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Old November 2, 2003, 11:57   #61
Palaiologos
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How about you have the Brits move first, but with all of their units, but one, having zero movepoints.

That one unit will be a fighter that'll attack a German plane, thus making the Brits make the aggression first.

Perhaps a make aggression event on turn 1 forcing the Engilsh to attack the Germans, will null the defensive Anglo-American alliance.

Just random thoughts here, nothing tested and confirmed.
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Old November 2, 2003, 12:10   #62
jim panse
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Curt, would you mind me using some units from Dictator 3 in my Blood & Steel scen?
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Old November 2, 2003, 12:48   #63
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@JP:

Sure.

As long as you can wait till once Dictator 3 is complete, you are fully welcome.
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Old November 2, 2003, 12:49   #64
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@Palaiologos:

Yeah, nice idea!

I could give the Brit Empire the 1st move, giving them a 'lull before the storm' type chance to batten down the hatches!

I just hope Russia does nothing silly!
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Old November 2, 2003, 13:11   #65
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Yep!

Starting off with the Brits is a good thing!

You get about 5 spitfires to control, at the start.
And you can try to destroy a few bombers before the battle of Britain attack comes!

I will add a few more spitfires to defend Plymouth, and I will remove those Forts around London...

Alsp I will fix some colonial food shortages!

I had a few turns as the UK, and there is a good seige mentality effect as you try and hold off the Bf190s and Stukas!
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Old November 2, 2003, 17:39   #66
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UPDATE!

*Scenario now begins as the Britsh civ.

*New wonder - Atomic Research Lab (3000 shields) buildable with 'Atom Research III'.

*New wonder - Atomic Bomb Tests (2000 shields) buildable with 'Atomic Tests III'.

*Surrounding forts of London removed - City should be harder to conquer.

*Various mini-tweaks.

@Playtesters:
Use the DL link I gave youse to get the new game zip and give it a playtest.

Cheers!
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Old November 2, 2003, 21:20   #67
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Curt, why are there two scenario files included in the zip?
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Old November 2, 2003, 21:40   #68
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I got this playing as the U.S. -- the city advisor tells me to "build a new Aircraft Factory, to help expand the RAF!"

Maybe you should change the "RAF" to just generic "air force."
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Old November 2, 2003, 22:46   #69
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Lhasa is in the far south of Tibet, not the far north. Lhasa is reasonably close to Kathmandu. Thimphu is also really far away from where it actually is too, which is again also close to Kathmandu.

I'd suggest losing both Lhasa and Thimphu and replacing them with cities in Korea. Tibet and Bhutan in all respects, didn't really matter that much during the war.

Korea would make for much more fun fighting in the Chinese-Korea area.
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Old November 3, 2003, 03:16   #70
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Cheers, RM.
I'll change that advice file RAF reference...

The two scn files are soon to become just one, the UK-D3 file is the one to play.

I might take your advice with Tibet, etc...I just needed a city or two to fill the large city deadzone in that area.

Question is, who gets control of any Korean cities?

Also, how are y'all finding the unit balance?
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Old November 3, 2003, 04:17   #71
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Quote:
Question is, who gets control of any Korean cities?
The Japs.
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Old November 3, 2003, 08:31   #72
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Comments(i am still playing with the old version).

The Lancaster and B-17 can wreak havoc(i suppose this goes for the Amerika).Its okay that they easilly obliterate AAs without flak support, or ground units, but the Mesersschmits can't stop them in any way.
Perhaps if you'd increase their defense by a point?

The Josef Stalin is overpowered too. I lost 2 Koenigstigers and still didn't take one of the beasts out.
It was in a fort on grassland mind you. I say reduce its firepower to three.

The AA defenses really pose no problem to ground or air attacks. Even if supported by flaks. either give em a point of def more, or make an upgrade available(88s or something).

And more importantly....
There are 240 turns in this scenario. I am at turn 78(1946) and have conquered most of Russia and Africa, albeit at heavy looses.

As things go i can have 100(!!!!) more turns to prepare for an ultra huge invasion of the U.S , 55 more turns to conquer the whole continent and still have time left.

IMHO 80-90 turns should be the limit for a ww2 scenario.
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Old November 3, 2003, 08:33   #73
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Above playtest has been conducted with the Reich on Deity.
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Old November 3, 2003, 12:54   #74
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Good work, dude!

I will take your feedback on board, this is what I need!

Have you tried the UK-D3 version?
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Old November 3, 2003, 13:29   #75
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I second the comments about the JS2 - the King Tiger should be more powerful but have worse mobility. As for the poor defence of the Me109, it gives a good simulation of the desperation of the Reich under the bombardment of the US and UK heavies; it also gives the impetus to build better aircraft. If you had a free slot I'd suggest having an FW190 in there, but you don't, so...
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Old November 4, 2003, 05:30   #76
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Yep, The Fw190 will be in the ToT version!
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Old November 4, 2003, 12:23   #77
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Cape Town is two words
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Old November 4, 2003, 13:40   #78
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Sometimes it is said as one word.

PS
You haven't got over that oil joke yet, have ya?
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Old November 4, 2003, 14:17   #79
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Sounds like an interesting scenario.

I'll be looking forward to it

Cheers!
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Old November 4, 2003, 15:43   #80
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Thanks to the super feedback I am getting from the fellows here, it is taking shape!
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Old November 4, 2003, 20:49   #81
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Quote:
Originally posted by curtsibling
Sometimes it is said as one word.
I know, but I've always seen it as two.

Sadly, in the last decade, it has also taken a less positive name - "Rape Town."

Quote:
PS
You haven't got over that oil joke yet, have ya?
I thought it was pretty funny, as I know you don't seriously intend putting political messages into your scenarios. It's just a bit of humor to lighten up the game.
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Old November 5, 2003, 08:31   #82
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curt, can you post the newer version over at cdg too please?
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Old November 5, 2003, 12:07   #83
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@rmsharpe: Thanks, mate. You know I mean no hostilty.

@Arthedain: I will indeed!
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Old November 5, 2003, 15:15   #84
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I just noticed something...why does the Commando unit have wings on it's shield if it can't make paradrops?
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Old November 6, 2003, 06:42   #85
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Special air sevice, perhaps...

Or maybe I made a blooper!

I would like if you could all have a look at the important D3-related poll I am going to make, cheers!
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Old November 6, 2003, 11:37   #86
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I AM BACK!!!
After 6 weeks outside the WWW and inside the University (while finising reading the LoR finally till its end) I am back again, to say:
Send me that file, Curt!
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Old November 7, 2003, 06:01   #87
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I'll do it today!

Check out my poll, dude!
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Old November 8, 2003, 15:17   #88
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UDPATE!

OK!
A new playtest zip is now ready, this time it is for everyone!

New units settings,
New diplomacy setup,
And various tech tweaks,
Check it out!

Here are the links!

http://apolyton.net/upload/files/curtsibling/D3v1.zip

http://apolyton.net/upload/files/cur...g/D3-Sound.zip

Please use this thread for feedback!
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Old November 8, 2003, 21:38   #89
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Reporting for duty, sir!
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Old November 9, 2003, 04:54   #90
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I knew I could count on you, sargeant!

Tweaks are continuing apace, I am trying to streamline the tech progression to coax the AI to choose sensible advances.

This way the Germans and Soviets will keep choosing their special weapons techs, as will the Allies.
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