Thread Tools
Old November 7, 2003, 01:37   #1
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
RCP and Conquests
First of all I may not be corect here but...

1. I think RCP may still work in Conquests

2. Playing the INCA, still in Despotism.

3. 5 cities 4 or 4.5 from the Capitol

4. 4/4.5 ring only has a single lost sheild in each city.

5 cities and production

4 sheilds 1 lost
3 sheilds 1 lost
3 sheilds 1 lost
2 sheilds 1 lost
1 sheilds 1 lost

Capitol is pumping out 9 sheilds and no loss

Now maybe this isn't enough cities to test, Im not sure.

Im posting this because I heard a rumor RCP was going away in Conquests.
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old November 7, 2003, 07:37   #2
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 00:03
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
The best way to try it is to make up a very artificial scenario.

Using the editor, make an all-grass (or anything) island large enough to set up a capital and several cities equidistant from each other. Mod the terrain to give you the max shields it can (25 IIRC). Then ensure each city has about 4 pop. Save this scenarios and play it - check the waste/corruption levels in each city. If you get the same waste/corruption at the same distance in each direction (out of 4x25 shields), then you should be able to narrow down the percentage loss to the nearest percent in all cases. If they are the same, then Bob's your uncle and RCP works, at least to within 1%. Further such testing would be needed to be sure, for example founding the cities at different times to test whether city age is a new factor in corruption/waste, but you get the idea.

But I'm probably going to have to wait for things like this, as I'm sure everyone who actually has it is far too busy to do something obsessive and anal like this.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old November 7, 2003, 08:12   #3
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Yes, I was planning this but the lack of corruption in those first cities was kind of interesting.

I dont know when Ill get a chance to do but I plan to.

Thanks

MWIA
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old November 7, 2003, 10:36   #4
statusperfect
King
 
statusperfect's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
the anal nitpicker club strikes back
statusperfect is offline  
Old November 7, 2003, 11:12   #5
OPD
Civilization III Democracy GameC3CDG Blood Oath HordePtWDG Gathering StormPtWDG2 Mohammed Al-SahafInterSite Democracy Game: Apolyton Team
King
 
OPD's Avatar
 
Local Time: 12:03
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
In the chat it was stated that when 2 cities are built at the same distance, order of founding effects rank corruption.

Also of interest, although I'm not sure if it's true or not, is that rank and distance corruption are now terrain specific!!! ie. there being a load of mountains between a city and the capital increases the corruption. If it is true then it's a very nice alteration, in RL corruption was dependant on how long it takes to travel/send messages.

Like the example of the far eastern Russian cities where the governor could pretty much do what he liked, as it would take 3 months for any communications to arrive from the capital.
__________________
Are we having fun yet?
OPD is offline  
Old November 7, 2003, 11:33   #6
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Re: RCP and Conquests
Quote:
Originally posted by conmcb25
5 cities and production

4 sheilds 1 lost
3 sheilds 1 lost
3 sheilds 1 lost
2 sheilds 1 lost
1 sheilds 1 lost
Actually, just from that information, you can see that RCP is gone. The first city in your list has 20% corruption, while the last one has 50% corruption.
alexman is offline  
Old November 7, 2003, 11:41   #7
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 12:03
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Another triumph for elementry school arithmatic!
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old November 7, 2003, 11:47   #8
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Gee thanks guys! ACK!

My point being that even the large production city is only losing one sheild in despostism. And NO cities are losing more than one.

I just included the data because again I am unsure of the results.

Back to the drawing board.

axelman as the reigning corruption nazi are you going to take a look at this as well?
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old November 7, 2003, 12:02   #9
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
The RCP bug means that all cities at the same distance from your palace have the same corruption, which is clearly not the case in your example.

The fact that you have less corruption than you expected is another story. I think they have increased the OCN for all map sizes, and some scenarios (like the Age of Discovery) have reduced corruption compared to the epic game.

When I get conquests (Amazon finally shows my order as shipped), I plan to do some quick tests to figure out any changes, but I don't expect to find many (besides the effect of the new police specialists).
alexman is offline  
Old November 7, 2003, 12:08   #10
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
I think they have increased the OCN for all map sizes
they have upped the OCN and toned down corruption in general.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old November 7, 2003, 12:11   #11
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
I would be surprised if the comments by Firaxis that they have toned down corruption in general is anything more than an OCN increase, but we'll see...
alexman is offline  
Old November 7, 2003, 12:25   #12
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
You could be right Alex, it was the first line that threw me off, well, you can't blame me for it, can you.

Quote:
[17:38] <+Gobi> Dave is telling stories here ... corruption in general has been reduced
[17:38] <+Gobi> The optimal number of cities has been bumped up to lessen it
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #

Last edited by alva; November 7, 2003 at 12:47.
alva is offline  
Old November 7, 2003, 12:36   #13
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 07:03
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
In my standard game (C3C) that I started I've placed my cities in both an RCP/OCP style and haven't been plauged by vicious corruption. However I can positively recall that some of my cities that were close to my capital have slightly different corruption than other similiarly distanced cities.
__________________
signature not visible until patch comes out.
Cookie Monster is offline  
Old November 7, 2003, 13:51   #14
Yahweh Sabaoth
King
 
Yahweh Sabaoth's Avatar
 
Local Time: 12:03
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Heavens
Posts: 1,167
Hm. This is going to have me thinking twice about my cherished commercial trait. Especially with policemen or civil engineers or whatever they're calling coming later in the game, when my empire is typically very large and corruption is becoming a problem (especially in "the provinces" )
__________________
You can't fight in here! This is the WAR room!
Yahweh Sabaoth is offline  
Old November 10, 2003, 04:44   #15
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 13:03
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
It would be very nice if we finally could do something about those über-corrupt cities...



That example isn't enough to show us how they dealt with the RCP-bug (RCP is still useful for defence pusposes though)

To eliminate the RCP-bug all they have to do is to make sure two cities never have the same rank. The easy way is to give the oldest city the best rank, the 'best' solution is to give the most productive city the best rank.


OT: Where do ARNA(Anal Retentive Nitpickers Anonymous) hold their meetings?
__________________
Don't eat the yellow snow.
bongo is offline  
Old November 11, 2003, 14:53   #16
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Okay, my copy of the game finally arrived (never again going through Amazon).

From some initial tests it looks like RCP was fixed in a very strange way: all cities in the ring still get the same rank, only this time it's the worst rank instead of the best! So basically you have to avoid placing your cities in a ring now?

Also, the FP seems to increase OCN corruption now!
WTF?

Still testing for exact numbers...
alexman is offline  
Old November 11, 2003, 15:00   #17
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 05:03
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by alexman
Okay, my copy of the game finally arrived (never again going through Amazon).

From some initial tests it looks like RCP was fixed in a very strange way: all cities in the ring still get the same rank, only this time it's the worst rank instead of the best!

So basically you have to avoid placing your cities in a ring now?

Also, the FP seems to increase OCN corruption now!
WTF?

Still testing for exact numbers...
Please do test -- I am experiencing what I believe is much higher corruption than in PTW, even though I know they increased the OCN and theoretically lowered corruption in the game. I had assumed that I and others "inadvertantly enjoyed" limited RCP effects in prior versions and that the RCP fix accounted for my anecdotal view (from one game ) that I was experiencing much greater corruption than expected. If the RCP "fix" and / or FP bug accounts for it, well that's another kettle of fish . . .

Catt
Catt is offline  
Old November 11, 2003, 15:35   #18
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by alexman
Okay, my copy of the game finally arrived (never again going through Amazon).

From some initial tests it looks like RCP was fixed in a very strange way: all cities in the ring still get the same rank, only this time it's the worst rank instead of the best! So basically you have to avoid placing your cities in a ring now?

Also, the FP seems to increase OCN corruption now!
WTF?

Still testing for exact numbers...
Mine arrives tomorrow, at least I hope it does.

I was hoping you'd do all the hard work again fleshing out the formulae. However, it pains me to see that they may have jumped from one set of flawed rank calculations to another. Keep us posted.
DrSpike is offline  
Old November 11, 2003, 16:36   #19
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
I posted my findings in the Conquests forum.
Crazy stuff!
alexman is offline  
Old November 11, 2003, 19:42   #20
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I am not so bothered that my copy isn't here now............man that is dumb.
DrSpike is offline  
Old November 11, 2003, 20:40   #21
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 08:03
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Thanks for the work alexman, it is depressing none the less.
vmxa1 is offline  
Old November 12, 2003, 08:39   #22
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Great work Alex , this took you what? a full day to discover?

You are getting slow in your old age, aren't you.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team