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Old November 7, 2003, 07:02   #31
duke o' york
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I don't see what good communism will do.
It's not as though we need new technology to achieve naything. We don't need either spies or vet spies. Fundy will allow us to build/buy enough dips to cover all of the bases should we try to take down some city walls.
We don't need any more engineers as the railroad project is progressing quite nicely with those we already have. And we don't need to go round founding more cities! The President will have enough on his plate with all the units we're going to steamroller the enemy with, without having to trouble himself with production in new cities.

I have been communing with our God (may His name be eternally blessed) and He has declared Himself to be delighted with the progress of His chosen few. Let us give praise for His works of wonder and offer up a sacrifice of all those who suggest that we spurn His guiding hand on our civilisation.

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Old November 7, 2003, 07:53   #32
atawa
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The main point in going Commie would be to get espionage, with spies we can target the city walls specificly instead of destroying city improvements randomly untill we get the walls down.

Artillery is a nice upgrade for our cannons but we can do without it.
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Old November 7, 2003, 07:54   #33
shade
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Quote:
Originally posted by Six Thousand Year Old Man
I favour capture, as opposed to bribing. 9000 g would buy a lot of attackers. Yes, the troops are far away... but it will also take a few more turns to collect 9000 g. That's assuming 9000 g is the price. If it's more... then military action is that much more economical.
It lokked a little bit to much to me(cfr American cities) so I redid the calculations(using the GL info) and for this size 9 city the cost should be 5000G, so taking growth in account I guess 6500 (size 12-13) should do(7900 for size 15)
(cfr here )

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