November 2, 2003, 17:40
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#1
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Firaxis Games
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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C3C - Epic Game Units
Just the NEW units to the Epic Game
Unit Type Cost A.D.M B.R.RF A-A Tech/Wonder
Ancient Cav. Cav. Wonder 3.2.2 Zeus
Crusader Foot Wonder 5.3.1 Knights Temp
Trebuchet Artillery 30 0.0.1 6.1.1 Engineer
Cruiser Naval 160 15.10.6 7.1.2 1 Combust
Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
TOW Infantry Foot 120 12.14.1 6.0.1 Rocketry
Flak Anti-Air 70 1.6.1 2 Flight
Mobile SAM Anti-Air 100 1.6.2 4 Rocketry
Sumeria's Enkidu Warrior
Cost: 10, 1.2.1, Upgrades to Pikeman
Hittite's Three-Man Chariot
Cost: 30, 2.2.2, Upgrade: Knight, Req. The Wheel
Portugal's Carrack
Cost: 40, 2.2.4 (Cap 3), Upgrade: Galleon, Req. Astronomy
Byzantine's Dromon
Cost: 30, 2.1.3 (Cap 2), 2.1.2, Caravel, Req. Map Making, Lethal Sea Bombardment
Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism
Inca's Chasqui Scout
Cost: 20, 1.1.2, Upgrade: Explorer, Ignore Hill/Mountain
Maya's Javelin Thrower
Cost: 30, 2.2.1, Enslaves to Worker, Req. Warrior Code
Jesse
Firaxis Games
C3C, Producer
Last edited by JesseSmith; November 2, 2003 at 22:49.
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November 2, 2003, 18:37
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#2
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Warlord
Local Time: 06:44
Local Date: November 2, 2010
Join Date: May 2003
Location: beautiful coastal city of... Que te Importa
Posts: 255
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Thanks Jesse!
The Cruiser is the one that I hadn't heard of before. And I'm glad it's back, from CivII.
__________________
"The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
Read the Story of La Grande Nation , Sieg oder Tod and others, in the Stories Forum
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November 2, 2003, 19:14
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#3
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Deity
Local Time: 07:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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New units, yum.
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November 2, 2003, 19:35
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#4
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Emperor
Local Time: 07:44
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Re: C3C - Epic Game Units
Quote:
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Originally posted by JesseSmith
Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
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What do you guys think about Seafaring now?!
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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November 2, 2003, 19:47
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#5
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Prince
Local Time: 05:44
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
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November 2, 2003, 19:49
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#6
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Prince
Local Time: 05:44
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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Oh, and what about screenshots? Will we get any of those for the new epic units?
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November 2, 2003, 20:09
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#7
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Emperor
Local Time: 04:44
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Defcon5
The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
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Other than AA why should they? All the cruiser stats are midway between Destroyer and Battleship.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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November 2, 2003, 20:14
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#8
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Emperor
Local Time: 04:44
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Jesse shared the government stats over at CFC:
C3C - Government Breakdown
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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November 2, 2003, 20:38
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#9
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Settler
Local Time: 11:44
Local Date: November 2, 2010
Join Date: May 2002
Posts: 29
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that's only 8 new units... maybe jesse forgot the modern paratrooper?
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November 2, 2003, 20:48
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#10
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Firaxis Games
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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I left out the modern paratrooper out since I consider it more of an expanded unit (it uses the original paratrooper's art work) while the WWII paratrooper uses new artwork. Here's their stats
Paratrooper Costs: 90, 4.9.1, Op: 6, Advanced Flight, ZOC
Mod. Para. Costs: 110, 6.11.1, Op 8, Synthetic Fibers, ZOC
Here's the list of changes to the Civ3/PTW Epic Game Units.
All
Healing in enemy territory (healing amount is increased with the Small Wonder - Battlefield Medicine)
Land
Armies Increased combat effectiveness, greater healing capabilities, pillage w/o move cost, +1 movement, ZOC, Blitz, Radar
Archer upgrade tree - Defensive 1st Strike
o Archer, Bowman, Longbowman, Musketeer, Guerilla, TOW Infantry
Marine Cost: 12, Attack: 12, No ZOC
Explorers requires Astronomy instead of Navigation
Naval
Caravel Move: 4
Frigate Move: 5, Bombard: (3/1/2)
Privateer Move: 5, Enslavement: Privateer
Ironclads 5(6)/6/3, Upgrades to Destroyer
Transport Move: 6, Defense: 2, Capacity: 6
Destroyer Move: 8, Air Defense: 1, Detect Invisible
Battleship Move: 5, Air Defense: 2
AEGIS Cruiser Move: 7, Air Defense: 3, Detect Invisible, Radar
Carrier Move: 7, Air Defense: 1
Nuclear Submarines Stealth Attack, Detect Invisible
Submarines Stealth Attack, Detect Invisible
Air
Helicopter Op Range: 6, Capacity: 3, Defense: 2
Fighter Op Range: 6, Bombard: 3, Lethal Sea
Bomber Op Range: 10, Bombard: 10, Lethal Sea/Land
Jet Fighter Op Range: 9, Bombard: 3, Lethal Sea
Stealth Fighter Op Range: 12, Defense: 6, Bombard: 6, Lethal Sea/Land
Stealth Bomber Op Range: 16, Defense: 5, Bombard: 18, Lethal Sea/Land
Bombard
Radar Artillery Move: 2, Range: 2
Cruise Missile Bombard Range: 4
Tactical Nuke Bombard Range: 6
Unique
Bowman Defensive 1st Strike
Conquistadors Requires Astronomy instead of Navigation
War Elephant - +1 HP
Cossack 6/3/3, Blitz, Cost: 90
Keshik Ignores Hill movement costs
Gallic Swordsman Cost: 40
Musketeer Defensive 1st Strike
Man-O-War Bombard: 4, Attack: 5, Enslavement
Hwacha Bombard: 8, Lethal Sea/Land
F-15 Lethal Sea/Land
Jaguar Warrior Cost: 15
FYI, Defensive 1st Strike is when a unit gets to attack 1st when Defending (ie: catapults in a defending stack)
Last edited by JesseSmith; November 2, 2003 at 22:48.
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November 2, 2003, 21:09
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#11
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Emperor
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Wow, lots of great stuff there. Can't wait until tuesday. grrr.
 to increased naval moves
the archer first strike will be very interesting to see in effect.
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November 2, 2003, 21:14
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#12
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Settler
Local Time: 11:44
Local Date: November 2, 2010
Join Date: May 2002
Posts: 29
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wow... thanks!
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November 2, 2003, 21:34
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#13
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Emperor
Local Time: 07:44
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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This is quite promising! I count many improvements...
I specifically like the upgrade of ironclad to destroyer.
Thanks for the info!
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November 2, 2003, 21:38
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#14
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Emperor
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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Jessie,
so units can now cost 5, 15, 25 etc? neat little change
can you tell us how A-A works?
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November 2, 2003, 22:02
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#15
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Chieftain
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Phoenix Ny
Posts: 59
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sorry to sound dumb....but what exactly is "blitz", i saw that the cossack now has that ability. If someone could fill me in that would be great. Thanks.
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"I came, I saw, and.....then I went home."
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November 2, 2003, 22:10
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#16
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Prince
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
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a blitzing unit can attack many times in the same turn (such as tanks...)
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November 2, 2003, 22:15
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#17
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Emperor
Local Time: 04:44
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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"blitz": multiple attacks in one move (each costing at least one movement point).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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November 2, 2003, 22:20
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#18
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Firaxis Games
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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Good eye Korn!
Units no longer cost multiples of 10. So if a unit is set in the editor to cost 24 then it is 24 shields, not 240! This was a must for the modding community!
I'll be doing a post on A-A shortly!
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November 2, 2003, 22:26
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#19
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Emperor
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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Jessie
wow!!!!! that's an awesome change! does it apply for buildings as well?
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November 2, 2003, 22:38
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#20
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Prince
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Quote:
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Inca's Chasqui Scout
Cost: 20, 1.1.2, Upgrade: Conquistador, Ignore Hill/Mountain
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Huh?
Quote:
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Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism
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Upgrades to Musketeer?
This sounds bad for Swiss Mercs (although you'd have to excuse me when I'm slow to connecting my saltpeter  )
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Viva la Spam
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November 2, 2003, 22:48
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#21
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Firaxis Games
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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Korn: Unfortunately not...
Conquistador is a mistake - they upgrade to Explorers.
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November 2, 2003, 23:18
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#22
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Emperor
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by JesseSmith
Units no longer cost multiples of 10. So if a unit is set in the editor to cost 24 then it is 24 shields, not 240! This was a must for the modding community!
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wow, that is great
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November 2, 2003, 23:54
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#23
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Chieftain
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Phoenix Ny
Posts: 59
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thanks for the explanation of blitz, it was actually something i knew, i just never knew the proper terminology.
__________________
"I came, I saw, and.....then I went home."
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November 3, 2003, 00:32
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#24
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Warlord
Local Time: 06:44
Local Date: November 2, 2010
Join Date: May 2003
Location: beautiful coastal city of... Que te Importa
Posts: 255
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The blitz for Cossack is a BIG-TIME improvement for them.
Lethal land /sea is cool, now that we have A-A defense for land and naval units.
__________________
"The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
Read the Story of La Grande Nation , Sieg oder Tod and others, in the Stories Forum
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November 3, 2003, 00:39
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#25
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Deity
Local Time: 07:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Now I may have to actually build an F-15.
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November 3, 2003, 01:16
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#26
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Prince
Local Time: 05:44
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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Dude, this is awesome (I've been saying that a lot lately about Conquests).
The new naval stats are a huge improvement, especially the addition of anti-air capabilities and stealth attack to submarines... but of course this is going to make protecting transports much harder ...you'll probably have to send a couple of your subs along with your transports.
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November 3, 2003, 01:21
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#27
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King
Local Time: 11:44
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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So Jesse, given that it IS now possible to give units a cost in increments of single units, instead of increments of 10, is there ANY possibility AT ALL that you guys might introduce a similar ability, for improvements, into a future patch (or XP  )? I'm sure Korn, and all the other fantastic modders out there (whose ranks I soon hope to join  ) would find this to also be an absolute MUST  !!
Still, though, thanks for ALL the fantastic info, Jesse, on this and the governments, and exploration/trade, editor flags.....!! I have to be careful NOT to drool on my keyboard  !!
Yours,
Aussie_Lurker.
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November 3, 2003, 02:08
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#28
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Chieftain
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Oct 2002
Location: USA
Posts: 36
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Blitzing Cossack! YES! This is great; it finally pulls the Cossack ahead of that damned Sipahi, as it should be.
-Ben
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November 3, 2003, 03:40
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#29
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Warlord
Local Time: 03:44
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Jes, you forgot the +1HP for Ancient Cav
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November 3, 2003, 04:02
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#30
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Emperor
Local Time: 07:44
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
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Hmm.. this stuff is interesting. I've still been on the line about playing Civ3 anymore, but with this xpack, I may just have to.
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