November 10, 2003, 07:37
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#1
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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C3C Tech Tree Poster and Reference
For those interested: I have made a C3C tech tree reference.
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November 10, 2003, 09:01
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#2
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Deity
Local Time: 14:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Thanks 
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 10, 2003, 13:01
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#3
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Prince
Local Time: 05:13
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Interesting civ traits charts.
Just a couple minor things:
1. Miniaturation. Internet was in PTW, so not new.
2. Combustion. I'd have to check editor, but I think destroyers now have sonar and can see subs.
3. Smart weapons, precision bombing is in PTW and may be in C3
For those of us whose eyes are getting worst, it would be nice to have a 4 page version.
Thanks,
-- PF
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November 10, 2003, 15:39
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#4
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Prince
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Thanks
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November 10, 2003, 16:15
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#5
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Prince
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Are the Koreans Sci, Com or Sci, Agr?
__________________
Viva la Spam
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November 10, 2003, 16:50
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#6
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Prince
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Looks veery nice, good job
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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November 10, 2003, 16:56
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#7
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Prince
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Quote:
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Originally posted by Louis XXIV
Are the Koreans Sci, Com or Sci, Agr?
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Sci, Com
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November 10, 2003, 17:02
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#8
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Prince
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
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Thanks, i'm getting excited about Conquests again after seeing this.. my new ADSL should allow me to play proper multiplay games with it I hope.
TECH TREE NOTES:
SATELLITES
much more powerful now they allow all the map available.. great for Extra Large maps or Scenarios.
My game has map trading only occuring with Navigation
(though the spanish can always map trade) so not all the map gets uncovered.
Would be better if this allowed u to see rough troop deployment.. where units are.
NATIONALISM : Police officers sound nice, but there are already enough bonuses for this tech, it would be better off in communism.
ESPIONAGE
Secret Police looks nice.. what does it do, another corruption reducer would be great, though it would be better under espionage.
IRONCLADS
great that this is a separate tech,
and the ironclad has much more useful stats, which should give it some use against destroyers and usable in the later game.
Hopefully this tech will not be needed for age progression.
Ancient Era
The new ancient ships look interesting, and the new wonders should allow players to manage to build a wonder.. normally I don't bother with ancient wonders.
Statue of zeus looks useful, and lasts all the way to mettalurgy.. giving ancient cavalry it seems very important.
ERRORS:
NAvigation should say Trade Allowed over OCEAN not sea.
Frigate stats are wrong.. i think its a3.d2.m4
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November 10, 2003, 17:35
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#9
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Prince
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Frigates were changed for C3C (I think they are 3.2.5, but they may be 2.2.5. They have 3 bombard though).
I brought up the Korean thing because they are listed as Sci, Agr - instead of Sci, Com
SPHQ acts as a third FP for Communist civs.
__________________
Viva la Spam
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November 10, 2003, 17:41
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#10
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Deity
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Ancient Calv are very nice. They can bust those spears much better than horsemen. I got to wonder if getting them free every five turns is not a bit strong. I keep hoping to get an army to stick them into and see how they do. They start with 5 HP's and if you slap a barracks in the city and get vets, man. Elites with 6 HP's and jam them in an army. I know Arrain will be drooling.
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November 10, 2003, 19:02
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#11
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Prince
Local Time: 05:13
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Slow down vmxa1,
Chart shows ancient cavs as 3.2.2. What is confusing is mod in conquest 2, with heavy cav's. But instead of spearman they are against 10 unit cost similar to spears but with 1.3.1 ratings. Sorry can't recall name, something like guard. The fire catapaults are fun to play with.
Don't forget the Hitties that get 3 man chariot with the wheel!!
-- PF
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November 10, 2003, 19:49
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#12
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Disagree with satelights; I've always had a resonable accuracte map by early industrial era and a complete map with no undiscovered tiles by late industrial era in my games.
Quote:
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Originally posted by Admiral PJ
Thanks, i'm getting excited about Conquests again after seeing this.. my new ADSL should allow me to play proper multiplay games with it I hope.
TECH TREE NOTES:
SATELLITES
much more powerful now they allow all the map available.. great for Extra Large maps or Scenarios.
My game has map trading only occuring with Navigation
(though the spanish can always map trade) so not all the map gets uncovered.
Would be better if this allowed u to see rough troop deployment.. where units are.
Frigate stats are wrong.. i think its a3.d2.m4
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__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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November 10, 2003, 21:49
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#13
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Deity
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by planetfall
Chart shows ancient cavs as 3.2.2. What is confusing is mod in conquest 2, with heavy cav's. But instead of spearman they are against 10 unit cost similar to spears but with 1.3.1 ratings. Sorry can't recall name, something like guard. The fire catapaults are fun to play with.
Don't forget the Hitties that get 3 man chariot with the wheel!!
-- PF
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Yeah, I am not comparing them to the new UU, but just how they are so much better to send against a spear than a horsemen.
322 is much better than 212. Sorry about the enthusiasim.
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November 10, 2003, 23:42
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#14
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Warlord
Local Time: 05:13
Local Date: November 2, 2010
Join Date: Aug 2001
Posts: 254
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Uhmmm....
I'm not seeing the UU for the Sumerians anywhere on the chart.
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November 11, 2003, 11:22
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#15
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Prince
Local Time: 05:13
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Spearman Unit is garrison. Both spear and garrison cost 10s. spear is 1.2.1 and garrison is 1.3.1. Why build garrison? Would have been nicer to have garrison as upgrade to spear so spear no longer shows on menu. I built a few too many spears before I figured out garrison was a unit and not a barracks with a different name.
-- PF
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November 11, 2003, 11:27
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#16
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Prince
Local Time: 05:13
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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vmxai,
Wnat to drool? ancient cavs are nice with 3.2.2 but heavy cavs are 5.2.2. See scenario #2, Rise of Rome.
You can have a lot of fun with Goths {Germans}, Mecadia(sp?) {Greeks}, Carthiagians, and maybe Persia and Mongolist tribe if you can get to their distant territory.
Time limited to 130 turns, short tech tree but still fun to play once. Disadvantage is limited tech tree and time limit, no option to continue in epic like game.
-- PF
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November 11, 2003, 11:28
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#17
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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Corrected version
Corrected version uploaded.
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November 11, 2003, 14:59
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#18
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Deity
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by planetfall
vmxai,
Wnat to drool? ancient cavs are nice with 3.2.2 but heavy cavs are 5.2.2. See scenario #2, Rise of Rome.
You can have a lot of fun with Goths {Germans}, Mecadia(sp?) {Greeks}, Carthiagians, and maybe Persia and Mongolist tribe if you can get to their distant territory.
Time limited to 130 turns, short tech tree but still fun to play once. Disadvantage is limited tech tree and time limit, no option to continue in epic like game.
-- PF
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I will probably not play any scenarios for at least a year. I tend to wait until I have had enough of Civ. Then I can use them to may it fun again. By then any tweaks will have come out.
But yes that sounds like a monster.
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November 12, 2003, 10:57
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#19
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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Updated!
Updated version uploaded. Now includes civ starting techs and tech research costs.
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November 12, 2003, 11:13
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#20
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Chieftain
Local Time: 06:13
Local Date: November 2, 2010
Join Date: Nov 2000
Location: of my own domain...when my wife isn't there.
Posts: 64
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Quote:
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Originally posted by planetfall
For those of us whose eyes are getting worst, it would be nice to have a 4 page version.
-- PF
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I'm with Planetfall on this...my eyes are getting worse as a I age. It would be much easier for me to read if it were spread out across 4 pages instead of crammed into 2.
Having said that, I am very grateful that somebody has at least taken the time to do this much with it. Thanks Kuratko!
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November 12, 2003, 11:20
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#21
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King
Local Time: 08:13
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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Quote:
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Originally posted by vmxa1
Yeah, I am not comparing them to the new UU, but just how they are so much better to send against a spear than a horsemen.
322 is much better than 212. Sorry about the enthusiasim.
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 I haven't had the chance to take them for a spin yet (no ivory so far) but the thought of an ancient era army (3/2/3 blitz) against spearmen in towns has me drooling.
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November 12, 2003, 12:16
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#22
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Chieftain
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Olomouc, Czech Republic
Posts: 39
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4 page?
I am sorry guys, the 4-page version would need a complete reformatting and I am not going to do that. What might help you is to use A3 format printer and set the page to fit the whole area. Alternatively, some printer drivers (e.g. HP OfficeJet) allow "poster printing", i.e. to enlarge a single page across multiple sheets. Since the whole tech-tree is vectorial (except for resource icons), it should scale well.
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