December 5, 2003, 13:22
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#331
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Firaxis Games Software Engineer
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Couldn't you just have tested in hotseat? Unless that's broken too...
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December 5, 2003, 13:25
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#332
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Deity
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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It was my understanding that hotseat worker jobs =! pbem worker jobs.
Maybe E_T could help explain better, he's the one that tipped me off to the difference between SP and PBEM (in short, the job "manifests" 1 turn before it should be done, but the worker is "frozen" for the last turn of the job).
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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December 6, 2003, 16:07
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#333
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Settler
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 2
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Disregard my previous post about a crash. Call it stupid user error. I updated popHeads.pcx with one from a previous version. Doh!
Anyway all's fixed now.
Last edited by davesaus; December 6, 2003 at 21:56.
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December 6, 2003, 20:31
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#334
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Emperor
Local Time: 07:02
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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here's one.
you know how the civ3 ZOC works? how it has a chance of hurting someone as they pass through? well listen to wht just happened.
an arab archer attacked my 3hp swordsman, and won with 1 HP left, and proceeded to march into the tile. my army next to the tile, takes a free shot at the archer, and it dies.
the free shot from ZOC should be calculated first.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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December 6, 2003, 22:50
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#335
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Warlord
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Does this look like a bug to anyone?
(unfortunately, I haven't been able to reproduce it yet)
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December 7, 2003, 01:12
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#336
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Deity
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Looks like the buffer was not cleared. The question is whose, maybe the video card had a hiccup.
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December 7, 2003, 10:55
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#337
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Chieftain
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Southerner
Posts: 41
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Multiplayer game - turn based.
Host in city screen at end of turn cycle.
Anyone builds a wonder.
Host will be stuck in city screen.
This is the only thing that caused us to quit and reload in a 36 hour stint - and it happened several times - easy to work around as long as you remember to warn the host before you build a wonder!
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December 7, 2003, 18:38
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#338
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King
Local Time: 05:02
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Pillaging Barricades - Bug or Design Feature?
Pillaging a tile with a barricade proceeds in the following order: barricade, RR, road + irr/min, fort. Additionally, pillaging a barricade costs a unit's entire remaining movement, even if the unit has multiple moves remaining, and even if the unit is an army which normally pillages without movement cost. This is true even if the barricade being pillaged is your own barricade in your own territory.
Catt
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December 7, 2003, 21:35
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#339
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Emperor
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Pillaging Barricades - Bug or Design Feature?
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Quite reasonable to me to be a design feature. You've got hedgehogs, minefields, dragon's teeth and all sorts of obstructions to movement you have move into, blast, and clear out, piece by piece.
Only use an army to do it if you don't already know it's going to end its movement.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 8, 2003, 10:01
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#340
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King
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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December 8, 2003, 11:51
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#341
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Emperor
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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I assume the assassin bug in Middle Ages conquest is the same thing as the submarine bug since both are invisible units.
However there is another strange effect. A french worker blundered into my cordovan assassin and the screen showed them having a battle??? Sounds, action and the worker collapsed and died after several rounds of combat with no HP loss to my unit.
It then got very strange as several more french workers rushed out of the adjacent city and "attacked" my assassin, all with the same result. Eventually a spearman then attacked and got killed after which it all stopped, presumably because the AI ran out of available units. We were already at war at the time but I have never seen an AI move workers out of a city with an enemy unit around before.
__________________
Never give an AI an even break.
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December 10, 2003, 21:31
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#342
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Emperor
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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This is not technically a bug, but it IS so absurd that I thought I'd post it... the Inca declare war on me and attack the next turn.
[I have the save]
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 11, 2003, 21:42
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#343
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Civ4: Colonization Content Editor
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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In the Middle Ages scenario the Poles have two cities with the name Krakow.
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December 13, 2003, 16:09
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#344
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Prince
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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I am not sure if this has been mentioned before and I am not even sure if it is a bug but I play the dutch and their UU Swiss Mercenary does not upgrade to Musketman after I research Gunpowder. Civilopedia says that the musketman upgrades to the swiss mercenary. Now is that the way it is supposed to work?
Also after I capture a city the Temple remains intact so I build a cathedral but after I go back the temple has dissapeared so after the cathedral is completed I still have the option to build a temple?! Anybody else notice this?
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
Last edited by The Pioneer; December 13, 2003 at 17:06.
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December 13, 2003, 16:27
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#345
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Emperor
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Per the Editor:
Swiss Mercenary upgrades to Musketeer (another UU), which upgrades to Rifleman; so wait for the Rifles.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 13, 2003, 17:10
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#346
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Prince
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Swiss Mercenary to Musketeer?
Shouldn't the logical order be Swiss Mercenary->Musketman (Gunpowder) ->Rifleman (Nationalism)?
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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December 13, 2003, 17:26
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#347
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Emperor
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Pioneer, if you will use the Editor to inspect the upgrade paths of UUs, you will discover most point to another UU, which points to the actual upgrade unit.
(It's also mentioned here and there in the forums)
Musketman is little better than Swiss Mercenary in game stats. Obviously a designer decision/choice.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 13, 2003, 18:26
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#348
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Prince
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Got it thanks. I just have to go to the editor and adjust it to my liking, I guess.
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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December 13, 2003, 18:34
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#349
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Emperor
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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This is a trick to make Swiss mercs upgrade directly to rifles (as the Dutch cannot build muskets)... you would not be very happy upgrading Swiss mercs to muskets (EDIT: musketeers I mean), or losing the ability to build Swiss mercs right after hooking your first saltpeter.
EDIT: the trick is used to allow building both Swiss pikes AND muskets at the same time.
Last edited by vondrack; December 14, 2003 at 08:37.
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December 13, 2003, 20:27
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#350
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Prince
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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Quote:
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Originally posted by Theseus
This is not technically a bug, but it IS so absurd that I thought I'd post it... the Inca declare war on me and attack the next turn.
[I have the save]
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that's quite an interesting army you've got there...
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it's just my opinion. can you dig it?
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December 13, 2003, 21:44
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#351
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Warlord
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Minor bug: Using CTRL-SHFT-N and CTRL-SHFT-M to clear the map and set preferences I somehow got it stuck showing mines/colonies/etc even though I had re-checked the hide mines option. Un-checking hide mountain, clicking on OK, then going back to the preferences screen and re-checking it fixed it.
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December 14, 2003, 08:32
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#352
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Emperor
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
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No doubt he chucked in the infantry unit after building the pentagon so his army didn't become useless pauli.
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December 14, 2003, 09:29
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#353
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Prince
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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yeah, but look at the a/d numbers.
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it's just my opinion. can you dig it?
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December 14, 2003, 10:21
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#354
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King
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Pioneer, the upgrade path was intentional. It was put in that way so that the AI wouldn't pay 90 gold each to upgrade the (superior) Swiss Mercs to the (inferior) Musketman. Shield for shield the Swiss Merc is one of the best units in the game.
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December 14, 2003, 11:34
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#355
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Emperor
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
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What about the a/d numbers in particular? Two strong attackers, one strong defender then the infantry...
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December 14, 2003, 11:46
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#356
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Prince
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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an army consisting of:
10/6
4/2
4/2
2/4
comes out as 4.5/2?
__________________
it's just my opinion. can you dig it?
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December 14, 2003, 11:59
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#357
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Warlord
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Aberystwyth
Posts: 232
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infantrty is 6/10 so the totals do make sense
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"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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December 14, 2003, 14:47
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#358
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King
Local Time: 05:02
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by pauli
an army consisting of:
10/6
4/2
4/2
2/4
comes out as 4.5/2?
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FYI the army stats are meaningless -- they have no bearing on the combat strength of the army -- it uses the individual unit stats during combat (plus the army bonus!).
Catt
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December 14, 2003, 19:13
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#359
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Emperor
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Hmmm... that Army stats ARE meaningless, but it would have been nice if the bonus got added to the stats... so that Army would have been 8/9/2. Just a thought.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 15, 2003, 00:23
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#360
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Moderator
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
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I'm not sure where this fits, but the C3C package says it includes PtW. So, why do I have to swap out CDROMs to play my PtW PBEM? Is there some additional install step that will recognize the Conquests disc when making the copywrite protection check for PtW?
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Enjoy Slurm - it's highly addictive!
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