July 19, 2004, 19:57
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#91
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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8 months eh?
I've been playing more recently. I seem to get one almost every game. Sometimes 2 a game.
Last game I got lucky and got one real early in the ancient age. I used it to rush pyramids. The ai never came close to beating me. Although the aztecs were ahead in score because they had such a large land area. But they were way behind in tech. Have to watch the cities closely though. Or too much unhappiness with fast growing cities.
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July 20, 2004, 01:33
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#92
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Chieftain
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Jul 2004
Posts: 82
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SGLs are semi-broken
Hate to pop everyone's bubble, but the SGLs are semi-broken. I had one and the only thing it would allow me to do was Rush Build. There was no option for a Scientific Age, (no button), no effect if just left there, NADA!. Nothing could be done to increase/bring on a 20 turn Scientific age. At least they can rush build, which the Regular GLs can't now.
Sure wish developers would test these new things before releasing them.
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July 20, 2004, 01:37
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#93
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Emperor
Local Time: 14:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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I got scientific leader just once, in my 9 months of playing.
And that was in testing debug game.
I guess it has something to do with playing on higher difficulties when you really can't first dicover new techs all the time.
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July 20, 2004, 19:06
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#94
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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Re: SGLs are semi-broken
Quote:
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Originally posted by Gray_Lensman
Hate to pop everyone's bubble, but the SGLs are semi-broken. I had one and the only thing it would allow me to do was Rush Build. There was no option for a Scientific Age, (no button), no effect if just left there, NADA!. Nothing could be done to increase/bring on a 20 turn Scientific age. At least they can rush build, which the Regular GLs can't now.
Sure wish developers would test these new things before releasing them.
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I had no problem creating a scientific golden age. I didn't verify if my labs did actually increase, I think they did. But I may have been at 4 techs a turn anyways.
I did get the message my civilization entered a scientific golden age.
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July 20, 2004, 23:58
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#95
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Chieftain
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Jul 2004
Posts: 82
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Re: Re: SGLs are semi-broken
Quote:
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Originally posted by Dissident
I had no problem creating a scientific golden age. I didn't verify if my labs did actually increase, I think they did. But I may have been at 4 techs a turn anyways.
I did get the message my civilization entered a scientific golden age.
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I got the same message, but that is all you'll get. No increase in anything noticable, especially Scientific Beakers... If it's some calculation done behind the scenes, then why didn't the number of turns decrease on the current research project? I strongly suspect this has been botched in its implementation.
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July 21, 2004, 00:06
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#96
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Deity
Local Time: 08:10
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Were you at 4 turns/tech?
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July 21, 2004, 00:28
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#97
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Chieftain
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Jul 2004
Posts: 82
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No, it was something like 10 turns. I ended the turn and it was then 9 turns. I did one more turn, and it was 8 turns, so I went beck to that original autosave, and reused the "friggin" thing to rush a Great Wonder, which worked by the way.
From other comments I have read the Military GLs will not rush Great Wonders. I have not tested this. So at least the Scientific GLs give you a little something back, eh? Usually, I could use the supposed tech boost in most games, however.
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July 21, 2004, 13:43
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#98
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Settler
Local Time: 13:10
Local Date: November 2, 2010
Join Date: Apr 2003
Posts: 20
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Do techs from huts trigger SGL's as well?
They do! As well as free techs (from philosophy)!
At least that's what I experienced. We had a Lan-Party with one of the players being expansionist. He was getting heaps of techs with his 2 scouts and shortly before discovery of polytheism got the SGL. Geez I have never seen the ToA built so early. Played Russia Mass Regicide and picked up lots of stuff. Followed by a leader pretty soon. Rushed pyramids.
Playing the Sumerians with Rex only little compromised by full science slider and some scientists due to unhappiness, I happen to get a scientific leader quite often after discovering philo(+map) at first.
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July 21, 2004, 19:28
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#99
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I think mine may have came from the philosophy tech. The ai doesn't put much value on philosophy. I've been pretty good at getting it. I like it now that it gives a free tech- as it should
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July 21, 2004, 19:32
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#100
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Deity
Local Time: 08:10
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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I'm pretty sure it was proven that huts DON'T spring SGL's...
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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July 25, 2004, 23:12
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#101
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Prince
Local Time: 07:10
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of the Republic of the Empire
Posts: 477
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It was? I swear I got an SGL from a goody hut that gave me Iron Working in one of my games. Built the Pyramids in 2500 B.C., too (like real life)
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July 27, 2004, 13:03
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#102
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Emperor
Local Time: 08:10
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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So what's the answer here?
Is it possible that popping the hut gives you a tech, and being a scientific civ AND the first to discover the tech gave you the percentage chance of getting a SGL?
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Haven't been here for ages....
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July 30, 2004, 02:13
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#103
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I can state for a fact that scientific leader works. I got one my last game late in the modern age. I had no wonders to build so I increased scientific output.
My research time for superconductor was 5 turns. increasing scientific output caused it to go down to 4 turns. I saw it before my eyes.
And I got 4 scientific leaders my last game! I was a scientific civ (Ottomans), which helped things.
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July 30, 2004, 08:26
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#104
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Deity
Local Time: 08:10
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I've been going through a major drout. I had back-to-back games with insanely good SGL luck (multiple SGLs in the ancient era), and now I've gone quite a while without one. It all evens out in the end.
-Arrian
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The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 30, 2004, 11:10
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#105
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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the game above I got none in the ancient era. It's hard for me to get those in the ancient era. Philosphy and the resulting tech are my only shot. Maybe republic, since I tend to get that right after philosphy/code of laws.
And I got 2 in the modern era, which were almost useless. I used one to increase scientific output (above), the other I couldn't do anything with. I couldn't increase scientific output again because I was still under the scientific golden age from the previous one.
The others I used to rush Theory of Evolution and 1 more wonder- I think Magellon's.
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July 31, 2004, 11:52
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#106
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Chieftain
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 79
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No, the SciGA IS NOT WORKING. Period. This is about the gazillions thread about that topic.
It's always the same: The turns for a tech seem to drop (like 8 instead of 9). The beakers are shown to increase.
However, they are nowhere recorded; after 7 turns, it'll tell you you get the tech next turn, but you won't. 8th turn, still one left.
This bug is as much confirmed as a bug can be (including Firaxians admitting it).
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July 31, 2004, 12:49
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#107
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Emperor
Local Time: 14:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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A sneaky bug.
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July 31, 2004, 14:50
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#108
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Prince
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
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Can you get more than one a game?
I got one early on in my current game but haven't seen anything for quite awhile. I also moved my capital one city away. A 5% chance of getting one is pretty slim so I guess there aren't a whole lot of them happening over the period of a game.
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July 31, 2004, 16:32
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#109
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Emperor
Local Time: 14:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Yes you can get more Sci leaders.
But they are very rare.
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August 1, 2004, 19:18
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#110
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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easier for scientific civs.
I got one when I still had another active . 4 in one game.
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