November 8, 2003, 14:19
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#1
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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Vultures are hovering my cities!
The Plague is nasty but it has a cool animation. When the Plague hits, you see vultures hover over the city!
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'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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November 8, 2003, 14:52
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#2
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Local Time: 07:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 2,436
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And that ghostly skull superimposed over the city is neat also.
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November 8, 2003, 14:58
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#3
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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It is a nice animation and skull.
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November 8, 2003, 16:12
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#4
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Warlord
Local Time: 07:07
Local Date: November 2, 2010
Join Date: May 2003
Location: beautiful coastal city of... Que te Importa
Posts: 255
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It is very nice.
It should be noted, that the Plague is NOT in the epic game. (At least, I don't think it's in.) But they included a mod, inside labeled "with plague" so that you CAN play the epic game with it.
EDIT: these are the 3 birds, which circle around the plagued city.
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November 8, 2003, 16:23
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#5
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Emperor
Local Time: 05:07
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.
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November 8, 2003, 16:42
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#6
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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Quote:
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Originally posted by Willem
So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.
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No, it definitely can strike your whole empire. It happened to me in my first fall of rome game. The plague has a certain chance of hitting any city connected by your trade network. So if your cities are all interconnected with roads, there will be a good chance that all cities will be affected by the plague. Also, cities with walls are more affected than cities without walls.
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'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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November 8, 2003, 17:04
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#7
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Deity
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I keep hearing a dog bark. Just once, and at unpredictable times. It's driving me nuts trying to figure out why.
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November 8, 2003, 17:24
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#8
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Deity
Local Time: 13:07
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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civ3 has always had that dog bark/howl there...
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November 8, 2003, 17:25
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#9
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King
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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I think in scenarios the plague is much stronger. I read somewhere, not sure if this is correct, that in the standard non scenario games plague is weakened in-line with local disasters such as volcano erupting and disease.
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November 8, 2003, 17:28
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#10
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Prince
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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Quote:
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Originally posted by The diplomat
Also, cities with walls are more affected than cities without walls.
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Why is that? Or is it the other way around?
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November 8, 2003, 17:37
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#11
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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Quote:
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Originally posted by Defcon5
Why is that? Or is it the other way around?
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From the civilopedia:
"The effect of the plague is exacerbated in larger cities, walled cities, and cities with commerce and a trade network."
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'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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November 8, 2003, 17:40
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#12
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Emperor
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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I also assume that the size 7+ cities get credited with Walls for purpose of plague calculation as well.
Defcon5, it's a matter of historic record during the middle ages that fortified towns (city walls) got the plague much more frequently than unfortfited towns (no city walls.)
If they were being even more realistic, there would be increased chance of a plague in cities without hospitals with more than a couple of military units.
Quote:
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Originally posted by Defcon5
Why is that? Or is it the other way around?
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November 8, 2003, 18:11
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#13
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Prince
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Also, Ancient Athens, while walled up under Spartan seige, got hit by a terrible plague.
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Viva la Spam
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November 8, 2003, 19:23
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#14
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Deity
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Provost Harrison
civ3 has always had that dog bark/howl there...
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It's not the howl. It's a short, higher pitched bark, like a terrier. I can't recall ever hearing it before..
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November 8, 2003, 19:24
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#15
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Firaxis Games Software Engineer
Local Time: 08:07
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Wow, I'm really glad plague is not in the epic game!
Not only do I already hate random factors that mess up my carefully planned city growth (disease, barbarians), but also walls are a relatively rarely-built improvement that doesn't need a plaque penalty to make them even more rarely-built.
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November 8, 2003, 20:05
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#16
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King
Local Time: 14:07
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Gent
Posts: 1,428
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Quote:
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Originally posted by Louis XXIV
Also, Ancient Athens, while walled up under Spartan seige, got hit by a terrible plague.
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which by the way thoroughly saved their asses ... if you capture a city that has the plague and is in your trade network, do you also have the risk of spreading it through your empire ?
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"Wise men talk because they have something to say; fools, because they have to say something." -- Plato
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November 8, 2003, 20:26
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#17
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Emperor
Local Time: 20:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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Quote:
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Originally posted by alexman
Wow, I'm really glad plague is not in the epic game!
Not only do I already hate random factors that mess up my carefully planned city growth (disease, barbarians), but also walls are a relatively rarely-built improvement that doesn't need a plaque penalty to make them even more rarely-built.
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But thats life alexman.
I love how some people here say things in terms of the game being much easier to play - thus more realistic.
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be free
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November 8, 2003, 20:39
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#18
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King
Local Time: 13:07
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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you can just toggle the plague in the editor, right? (instead of always having to use the seperate scenario).
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Quod Me Nutrit Me Destruit
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November 8, 2003, 21:02
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#19
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Prince
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Yep
I think you can edit its effect too (to make it more powerful).
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Viva la Spam
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November 8, 2003, 23:39
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#20
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Warlord
Local Time: 04:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Quote:
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Originally posted by notyoueither
It's not the howl. It's a short, higher pitched bark, like a terrier. I can't recall ever hearing it before..
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Are you playing as the Maya by any chance?
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November 8, 2003, 23:46
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#21
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King
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Quote:
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Originally posted by alexman
Wow, I'm really glad plague is not in the epic game!
Not only do I already hate random factors that mess up my carefully planned city growth (disease, barbarians), but also walls are a relatively rarely-built improvement that doesn't need a plaque penalty to make them even more rarely-built.
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I guess you wouldn't want to be president of any country then :P
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November 9, 2003, 00:46
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#22
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Deity
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by RobC
Are you playing as the Maya by any chance?
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No. Against them. I think it is when the jav chucker wins a battle. When I heard it earlier I couldn't see any battles going on. Later, during the war of the Final Mayan Solution, a jav chucker won a battle and I heard the same bark.
Thanks, Rob. It was driving me nuts.
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November 9, 2003, 02:26
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#23
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Deity
Local Time: 08:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by notyoueither
No. Against them. I think it is when the jav chucker wins a battle. When I heard it earlier I couldn't see any battles going on. Later, during the war of the Final Mayan Solution, a jav chucker won a battle and I heard the same bark.
Thanks, Rob. It was driving me nuts.
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I guess I will have to turn on my speakers to see what it sounds like. I did turn them on during one battle, but did not leave them on long enough to hear anything else.
I tend to not use the sound for TBS games.
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November 9, 2003, 04:41
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#24
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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The Javelin Thrower makes that noise.
On the Plague issue, it can vary widely from game to game. In some of my games, I had little or no plague. In other games, I was having a dozen cities get hit within a few turns several times during the game.
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November 9, 2003, 09:02
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#25
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Emperor
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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I hate plague.
If plague is taken out of the epic game in the retail, that would make my day!  Massive trade network-wide plagues across much of my empire were something I absolutely loathed when playing epic games before, so I'd be downright jubilant if I don't have to worry about them anymore. I've been playing only the conquests since getting the retail version, so I guess I'll have to play an epic game to see.
That said, it's certainly more historically accurate to have those massive plagues that force units you want to keep out of your cities and make the Middle Age and early Industrial Age far more interesting at times. While I absoultely loathe it when a plague starts in my cities, I have to admit that I like that they put it into the game.
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November 9, 2003, 09:13
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#26
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King
Local Time: 13:07
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Kaos XIII
It should be noted, that the Plague is NOT in the epic game. (At least, I don't think it's in.) But they included a mod, inside labeled "with plague" so that you CAN play the epic game with it.
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If I use this mod, will my scores show up in the Hall of Fame?
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 9, 2003, 14:54
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#27
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Prince
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Probably not.
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Viva la Spam
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November 9, 2003, 15:21
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#28
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Deity
Local Time: 14:07
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Slightly OT:
Does disease still strike twice in a row?
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November 9, 2003, 15:32
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#29
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Chieftess
Local Time: 08:07
Local Date: November 2, 2010
Join Date: May 2002
Location: Baltimore, Md.
Posts: 162
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1 - The plague can strike the same city, but only after it's over.
2 - The bark is the Javelin Thrower. Also, listen to it when it's promoted.
@kaos XIII - Nice shot of my city.
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November 9, 2003, 18:55
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#30
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Chieftain
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Cambridge, MA
Posts: 61
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Historical trivia
Quote:
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Originally posted by Louis XXIV
Also, Ancient Athens, while walled up under Spartan seige, got hit by a terrible plague.
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They recently did some genetics work on a mass grave in Athens near the Parthanon, and discovered, to great surprise, that this plague was related to Ebola.
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