I'm trying to set some scenario flags for a saved multiplayer game and read in a new events.txt. Nothing sinister going on, we're trying to change from an online game to one played by Email, and are trying to minimize AI interference.
Here's my problem. I load the save game (.net file), which was saved at the beginning of my turn. I set the scenario flag, and save as a scenario. Then I load the scenario file to activate the events.txt. At this point, all my cities appear to go through an additional turn's production, generating arrows, food, and shields. Not wanting to steal a march on my human opponents, I'd like to avoid this doubled production if possible. Any suggestions?
Related (but not duplicate!) thread on MP forum:
http://apolyton.net/forums/Forum2/HTML/001922.html?18
[This message has been edited by DaveV (edited December 11, 2000).]