November 4, 2003, 23:49
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#31
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BreakAway Games
Local Time: 11:33
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 38
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Quote:
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Originally posted by Stuie
Here are the juicy parts:
[17:39] Has the UN been changed at all (other than the tourism boost)?
[17:45] Has the UN been changed at all (other than the tourism boost)??
[/juicy parts]
I love being ignored.
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I guess I could stop ignoring you now But no, there are no changes to the UN
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November 4, 2003, 23:52
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#32
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King
Local Time: 07:33
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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November 5, 2003, 00:12
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#33
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BreakAway Games
Local Time: 11:33
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Canada
Posts: 8
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Quote:
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...aaaaaaand still ignored....How about the AI AI
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I think Gobi presented a pretty good outline of a number of AI changes and improvements. Should all be found in the logs
See your not ignored.
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November 5, 2003, 02:12
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#34
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Firaxis Games
Local Time: 11:33
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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My apologies for not making it to the release party. My health has been greatly affecting my schedule...
A big thanks to Mark and Dan for the support. Also to the fans, the AI will have some surprises in store for you - My personal favorite challenges:
*Demi-God or higher Diplomatic Victory on Pangea
*Demi-God or higher Conquest Win on Archi map Most Aggressive
* Monarch or higher Most Aggressive Pangea Huge Map
* Sid Small Map Pangea Culture Victory
They can get really exciting =)
Have fun with the game and thanks again for all of the support!
Jesse
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November 5, 2003, 03:52
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#35
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Apolyton CS Co-Founder
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Thanks for the tought Jesse
here are two snips from Gobi, aka Ed Beach, Producer at BreakAway Games for C3C
Quote:
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[16:22] [+Gobi] So here are some examples of how we changed things for MP
[16:23] [+Gobi] 1: All MP scenarios have accellerated production on
[16:23] [+Gobi] 2: In Napoleonic Europe, England's allies (Netherlands, Portugal, etc.) are just represented by English units
[16:24] [+Gobi] 2: That gets us under 8 civs total in the game
[16:24] [+Gobi] 3: For Sengoku/Feudal Japan, we even reduced the size of the playing map to make it more appropriate for 8 players
[16:25] [+Gobi] 4: Middle Ages was the toughest to adjust for MP. There we combined civs so the Danish/Norwegians are combined, as are the Swedish and Rus
[16:26] [+Gobi] 5: It is a easy toggle-button to switch in the editor if you want to change it.
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November 5, 2003, 04:00
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#36
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Apolyton CS Co-Founder
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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[+Gobi] I think there are several major changes to the Modern Age
[+Gobi] 1: Ships are faster and a bit more potent
[+Gobi] 2: Planes are a lot more effective, many with lethal bombardment now
[+Gobi] 3: There are new anti-aircraft units (first Flak, later mobile SAM)
[+Gobi] 4: And there is TOW infantry to provide cheaper infantry when you don't have rubber or other resources
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November 5, 2003, 06:45
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#37
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Deity
Local Time: 05:33
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Stuie
"I told you so".
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True, you knew more about the Release than Infrogrames OR Firaxis.
Last edited by GhengisFarb™; November 5, 2003 at 07:19.
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November 5, 2003, 11:58
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#38
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Deity
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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phew
Clean log:
(Not just the juicy bits, but a lot of cr*p removed )
Call it easier-to- read- log.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 5, 2003, 13:53
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#39
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Prince
Local Time: 05:33
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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I found it interesting that flak cannons and SAMs will cover the tile they're on only. I guess that's a good idea, afterall in RL you need tons a SAM launchers to cover any sort of territory. At least now we can park a flak/sam on top of a resource instead of having fighter cover.
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November 5, 2003, 20:01
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#40
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King
Local Time: 12:33
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Many thanks for providing a 'clean' log, alva!
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 6, 2003, 20:24
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#41
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Emperor
Local Time: 06:33
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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(While waiting for shipping of Conquests)
I'm wondering if some of the MP conquests can be played in SP mode?
Particlarly, the Japanese one? I'm thinking 18 civs is a bit much for my computer.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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November 6, 2003, 20:55
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#42
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King
Local Time: 06:33
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Sure they can, just load them as scenarios.
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November 7, 2003, 18:11
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#43
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Emperor
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Defcon5
I found it interesting that flak cannons and SAMs will cover the tile they're on only. I guess that's a good idea, afterall in RL you need tons a SAM launchers to cover any sort of territory. At least now we can park a flak/sam on top of a resource instead of having fighter cover.
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hi ,
well AA alone aint good enough , a mix of both is a real killer
have a nice day
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November 9, 2003, 19:00
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#44
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Emperor
Local Time: 07:33
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
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Let's do another party, now that we have the game.
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November 10, 2003, 13:41
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#45
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Emperor
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Anun Ik Oba
Let's do another party, now that we have the game.
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hi ,
we should wait till the rest of the world has it also , lets say in about ten days or so , .....
have a nice day
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