100k.

RT2 is played from the viewpoint of a line and car Manager and demands far more micromanaging than RT3. RT3 is played from the viewpoint of a corporate President who is in charge of a railroad company. A lot of people don't like the switch of viewpoints, but I'm quite fine with it
JohnT is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team