November 6, 2003, 08:25
|
#1
|
Deity
Local Time: 23:59
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
How does this slavery thing work?
I have seen notes that the Maya Javelineers (or whatever) plus maybe some other units, have a chance of enslaving a unit they attack, including Barbs.
What exactly does this do? I know it gives you a worker, but is it an inefficient yet free slave worker belonging of other nationality or is it a genuine worker from your own civ?
And how does the enslavement process work? Do you have to successfully attack to enslave? Can you get promoted in battles where you enslave the opposition? Is there any units that can't be enslaved?
|
|
|
|
November 6, 2003, 08:36
|
#2
|
Local Time: 13:59
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Enslavement works this way:
- You attack with a unit that has "enslave" ability
- If you win, you have 1/3 chance to get a unit specified in the editor (for javelineers, it means you have 1/3 chance to get a worker)
- Workers are slaves whose nationality is from the defeated unit. You can even have Barbarian workers.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
November 6, 2003, 08:51
|
#3
|
King
Local Time: 11:59
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
|
Quote:
|
Originally posted by Spiffor
You can even have Barbarian workers.
|
Kick ass! Do you know this for a fact?
__________________
A witty quote proves nothing. - Voltaire
|
|
|
|
November 6, 2003, 08:59
|
#4
|
Local Time: 06:59
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 2,436
|
Quote:
|
Originally posted by Faboba
Kick ass! Do you know this for a fact?
|
Yes
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
|
|
|
|
November 6, 2003, 09:02
|
#5
|
Warlord
Local Time: 11:59
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
|
Units that have enslaving capabilties can choose if fighting or try for enslaving or is it automatic ?
Gunter
|
|
|
|
November 6, 2003, 09:02
|
#6
|
Deity
Local Time: 23:59
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
Cheers Spiffor. Did you get this from the game itself or am I just being lazy and missed a few threads where this info was posted?
|
|
|
|
November 6, 2003, 09:08
|
#7
|
King
Local Time: 06:59
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by Gunter
Units that have enslaving capabilties can choose if fighting or try for enslaving or is it automatic ?
|
Automatic with every attack. If you win you kill the unit 2/3s of the time and enslave 1/3 of the time.
|
|
|
|
November 6, 2003, 10:15
|
#8
|
King
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
|
Quote:
|
Originally posted by MrWhereItsAt
Cheers Spiffor. Did you get this from the game itself or am I just being lazy and missed a few threads where this info was posted?
|
Catt mentions enslaving barbs in his "Best UU" thread.
|
|
|
|
November 6, 2003, 10:20
|
#9
|
Deity
Local Time: 05:59
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
Is there a complete list of all the units with the Enslave ability?
Are they all UUs or are there some available to all civs?
|
|
|
|
November 6, 2003, 10:44
|
#10
|
King
Local Time: 06:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Quote:
|
Originally posted by Spiffor
You can even have Barbarian workers.
|
That is truely awesome. Anyone remember slavery in the CTP series?
__________________
signature not visible until patch comes out.
|
|
|
|
November 6, 2003, 10:47
|
#11
|
Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
HOLY ****!!! I figured the Mayan unit was so-so at best, given my hatred of despotic GAs. But the special enslavement ability extends to Barbs, and a 2/2/1 unit is one of the best Barb killers around. So it becomes worth your while to invest some shields in those Javelineers.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
November 6, 2003, 10:55
|
#12
|
Deity
Local Time: 05:59
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
This may cause me to reevaluate the civs I may want to play in the Team DemoGame.......
|
|
|
|
November 6, 2003, 11:02
|
#13
|
Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Well, it *does* cost 30 shields. That's nothing to sneeze at in the early game, when slave barb workers are most useful.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
November 6, 2003, 12:49
|
#14
|
King
Local Time: 04:59
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Arrian
HOLY ****!!! I figured the Mayan unit was so-so at best, given my hatred of despotic GAs. But the special enslavement ability extends to Barbs, and a 2/2/1 unit is one of the best Barb killers around. So it becomes worth your while to invest some shields in those Javelineers.
|
They are excellent barb hunters. When the end-of-era barb uprising comes, it's "worker farming" time. 2 Javs encountered eight horseman -- result was 2 elite Javs and 4 barb workers In another instance, 1 Jav encountered 4 horsies -- result was promotion and 3 barb workers . . . before the 4th horsie killed the Jav and slaughtered its newly domesticated cousins.
An additional pair of observations on the enslavement: (1) you can enslave even when your unit is defending (i.e., being attacked); and (2) you can generate both a unit promotion and an enslaved worker from the same victorious combat.
I am seeing something curious with worker speed, however. My industrious natives complete roads on flat terrain in 2 turns; slave workers need 6 turns (rather than the expected 4 turns) -- this appears to be true even with non-barb slaves (i.e., traded-for workers from another civ).
Catt
|
|
|
|
November 6, 2003, 12:52
|
#15
|
Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
So slaves now work at 1/2 speed of non-industrious workers, regardless of whether or not the slaveholding civ is industrious.
Road for normal worker: 3 turns
Road for industrious worker: 2 turns (50% bonus)
Road for slave: 6 turns
Makes a certain amount of sense. I'd always wondered why industrious civs got more out of their slaves...
But it is another hit on the industrious trait.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
November 6, 2003, 12:55
|
#16
|
Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Catt,
Oooooh, can you try something for me? Add a barb worker to a city and see what the new citizen is called. Is it given Mayan nationality?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
November 6, 2003, 13:00
|
#17
|
King
Local Time: 05:59
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
|
Quote:
|
Originally posted by GhengisFarb
Is there a complete list of all the units with the Enslave ability?
Are they all UUs or are there some available to all civs?
|
In the Epic Game:
Man o War -> Man o War
Privateer -> Privateer
Javelin Thrower -> Worker
|
|
|
|
November 6, 2003, 13:09
|
#18
|
Emperor
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
Quote:
|
Originally posted by GhengisFarb
This may cause me to reevaluate the civs I may want to play in the Team DemoGame.......
|
Sorry, we're only playing for fun, and the Mayans were nothing close to Feudal.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
|
|
|
|
November 6, 2003, 13:10
|
#19
|
Emperor
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
Slaves look like slaves (i.e. have their own animation) now too.
__________________
And her eyes have all the seeming of a demon's that is dreaming...
|
|
|
|
November 6, 2003, 13:11
|
#20
|
King
Local Time: 04:59
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Arrian
Catt,
Oooooh, can you try something for me? Add a barb worker to a city and see what the new citizen is called. Is it given Mayan nationality?
-Arrian
|
Very strange! (I wonder if this is an intended effect)
Adding the barb worker makes a citizen with a race identified as "A Barbarian Chiefdom." Now the strange thing: my city took a happiness hit and the cause is listed as "Stop the aggression against our mother country."
Catt
|
|
|
|
November 6, 2003, 13:14
|
#21
|
Emperor
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
Makes sense, right? Barbs are people too!
__________________
And her eyes have all the seeming of a demon's that is dreaming...
|
|
|
|
November 6, 2003, 13:18
|
#22
|
King
Local Time: 04:59
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Dominae
Makes sense, right? Barbs are people too!
|
Except they don't have a mother country! (i.e., not even a named tribe -- just a barbarian chiefdom).
I'm not complaining, BTW, I just didn't anticipate a happiness hit. How do you "stop the aggression" against barbs, anyway? Genocide?
Catt
|
|
|
|
November 6, 2003, 13:27
|
#23
|
Warlord
Local Time: 06:59
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Michigan, U.S.
Posts: 266
|
I think this is an intended effect to discourage adding these slaves to your cities. Otherwise, this could easily turn into an exploit.
Motown
|
|
|
|
November 6, 2003, 13:36
|
#24
|
Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Wow. Thanks for that, Catt. That's pretty useful info.
Fascinating [/Spock]
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
November 6, 2003, 13:38
|
#25
|
Emperor
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
Quote:
|
Originally posted by Catt
Except they don't have a mother country! (i.e., not even a named tribe -- just a barbarian chiefdom).
|
Think of a bunch of backward nomads being forced to work in mines or shelve books in libraries, all the while your expansion is encroaching their homelands. The only way to make them happy again is to let them go free (and like that's going to happen!), or way until they've been fully assimilated.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
|
|
|
|
November 6, 2003, 14:05
|
#26
|
Deity
Local Time: 05:59
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Dominae
Sorry, we're only playing for fun, and the Mayans were nothing close to Feudal.
|
Right! Back to the Dutch.
|
|
|
|
November 6, 2003, 15:00
|
#27
|
Emperor
Local Time: 06:59
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
what happens when you join barbo workers to a city? do they effect war weariness? do they impact culture flips in any way?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
November 6, 2003, 15:11
|
#28
|
Firaxis Games Software Engineer
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
|
Joining barb slaves into your city must be exactly the same as joining slaves of any other civ with which you are at war.
Assuming that's the case, there is no effect on war weariness, as this is not nationality-specific. It affects all your citizens equally.
There is no also effect on flips to other civs, and I'm sure your cities can't flip to the barbs, as barbs have no capital and no culture.
|
|
|
|
November 6, 2003, 17:59
|
#29
|
Deity
Local Time: 23:59
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
Sounds like what happened to the Roman Empire in RL....
|
|
|
|
November 6, 2003, 19:24
|
#30
|
Emperor
Local Time: 06:59
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
|
barb farming for workers is great fun. especially as the aztecs in the discovery scenario, great for culture boosts. in that scenario, all 3 am civs, az, inca, maya can do this.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:59.
|
|