November 5, 2003, 18:33
|
#1
|
Emperor
Local Time: 21:58
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
|
Civ 3 Conquests - Does it include a scenario editor?
I vaugely remember some talk that Civ3C would include a scenario editor. While civ3.com has some screenshots of a rather nice looking WW2 Pacific scenario, there doesn't seem to be anything there which sugests that the lowly consumer will be able to get access to whatever tools Firaxis used to create the scenario.
Am I reading this wrong, or are Firaxis still ignoring the scenario building community?
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
November 5, 2003, 19:25
|
#2
|
Emperor
Local Time: 13:58
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
I can only find this thread about that:
http://forums.civfanatics.com/showth...threadid=67440
But that talks mostly just about added settings, not about what you can actually do in the editor.
According to the Conquests FAQ on Civ3.com you can create "complex scenarios". I still haven't seen whether you can place cities and units etc. in the editor though. Does Civ3 have a cheat menu (or equivalent)?
When that Conquests FAQ talks about the editor, it says this:
Quote:
|
Yes! Civilization III: Conquests ships with an improved version of the editor that will allow you to greatly customize your Civ experience in ways never before seen in any other Civilization game. The improved editor allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), as well as create your own game map and starting positions.
|
|
|
|
|
November 5, 2003, 19:28
|
#3
|
Emperor
Local Time: 05:58
Local Date: November 2, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
Sounds like a half step towards a scenario editor, but it sounds like you can't place cities or units, nor is there any events.
|
|
|
|
November 5, 2003, 22:59
|
#4
|
King
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
|
Anything they did to make the conquests they added to the editor. The ability to place cities, units, and do tech trees etc, has been around since one of the patches for the original game. Sadly no events though
|
|
|
|
November 6, 2003, 09:12
|
#5
|
Moderator
Local Time: 12:58
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Civ3 may look nice, but it will never have the genius simplicity and scenario making tools of Civ2.
I know where my bread is buttered, it's MGE and ToT for me!
|
|
|
|
November 6, 2003, 14:36
|
#6
|
Emperor
Local Time: 13:58
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
Hmm... yes, I forgot about events. It's so standard for civ2 now that I can't even imagine what scenarios without events look like again.
Better AI, and some of the new features can make some events unnecessary, but especially ToT is still way beyond civ3 then.
|
|
|
|
November 6, 2003, 17:58
|
#7
|
Emperor
Local Time: 21:58
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
|
Quote:
|
Originally posted by Mercator
Quote:
|
Yes! Civilization III: Conquests ships with an improved version of the editor that will allow you to greatly customize your Civ experience in ways never before seen in any other Civilization game. The improved editor allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), as well as create your own game map and starting positions.
|
|
"never seen before in any civilisation game"?
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
November 6, 2003, 20:10
|
#8
|
King
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
|
Quote:
|
never before seen in any other Civilization game
|
=> the editor is bugfree perhaps?
I may get it one day, once all of the bits and pieces have been bundled together, patched, and the whole game has been turned into something one can actually use without having to resort to third party fixes for even the most basic scenario-making elements.
By that time though world peace will have broken out and the biggest worry will be what to actually base a current scenario on.
|
|
|
|
November 6, 2003, 21:01
|
#9
|
Emperor
Local Time: 21:58
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
|
Farming and/or flower arranging will have to do.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
November 7, 2003, 01:25
|
#10
|
Prince
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
|
You can already edit anything you need to. You just don't have an editor.
|
|
|
|
November 7, 2003, 09:52
|
#11
|
King
Local Time: 06:58
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
|
In-game editors I can live without. ToT sorta forced that on me.
Quote:
|
I can't even imagine what scenarios without events look like again.
|
That's the clincher for me, too. When C3 has it, I'll take it seriously as a scenario framework.
|
|
|
|
November 7, 2003, 10:49
|
#12
|
Deity
Local Time: 08:58
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
|
No events = crap scenarios.
|
|
|
|
November 7, 2003, 12:12
|
#13
|
King
Local Time: 12:58
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
|
I didn't enjoy Civ3 anyway, so I don't care for any editors.
__________________
Follow the masses!
30,000 lemmings can't be wrong!
|
|
|
|
November 7, 2003, 15:12
|
#14
|
Emperor
Local Time: 13:58
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
Quote:
|
Originally posted by Boco
In-game editors I can live without.
|
I don't think that's really possible for Civ3, because in civ3 the savegame/scenario file contains almost all the info (i.e. what would be in a rules.txt file in civ2).
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:58.
|
|