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Old November 2, 2003, 17:40   #1
JesseSmith
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C3C - Epic Game Units
Just the NEW units to the Epic Game

Unit Type Cost A.D.M B.R.RF A-A Tech/Wonder
Ancient Cav. Cav. Wonder 3.2.2 Zeus
Crusader Foot Wonder 5.3.1 Knights Temp
Trebuchet Artillery 30 0.0.1 6.1.1 Engineer
Cruiser Naval 160 15.10.6 7.1.2 1 Combust
Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
TOW Infantry Foot 120 12.14.1 6.0.1 Rocketry
Flak Anti-Air 70 1.6.1 2 Flight
Mobile SAM Anti-Air 100 1.6.2 4 Rocketry

Sumeria's Enkidu Warrior
Cost: 10, 1.2.1, Upgrades to Pikeman

Hittite's Three-Man Chariot
Cost: 30, 2.2.2, Upgrade: Knight, Req. The Wheel

Portugal's Carrack
Cost: 40, 2.2.4 (Cap 3), Upgrade: Galleon, Req. Astronomy

Byzantine's Dromon
Cost: 30, 2.1.3 (Cap 2), 2.1.2, Caravel, Req. Map Making, Lethal Sea Bombardment

Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism

Inca's Chasqui Scout
Cost: 20, 1.1.2, Upgrade: Explorer, Ignore Hill/Mountain

Maya's Javelin Thrower
Cost: 30, 2.2.1, Enslaves to Worker, Req. Warrior Code


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Last edited by JesseSmith; November 2, 2003 at 22:49.
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Old November 2, 2003, 18:37   #2
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Thanks Jesse!

The Cruiser is the one that I hadn't heard of before. And I'm glad it's back, from CivII.
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Old November 2, 2003, 19:14   #3
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New units, yum.
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Old November 2, 2003, 19:35   #4
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Re: C3C - Epic Game Units
Quote:
Originally posted by JesseSmith
Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
What do you guys think about Seafaring now?!


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Old November 2, 2003, 19:47   #5
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The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
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Old November 2, 2003, 19:49   #6
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Oh, and what about screenshots? Will we get any of those for the new epic units?
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Old November 2, 2003, 20:09   #7
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Quote:
Originally posted by Defcon5
The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
Other than AA why should they? All the cruiser stats are midway between Destroyer and Battleship.
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Old November 2, 2003, 20:14   #8
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Jesse shared the government stats over at CFC:
C3C - Government Breakdown
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Old November 2, 2003, 20:38   #9
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that's only 8 new units... maybe jesse forgot the modern paratrooper?
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Old November 2, 2003, 20:48   #10
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I left out the modern paratrooper out since I consider it more of an expanded unit (it uses the original paratrooper's art work) while the WWII paratrooper uses new artwork. Here's their stats

Paratrooper Costs: 90, 4.9.1, Op: 6, Advanced Flight, ZOC
Mod. Para. Costs: 110, 6.11.1, Op 8, Synthetic Fibers, ZOC

Here's the list of changes to the Civ3/PTW Epic Game Units.

All
• Healing in enemy territory (healing amount is increased with the Small Wonder - Battlefield Medicine)

Land
• Armies –Increased combat effectiveness, greater healing capabilities, pillage w/o move cost, +1 movement, ZOC, Blitz, Radar
• Archer upgrade tree - Defensive 1st Strike
o Archer, Bowman, Longbowman, Musketeer, Guerilla, TOW Infantry
• Marine – Cost: 12, Attack: 12, No ZOC
• Explorers requires Astronomy instead of Navigation

Naval
• Caravel – Move: 4
• Frigate – Move: 5, Bombard: (3/1/2)
• Privateer – Move: 5, Enslavement: Privateer
• Ironclads – 5(6)/6/3, Upgrades to Destroyer
• Transport – Move: 6, Defense: 2, Capacity: 6
• Destroyer – Move: 8, Air Defense: 1, Detect Invisible
• Battleship – Move: 5, Air Defense: 2
• AEGIS Cruiser – Move: 7, Air Defense: 3, Detect Invisible, Radar
• Carrier – Move: 7, Air Defense: 1
• Nuclear Submarines – Stealth Attack, Detect Invisible
• Submarines – Stealth Attack, Detect Invisible

Air
• Helicopter – Op Range: 6, Capacity: 3, Defense: 2
• Fighter – Op Range: 6, Bombard: 3, Lethal Sea
• Bomber – Op Range: 10, Bombard: 10, Lethal Sea/Land
• Jet Fighter – Op Range: 9, Bombard: 3, Lethal Sea
• Stealth Fighter – Op Range: 12, Defense: 6, Bombard: 6, Lethal Sea/Land
• Stealth Bomber – Op Range: 16, Defense: 5, Bombard: 18, Lethal Sea/Land

Bombard
• Radar Artillery – Move: 2, Range: 2
• Cruise Missile – Bombard Range: 4
• Tactical Nuke – Bombard Range: 6

Unique
• Bowman – Defensive 1st Strike
• Conquistadors – Requires Astronomy instead of Navigation
• War Elephant - +1 HP
• Cossack – 6/3/3, Blitz, Cost: 90
• Keshik – Ignores Hill movement costs
• Gallic Swordsman – Cost: 40
• Musketeer – Defensive 1st Strike
• Man-O-War – Bombard: 4, Attack: 5, Enslavement
• H’wacha – Bombard: 8, Lethal Sea/Land
• F-15 – Lethal Sea/Land
• Jaguar Warrior – Cost: 15

FYI, Defensive 1st Strike is when a unit gets to attack 1st when Defending (ie: catapults in a defending stack)

Last edited by JesseSmith; November 2, 2003 at 22:48.
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Old November 2, 2003, 21:09   #11
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Wow, lots of great stuff there. Can't wait until tuesday. grrr.

to increased naval moves

the archer first strike will be very interesting to see in effect.

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Old November 2, 2003, 21:14   #12
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wow... thanks!
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Old November 2, 2003, 21:34   #13
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This is quite promising! I count many improvements...

I specifically like the upgrade of ironclad to destroyer.

Thanks for the info!
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Old November 2, 2003, 21:38   #14
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Jessie,


so units can now cost 5, 15, 25 etc? neat little change

can you tell us how A-A works?
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Old November 2, 2003, 22:02   #15
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sorry to sound dumb....but what exactly is "blitz", i saw that the cossack now has that ability. If someone could fill me in that would be great. Thanks.
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Old November 2, 2003, 22:10   #16
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a blitzing unit can attack many times in the same turn (such as tanks...)
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Old November 2, 2003, 22:15   #17
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"blitz": multiple attacks in one move (each costing at least one movement point).
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Old November 2, 2003, 22:20   #18
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Good eye Korn!

Units no longer cost multiples of 10. So if a unit is set in the editor to cost 24 then it is 24 shields, not 240! This was a must for the modding community!

I'll be doing a post on A-A shortly!
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Old November 2, 2003, 22:26   #19
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Jessie

wow!!!!! that's an awesome change! does it apply for buildings as well?
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Old November 2, 2003, 22:38   #20
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Quote:
Inca's Chasqui Scout
Cost: 20, 1.1.2, Upgrade: Conquistador, Ignore Hill/Mountain
Huh?

Quote:
Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism
Upgrades to Musketeer?

This sounds bad for Swiss Mercs (although you'd have to excuse me when I'm slow to connecting my saltpeter )
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Old November 2, 2003, 22:48   #21
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Korn: Unfortunately not...

Conquistador is a mistake - they upgrade to Explorers.
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Old November 2, 2003, 23:18   #22
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Quote:
Originally posted by JesseSmith
Units no longer cost multiples of 10. So if a unit is set in the editor to cost 24 then it is 24 shields, not 240! This was a must for the modding community!
wow, that is great
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Old November 2, 2003, 23:54   #23
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thanks for the explanation of blitz, it was actually something i knew, i just never knew the proper terminology.
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Old November 3, 2003, 00:32   #24
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The blitz for Cossack is a BIG-TIME improvement for them.

Lethal land /sea is cool, now that we have A-A defense for land and naval units.
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Old November 3, 2003, 00:39   #25
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Now I may have to actually build an F-15.
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Old November 3, 2003, 01:16   #26
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Dude, this is awesome (I've been saying that a lot lately about Conquests).

The new naval stats are a huge improvement, especially the addition of anti-air capabilities and stealth attack to submarines... but of course this is going to make protecting transports much harder ...you'll probably have to send a couple of your subs along with your transports.
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Old November 3, 2003, 01:21   #27
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So Jesse, given that it IS now possible to give units a cost in increments of single units, instead of increments of 10, is there ANY possibility AT ALL that you guys might introduce a similar ability, for improvements, into a future patch (or XP )? I'm sure Korn, and all the other fantastic modders out there (whose ranks I soon hope to join ) would find this to also be an absolute MUST !!
Still, though, thanks for ALL the fantastic info, Jesse, on this and the governments, and exploration/trade, editor flags.....!! I have to be careful NOT to drool on my keyboard !!

Yours,
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Old November 3, 2003, 02:08   #28
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Blitzing Cossack! YES! This is great; it finally pulls the Cossack ahead of that damned Sipahi, as it should be.

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Old November 3, 2003, 03:40   #29
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Jes, you forgot the +1HP for Ancient Cav
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Old November 3, 2003, 04:02   #30
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Hmm.. this stuff is interesting. I've still been on the line about playing Civ3 anymore, but with this xpack, I may just have to.
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