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Old October 30, 2003, 20:00   #31
vmxa1
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Here is the raw numbers:
------------- mine --------------------- team
Reserve 53/104
Income +5/+18
Pop 28/26
Freighters 5/15
Food +2/+2
RP 64/10

T100 pop looks like:
III 0/1/4
I 0/2/0
II 6/11/4 (yeah room for one more)

Structures on I (prime)

Farm (both)
Cloner (team)
AF (both)
Barracks (both)
RL (mine)

Skipped cloner as the planet was too small. It is building a SPace Port now at 5 pop it should be worth doing.

Structures on III

Barracks (both)
AF (both)
RL (me)
Farm (me)
Robo (me)
Cloner (me)
Space Port is going up now.

Structures on HW

Robo (both)
RL (both)
Farm (both)
Barracks (both)
AF (both)
Bio (both)
Space Port (both)
Space Academy (me)
Missile Base (me)

OP in two turns, no structures to build at this time.

I really did not intend to make a MB, but I had nothing better, unless I did OP or CS sooner and maybe I should have. I was using the MB as a prebuild, but was not paying close attention.
Academy will be good for those combat ships.
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Old October 30, 2003, 20:04   #32
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Quote:
Originally posted by GhengisFarb
I'm starting to get the urge to go kill this HyperSnap stamping guy...............
I do not have that in mine as I have a valid lic. It is annoying.
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Old October 30, 2003, 21:00   #33
Whoha
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were you rushing alot of stuff?
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Old October 30, 2003, 21:11   #34
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Alright, and 8 people checked in, ill go forward with the next turn.

Shall we turn the two colony worlds into research worlds once they are filled with people?
3 but build improvements
Since we only have barren worlds should terraforming be our next goal after super comps? or should pollution processors?
Terra:1 PP:3
which planet shall we direct colonization towards, or should the colony ship be dropped
in favor of an outpost?
Colony:1 outpost:1
Didn't really seem to get alot of direction on this one so
I'll just build an outpost for now.
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Old October 31, 2003, 00:28   #35
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Quote:
Originally posted by Whoha
were you rushing alot of stuff?
As often as I could afford it and it made sense, so yes. Getting RL and AF and then Robo's in place allows the pop to research more and still make head way on production.
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Old October 31, 2003, 00:41   #36
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Originally posted by Whoha
"Shall we turn the two colony worlds into research worlds once they are filled with people?"

I am for usig them to research as much as we can and after they get robo and comps, they can build defenses with one worker, until we see a threat.

"Since we only have barren worlds should terraforming be our next goal after super comps? or should pollution processors?"

I would go along with terraforming. I have not played on past turn 100, with three other non moo games going, it is rough.
I suspect that I would wait on Physics and when contact is made
get on it to get pods and scanner.
Force Fields can wait even longer, Chem will be need fairly soon to pollution and better missiles and mirvs.
Power can wait, but Bio 900 for Microbiology and then 1150 for teraform needs to move up on the list.
I would go for them after comps to get the production boost and mirvs. If we get company, those mirv Merc will prevent any lost of planets once we have missile bases. Then terraform to get that pop increase and that will take a long time for those worlds to build.

"which planet shall we direct colonization towards, or should the colony ship be dropped in favor of an outpost?"

No crystal ball on wich direction is best, but I like doing an OP. This is cheap and increases are range to search for a better planet. If we have time we can then drop the colony ship on one of the planets. I like to OP the first planet or two with a non Uni race. It is a free extender and you get the marine barracks built by a stronger planet. The new planet will not have to build or buy it. After that is not all that important.
If we run into anyone, they can only bust an OP. By the time we have ships, we can defend new worlds.

You are doing great.
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