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Old November 9, 2003, 23:39   #1
Googlie
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Alien Secrets Turn Reporting Thread
Alien Secrets is a SMAC game

Background

The colonists have survived The Unity's break-up and have landed on Chiron. They have been lucky in that each faction has salvaged 3 Colony Pods and a Unity Foil, with all but Sparta having 3 scout troops (Sparta with 2 scouts and a Unity Rover)

The Planet looks hospitable, but incomplete scans from orbit show that there seem to be several vestiges of an alien civilization that might be worth finding, exploring and, who knows, perhaps even worth fighting over.


Settings

Huge map, 50 to 70% water, average everything, Transcend level

Players (in turn order) are:

Gaians - t_ras
Hive - dacole
UoP - Minute Mirage
Morgan - Fosse
Sparta - Shaiko
Believers - wgabrie
PKs - Phsycho

Game Parameters are:



Rules are:

> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.

> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.

> Inserting Stockpile Energy into the build queue after a military unit is allowed.

> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.

> If an aggressive probe action (anything except infiltration) is used you must advise the victim that you have taken covert action against them, and let them decide what consequences should follow

> Upgrading units with the design workshop is allowed at any time

> Communications only allowed between factions that have obtained each others' commlink frequencies in-game. (the embedded alpha.txt will reflect this)

> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn - eg to green to capture a mindworm then back again to the original setting!!)

> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)

> Whenever the planetary council is called, the caller should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.

> You cannot use the "Demand Withdrawal" feature to get another player's units out of your territory (the AI essentially makes the response on your behalf)

> You cannot accept a proffered bribe (which is done by the AI again) during Planetary Governor elections

Miscellaneous

I still need dacole's and sammy1339's e-mail address

Passwords and gameturn instructions have been sent to all by e-mail (except dacole and sammy1339, to whom I have sent PM's with their respective passwords)

2101 has been sent to t_ras

Good luck all

Googlie

Last edited by Googlie; December 3, 2003 at 00:28.
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Old November 10, 2003, 10:50   #2
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YEEPEEKAYE!!!


THANKS GOOGLIE!

i'll just need s resent since my comp doesnt like the zip....
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Old November 10, 2003, 20:55   #3
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t_ras - did the resend work? Do you need an unzipped version?

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Old November 11, 2003, 07:19   #4
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yep i'd rather have an unzipped one. thanks
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Old November 11, 2003, 09:40   #5
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unzipped turn sent
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Old November 11, 2003, 11:48   #6
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done waiting for dacolas mail
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Old November 11, 2003, 17:13   #7
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I've e-mailed you his e-mail addy
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Old November 11, 2003, 17:24   #8
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turn moved on!
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Old November 11, 2003, 21:49   #9
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Alright guys I'm very sorry but I seem to have misplaced my SMAC CD. And to top it off I was hit by a nasty virus this weekend, so I had to reformat my hard drive This means that I don't have SMAC for the time being (I'll try to survive). Sorry about this, seeing as that the game has finally started. I am emailing the game over to t_ras and I haven't played a turn or anything, so hopefully you can find a replacement. Have fun!
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Old November 12, 2003, 09:15   #10
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I have a replace sycho
who could you mail him at phsychological@gmx.net
the PWD and details (and also his email to the player before him).
thanks.
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Old November 12, 2003, 12:24   #11
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yeah .. here i am ... at my first pbem
call me flo or phsycho .. what you prefer more ... perhaps you want to be an individual .. so call me flo then


now some questions and comments

how does flexible start positions work?
i have never played with this option.
if enabled one have to choose the position?
so a possible distance to an "enemy" could be 1 or 2 squares ... or even 10 squares would be mad!

> Inserting Stockpile Energy into the build queue after a military unit is allowed.
huh ... why is this critical?

> If an aggressive probe action (anything except infiltration) is used you must advise the victim that you have taken covert action against them, and let them decide what consequences should follow
mhhh ... well ok ... but its only half of fun

huge map ... i like it ... in 2 player games.
have someone ever finished a huge map 7player PBEM game ?

ok ... so now to the game

i have no save and no pwd ... send me now .. and i'll make a turn quickly

Last edited by phsycho; November 12, 2003 at 12:34.
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Old November 12, 2003, 12:48   #12
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Phsycho:

I've sent you the password - the turn hasn't reached the PK's yet, so you've got plenty of time to assimilate.

Flexible Start simply means that your HQ isn't pre-founded (in case you don't like the tile I placed them on). There's enough space on a huge map for me to give y'all plenty of starting room before you bump into each other.

here's the old link where the game parameters were hashed out. Go to Minute Mirage's post of Oct 31 where he has a link to the CGN academy where the stockpile energy exploit is explained

And thanks for stepping in (and from my playing experience in about five 7-player games, none ever finished)

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Old November 15, 2003, 19:40   #13
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dacole - are you sitting on the turn? (see t_ras of Nov 11th - Hive follows Gaians in turn order)

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Old November 16, 2003, 05:26   #14
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Just to make sure -- I haven't received a turn from this game yet.
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Old November 16, 2003, 16:28   #15
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Quote:
Originally posted by t_ras
turn moved on!
t_ras - dacole needs the turn resent

(why won't players read the turn-posting threads?????)

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Old November 16, 2003, 18:52   #16
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resent
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Old November 17, 2003, 15:18   #17
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heh turn played but I don't have mins email addy could someone let me know what it is or am I supposed to send the turn to goog? Thanks all!
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Old November 17, 2003, 15:27   #18
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xxxminutemirage@hotmail.comxxx without the x's.
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Old November 20, 2003, 04:51   #19
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was turn sent?
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Old November 20, 2003, 05:36   #20
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Nope, I haven't got the turn yet.
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Old November 20, 2003, 11:33   #21
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Turn sent now thought was sent before (shrug) been busy with life this week sorry.
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Old November 20, 2003, 12:07   #22
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it is incredible how some time people take life more seriusly then SMAC, outragous!
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Old November 20, 2003, 13:07   #23
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maybe the real world is only virtual ... but with smac you can be sure .... so lets care first about facts.


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Old November 20, 2003, 13:44   #24
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well, thats interesting comeing from a psycho
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Old November 20, 2003, 15:01   #25
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2102 sent to Fosse.

Dacole, please zip the turns before sending them in the future.
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Old November 20, 2003, 20:44   #26
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2102 to Shaiko
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Old November 20, 2003, 21:19   #27
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aerm????


i havent played any turn in this game yet???

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Old November 20, 2003, 22:08   #28
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phsycho - the PK's are last in turn order, and 2101 was a "never-played" turn (where I just set passwords, etc)

The 2102, start, turn will reach you soon

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Old November 20, 2003, 22:39   #29
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ohh
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Old November 23, 2003, 11:27   #30
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i dont seem to have the mail with the PWD.
could you please send it to sr@t2.technion.ac.il
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