November 14, 2003, 05:10
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#91
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Chieftain
Local Time: 13:30
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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They are realy nice, I espesaly like the cavalary unit in the lower row.
BTW, what hapend to the generals guard (4th unit from the left)?
__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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November 14, 2003, 06:10
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#92
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Moderator
Local Time: 13:30
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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That cavalry unit is very nice indeed.
Varwnos, I think Tanelorn posted the graphics here but I'm not sure, it's quite a lot of units. Anyways I'll just post them here so you can have a look
I don't think you'll need them though..
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November 14, 2003, 06:17
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#93
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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You mean in the Kolokotronis (southern greek leader) unit i guess. Well he wasnt really needed i think, i dont want to have the same units pop up here and there
however lord byron still has the byronic guard in the unit, since he wasnt a fighter anyway.
the units are done with, with possibly some unique ship unit for the vileti of Ioannena, to be produced only if the hypothetical tech "ioannenan searule!" is researched.
foreign powers units: brittish regular, french regular, bavarian regular (hypothetical 1833- i think- bavarian prince arival in Greece, and "Bavarokratia" rule by bavarian nobles followed)
here is how starting the game as the epirotans will look like now:
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November 14, 2003, 06:24
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#94
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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Thank you Arthedain i have put a lot of love in my units
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November 14, 2003, 16:59
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#95
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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Currently i am trying to build the techtree, but facing problems. Anyway i made the unit "bavarian regular" by editing fairline's unit of the french regular (which you can also see in the pic) also i edited the greek cannonier unit, so as to look less like a modern army unit, now it looks better you can also see the unit lord byron in that collection (apart from lord byron, bavarian regular- in part- greek cannonier, and the horse unit the rest arent by me)
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November 14, 2003, 22:29
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#96
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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ok! the tech trees are finished and looking good, three unique tech trees (generic greek, ottoman empire, vilaeti of ioannena) with some unique techs for each greek side as well
now i will be placing the icons (easy) and then moving on to beta-testing (fun!)
there is one final unit left to pick, the hypothetical Vilaeti of Ioannena ship unit. If you feel like it you can propose your favourite ship unit here, and i just might pick that
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November 15, 2003, 07:26
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#97
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Warlord
Local Time: 13:30
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Ye Olde Europe
Posts: 155
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That sounds very promising.
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November 16, 2003, 01:14
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#98
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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anyone care to create/provide the flags? since the scenario is already very good and i am bored with editing this too, i will place special flags for the southern greeks and the ottoman empire. the rest will just have colour flags.
edit: nevermind i did that myself as well + the icons. what remains is beta-testing. Anyone know who i should email the scenario files to so as the scenario will be become available in apolyton?
Last edited by Varwnos; November 16, 2003 at 04:30.
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November 16, 2003, 22:08
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#99
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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Everything is almost done
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November 17, 2003, 17:06
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#100
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Chieftain
Local Time: 13:30
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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Looks better and better...
__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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November 18, 2003, 10:09
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#101
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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I will release the scenario in the next week, here is the final pic, southern greeks in the start of the game, enjoy a very nice way to reach 100 posts in this thread as well!
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November 24, 2003, 05:41
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#102
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Emperor
Local Time: 13:30
Local Date: November 2, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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Could You make those houses a little more Greek?
I may be wrong, but "Prussian wall", as we call it, isn't that common in Greece, is it
__________________
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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November 24, 2003, 12:57
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#103
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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They arent, in some future version i may change them.
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November 27, 2003, 17:03
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#104
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Prince
Local Time: 14:30
Local Date: November 2, 2010
Join Date: Oct 2003
Location: of Thessalonike
Posts: 983
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I am slowly reworking the values for the units, and mostly the cost for building each one (which will be at least 3 times less in v1.2). Other changes will include techs for the vilaeti and the empire, and changes in the values of the techs, so that trading techs with the ai can be minimised. i will not however just prevent any communication, since i dont see this as fun. As for changes in the graphics, that will take more time @ effort, and i dont really see that happening, btw those saying that the map was too small probably were right, but that cant change either
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