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Old November 5, 2003, 18:33   #1
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Civ 3 Conquests - Does it include a scenario editor?
I vaugely remember some talk that Civ3C would include a scenario editor. While civ3.com has some screenshots of a rather nice looking WW2 Pacific scenario, there doesn't seem to be anything there which sugests that the lowly consumer will be able to get access to whatever tools Firaxis used to create the scenario.

Am I reading this wrong, or are Firaxis still ignoring the scenario building community?
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Old November 5, 2003, 19:25   #2
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I can only find this thread about that:
http://forums.civfanatics.com/showth...threadid=67440

But that talks mostly just about added settings, not about what you can actually do in the editor.

According to the Conquests FAQ on Civ3.com you can create "complex scenarios". I still haven't seen whether you can place cities and units etc. in the editor though. Does Civ3 have a cheat menu (or equivalent)?

When that Conquests FAQ talks about the editor, it says this:

Quote:
Yes! Civilization III: Conquests ships with an improved version of the editor that will allow you to greatly customize your Civ experience in ways never before seen in any other Civilization game. The improved editor allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), as well as create your own game map and starting positions.
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Old November 5, 2003, 19:28   #3
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Sounds like a half step towards a scenario editor, but it sounds like you can't place cities or units, nor is there any events.
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Old November 5, 2003, 22:59   #4
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Anything they did to make the conquests they added to the editor. The ability to place cities, units, and do tech trees etc, has been around since one of the patches for the original game. Sadly no events though
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Old November 6, 2003, 09:12   #5
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Civ3 may look nice, but it will never have the genius simplicity and scenario making tools of Civ2.

I know where my bread is buttered, it's MGE and ToT for me!
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Old November 6, 2003, 14:36   #6
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Hmm... yes, I forgot about events. It's so standard for civ2 now that I can't even imagine what scenarios without events look like again.

Better AI, and some of the new features can make some events unnecessary, but especially ToT is still way beyond civ3 then.
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Old November 6, 2003, 17:58   #7
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Quote:
Originally posted by Mercator
Quote:
Yes! Civilization III: Conquests ships with an improved version of the editor that will allow you to greatly customize your Civ experience in ways never before seen in any other Civilization game. The improved editor allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), as well as create your own game map and starting positions.
"never seen before in any civilisation game"?
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Old November 6, 2003, 20:10   #8
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Quote:
never before seen in any other Civilization game
=> the editor is bugfree perhaps?

I may get it one day, once all of the bits and pieces have been bundled together, patched, and the whole game has been turned into something one can actually use without having to resort to third party fixes for even the most basic scenario-making elements.
By that time though world peace will have broken out and the biggest worry will be what to actually base a current scenario on.
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Old November 6, 2003, 21:01   #9
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Farming and/or flower arranging will have to do.
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Old November 7, 2003, 01:25   #10
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You can already edit anything you need to. You just don't have an editor.
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Old November 7, 2003, 09:52   #11
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In-game editors I can live without. ToT sorta forced that on me.

Quote:
I can't even imagine what scenarios without events look like again.
That's the clincher for me, too. When C3 has it, I'll take it seriously as a scenario framework.
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Old November 7, 2003, 10:49   #12
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No events = crap scenarios.
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Old November 7, 2003, 12:12   #13
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I didn't enjoy Civ3 anyway, so I don't care for any editors.
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Old November 7, 2003, 15:12   #14
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Quote:
Originally posted by Boco
In-game editors I can live without.
I don't think that's really possible for Civ3, because in civ3 the savegame/scenario file contains almost all the info (i.e. what would be in a rules.txt file in civ2).
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