Thread Tools
Old May 25, 2000, 08:39   #1
CapTVK
Civilization II MultiplayerPolyCast TeamApolyCon 06 Participants
King
 
CapTVK's Avatar
 
Local Time: 23:02
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
Tech host advantage: Nice tip at the start.
Here's a nice little tip right at the start if you want to know if a host or another player with free techs got the alphabet.

Right at the start of the game go to demographics and look at the literacy rate. If your not nr.1 with 4% but nr.2 or lower means that at least one player got alphabet as a free tech. If you have alphabet your literacy rate will start at 8%.
<font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited May 25, 2000).]</font>
CapTVK is offline  
Old May 25, 2000, 08:41   #2
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:02
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Never thought of that one...
Nice tip!
Granted, it only works with alpha and not any science, but it's just another way to keep the host honest
Ming is offline  
Old May 26, 2000, 18:51   #3
Chuckles39
Guest
 
Posts: n/a
it also works with the bonus settler problem too. you should be first in population with 10,000....
 
Old May 27, 2000, 16:19   #4
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 18:02
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
It occurs to me to ask what *should* you be "tied for 1st at" in a fair start...

Population and literacy so far, but what of other demographics? Production, per capita income, manufactured goods, and GNP are all subject to initial positions and resources, I guess (though perhaps not until a city is built).

What about disease? I can't think of an early tech that would show that, but not sure. Would land area after the very first move indicate a second settler? If both were moved, I think it would. I'm sure that a city *plus* an increase in land area would have to indicate a second settler.

Are there others?
cavebear is offline  
Old May 27, 2000, 17:06   #5
suas333
Prince
 
Local Time: 23:02
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Brooklyn, NY, U.S
Posts: 466
Land area is not a sure thing because:

1) Huts can give mercenaries

2) Can start on a river

Disease i believe will always be ties because that has to do with aqueducts, sewersystems, which can't have been build, and Medicine, which is not possible to get in the beginning.

Suas of the O.W.L.
suas333 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:02.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team