November 10, 2003, 07:33
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#1
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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C3C Tech Tree Poster and Reference
Hi all,
I have made a C3C tech tree that includes a lot of reference info. It is in pdf and can be printed on two A4 pages. I am sure there is a lot of omissions and errors so please let me know. Hope you find it useful.
Happy conquesting!
NEW VERSION
V.1.01
* Feudalism government now included
* Chasqui Scout, Enkidu Warrior and Forbidden Palace now included in "No Technology requirements" box
* Cossack stats corrected
* sonar added to Destroyer and Nuclear Sub and radar to Cruiser and Carrier
* radar removed from Jet Fighter and F-15
* lethal sea added to Dromon
* Navigation: trade over ocean squares
* Korea changed to Sci-Com
* function of Secret Police HQ explained
* Adv. Flight requires Flight (not Amph. Warfare as previously indicated)
* Resources table added
* Pollution added to Airport and Commercial Dock
* purpose added for Coastal Fortress, Police station, Stock exchange and SAM Battery and corrected for Wall Street
* added amphibious to Berserk
* wheeled units have their movement rate underlined
* enslaving units have their attack value in red
v1.02
* added +1hp bonus to War Elephant
* added starting techs to Civ traits table
* changed Inca abbreviation to Ic (In has already been used for India)
* color coding in the civ traits table
* added tech research cost
v1.03
* added ability to build forts by Crusaders
* added 3 culture to Library
* corrected movement for Ironclad
* formatting corrections
Last edited by Kuratko; January 5, 2004 at 09:24.
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November 10, 2003, 13:41
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#2
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Deity
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I have not checked it for errors, but I like it, thanks.
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November 10, 2003, 15:38
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#3
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Prince
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Thanks
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November 10, 2003, 15:49
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#4
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King
Local Time: 14:13
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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WOOOOOOOOOOO!
EDIT: How about adding Chasqui Scout to the "no tech required"??
EDIT2: I think cossacks is 6.3.3 BLITZ
Last edited by statusperfect; November 10, 2003 at 16:34.
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November 10, 2003, 18:34
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#5
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Prince
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Toronto, ON CANADA
Posts: 505
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Great job!
The tech which grants the Feudalism government type option is not noted. I assume it is Feudalism (I do not have C3C yet). ...or I'm blind.
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November 10, 2003, 19:07
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#6
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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cool
and feudalism does come with feudalism I believe
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November 11, 2003, 08:22
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#7
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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Thanks for comments!
Thanks for comments and corrections to everyone. I will make an updated version with all the corrections gathered from here and at CFC later today or tomorrow.
Kuratko
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November 11, 2003, 11:17
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#8
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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NEW VERSION
See corrected version in the first post.
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November 11, 2003, 14:08
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#9
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King
Local Time: 14:13
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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I only get the old version when i try tio diwnload
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November 11, 2003, 14:26
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#10
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Deity
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I got the version date 1/11 so I am guessing it is the new one.
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November 11, 2003, 14:43
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#11
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King
Local Time: 14:13
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Work now... strange... :/
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November 11, 2003, 15:46
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#12
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Emperor
Local Time: 14:13
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
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**VERY** good file. Beautiful layout. Highly recommendable
Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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November 11, 2003, 19:25
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#13
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Emperor
Local Time: 14:13
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
this is great
thanks
have a nice day
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November 12, 2003, 10:53
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#14
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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UPDATED!
Updated version in the first post. Now includes starting techs and tech research costs.
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November 12, 2003, 22:57
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#15
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Prince
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Toronto, ON CANADA
Posts: 505
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...um... I keep getting the original version, I know I can be dumber than a doorknob sometimes... anyone
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November 13, 2003, 02:40
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#16
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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Flinx, try to erase the cache of your browser, this might help.
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November 13, 2003, 10:43
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#17
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Emperor
Local Time: 14:13
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: UPDATED!
Quote:
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Originally posted by Kuratko
Updated version in the first post. Now includes starting techs and tech research costs.
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hi ,
well you should put a link in your sig (!)
its great , thanks
have a nice day
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November 17, 2003, 18:49
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#18
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King
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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I'd never have believed that so much info would fit on two pages! Great job!
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 21, 2003, 11:38
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#19
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King
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Errors in v1.02:
- Library also yields 3 culture points
- Jaguar Warrior should be listed before Archer
- Swiss Mercenary should be listed directly after Pikeman
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 21, 2003, 14:28
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#20
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Chieftain
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Canadia
Posts: 31
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Excellent work, Kuratko. Just one thing: can you publish a little guide to the abbreviations and symbols, please? Most of them are self-explanatory, but some may be baffling to people of different levels of experience with the game. Example: what does T/C/M mean (in the Government table)? Also: underlined number for Units' attributes. You get the idea. Thanks, in advance!
JB
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November 22, 2003, 09:03
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#21
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Warlord
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Nov 2003
Location: Canada!!
Posts: 105
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good work
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November 25, 2003, 00:56
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#22
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Prince
Local Time: 06:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Thanks Kuratko!
Your work has put a lot of information in 1 concise place.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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November 25, 2003, 12:08
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#23
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Prince
Local Time: 06:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by lockstep
Errors in v1.02:
- Jaguar Warrior should be listed before Archer
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And, should be in the 'No Tech Required' section
Quote:
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Originally posted by Jeannette
what does T/C/M mean (in the Government table)
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Jeannette, I beleive that means, Town / City / Metropolis. That's the number of units that each can support with no cost, and the cost to have over that amount is in the next column.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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November 25, 2003, 12:13
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#24
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Prince
Local Time: 06:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Am I missing something?
You have Japan as starting with Cerremonial Burrial and The Wheel. Since they are Militaristic, don't they start w/ Warrior Code? Or has this changed in this version?
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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November 25, 2003, 21:10
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#25
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Emperor
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Nope, they always started with the Wheel... unique for the MIL civs.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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November 26, 2003, 10:45
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#26
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Prince
Local Time: 06:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by Theseus
Nope, they always started with the Wheel... unique for the MIL civs.
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Thanks for the info Theseus. Come to think of it, I don't think I've ever played as Japan--or I would have known this.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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December 22, 2003, 13:12
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#27
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Warlord
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Aug 1999
Location: du bon peuple de France (et de Bretagne)
Posts: 137
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Excellent work in a so concise format.
Just one error to mention : Ironclad's movement cost is 3 (not 4).
I'm interested in localizing your poster in French, as I'm playing a French version. If you agreed, please send me your source file.
__________________
Si vis pacem, para bellum (9 mm)
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January 2, 2004, 14:25
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#28
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Prince
Local Time: 06:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Suggestion for version 3:
add 3 Culture to Libraries.
Just a thought.
Again, thanks for your work.
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 5, 2004, 07:08
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#29
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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NEW VERSION
See new version in the first post. Since we will not see a release patch sooner than Q2, this is probably the final version of the tech tree for game version 1.00.
Alanus: Feel free to translate the file to French. The source in MS Word is below. Use Word from Office XP preferably.
Last edited by Kuratko; January 5, 2004 at 09:28.
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January 5, 2004, 14:52
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#30
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Warlord
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Aug 1999
Location: du bon peuple de France (et de Bretagne)
Posts: 137
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Re: NEW VERSION
Quote:
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Originally posted by Kuratko
Alanus: Feel free to translate the file to French. The source in MS Word is below. Use Word from Office XP preferably.
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Thanks !
__________________
Si vis pacem, para bellum (9 mm)
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