November 11, 2003, 17:39
|
#1
|
Settler
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 7
|
Anyone play a 31 civ game yet?
I'm playing one on regent right now. Two things I notice:
1. The game seems to run out of colors and a few civs end up using the same one.
2. I am almost always at war!
Pangea on a standard sixed map. Got 2 large civs, about 3 medium 5 city civs and a whole bunch of small, one, two or three city civs that myself and the other larger civs have been pitting against each other and slowly absorbing into our own empires. The game has a whole different dynamic when you have so many civs and such little land for them to compete over.
|
|
|
|
November 11, 2003, 19:31
|
#2
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
That sounds like a cool type of game (so many civs with just 3 or 4 cities)
however, im playing with 11 civs on a huge map and the game can slow to about 20 seconds or more between turns into the industrial age.
i know some of you probably think that i shouldn't be *****ing about 20 seconds or so..
anyone have any reports on "turn lag time" for a huge 31 civ game?
system specs would be nice too, im running an AMD 2200+, 512ram
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:33
|
#3
|
King
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
a 31 civ game will give you carpel tunnels faster than you can finish the game. just switching between the civs in the diplo screen can make your risk sore. Imagine doing it 30 times for a trade.
|
|
|
|
November 11, 2003, 19:33
|
#4
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
actually make that 30-45 seconds
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:36
|
#5
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
, you maybe want
Quote:
|
Originally posted by vee4473
That sounds like a cool type of game (so many civs with just 3 or 4 cities)
however, im playing with 11 civs on a huge map and the game can slow to about 20 seconds or more between turns into the industrial age.
i know some of you probably think that i shouldn't be *****ing about 20 seconds or so..
anyone have any reports on "turn lag time" for a huge 31 civ game?
system specs would be nice too, im running an AMD 2200+, 512ram
|
hi ,
, you maybe want to increase the ram a bit , ....
btw , 31 civs on a 362 X 362 , no problems whatsoever
have a nice day
|
|
|
|
November 11, 2003, 19:42
|
#6
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
you say no problems. just curious what that means. a second or two from when hit the turn button to your next active move?
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:45
|
#7
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by vee4473
you say no problems. just curious what that means. a second or two from when hit the turn button to your next active move?
|
hi ,
what you mean , .....
a second or two between each unit move , no , faster , .....
it works without any problems
have a nice day
|
|
|
|
November 11, 2003, 19:46
|
#8
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
i mean from the end of your turn to the beginning of your next turn.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:49
|
#9
|
Deity
Local Time: 22:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
you must be using a huge map
|
|
|
|
November 11, 2003, 19:51
|
#10
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Alexander's Horse
you must be using a huge map
|
hi ,
well the best 362 X 362 manmade map so far is the one from el mencey
have a nice day
|
|
|
|
November 11, 2003, 19:52
|
#11
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
i am using a huge map.
i was just curious about the time between turns that others experience on a huge 31 civ game
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:53
|
#12
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by vee4473
i mean from the end of your turn to the beginning of your next turn.
|
hi ,
depends on the units , .... can be long , but then again , gaming with civ aint exactly about being the speed kid on the block , .....
have a nice night
|
|
|
|
November 11, 2003, 19:55
|
#13
|
Deity
Local Time: 22:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
Is the comp slow with all those civs?
|
|
|
|
November 11, 2003, 19:55
|
#14
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
Quote:
|
Originally posted by panag
hi ,
depends on the units , .... can be long , but then again , gaming with civ aint exactly about being the speed kid on the block , .....
have a nice night
|
thanks for yankin my chain
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 11, 2003, 19:59
|
#15
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Alexander's Horse
Is the comp slow with all those civs?
|
hi ,
, but then again all it takes is closing what you dont need , the more ram you get the better , defrag , close down virus and other security , etc , .....
but one of the main points is the level of the FSB and the amount of ram
have a nice night
|
|
|
|
November 11, 2003, 20:09
|
#16
|
Deity
Local Time: 22:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
I only have a PII 600 so I doubt it could cope with 30 civs.
|
|
|
|
November 11, 2003, 20:40
|
#17
|
Prince
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
|
I used to play a 16 civ, tiny map. I probably got the same result you have, except AI civs are smaller. They are closer to 3 cities, while I've been very expansionist and have conquered half the map. I've never seen the AI so willingly give into my demands
Haven't played that game in a long time, though.
__________________
Viva la Spam
|
|
|
|
November 11, 2003, 20:46
|
#18
|
Emperor
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
|
Is it me, or does a jag warrior look ridiculous in orange.
|
|
|
|
November 11, 2003, 21:17
|
#19
|
Deity
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
I am dubious of no problem on a map that size with 31 civs.
Was it pangea? I can only say that with PTW on 250 x 250 with 24 civs and max water, lots of contients, it was often very lengthy.
Some turns were as long as 25 mins on a PIV 3.02 GH with 1GB.
When I dropped a new city it would take 2-5 minutes for the settler to pop up the new town after it made the squat graphic.
So pardon me if I am not so sure it was improved much. civs would have 3-400 units so wars were harsh. The system has to recalc all trade routes when a city goes away or is created.
On turns with out war or any cities changing status, it was very fast.
I can't address it in C3C as I will not be palying any of those maps anymore.
|
|
|
|
November 11, 2003, 21:18
|
#20
|
Deity
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Oh, just for comparison, I played some of those turns on my PIV- 1.7 GH 512MB system and they took about an hour.
|
|
|
|
November 11, 2003, 21:26
|
#21
|
King
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
|
Quote:
|
Originally posted by vmxa1
I am dubious of no problem on a map that size with 31 civs.
Was it pangea? I can only say that with PTW on 250 x 250 with 24 civs and max water, lots of contients, it was often very lengthy.
Some turns were as long as 25 mins on a PIV 3.02 GH with 1GB.
When I dropped a new city it would take 2-5 minutes for the settler to pop up the new town after it made the squat graphic.
So pardon me if I am not so sure it was improved much. civs would have 3-400 units so wars were harsh. The system has to recalc all trade routes when a city goes away or is created.
On turns with out war or any cities changing status, it was very fast.
I can't address it in C3C as I will not be palying any of those maps anymore.
|
I think you make an interesting point, vmx.
Some people think that increasing the max number of civs AND the max map size in the game is a great improvement, and I must admit, I did too.
But, after playing games that don't even come close to the max number and experiencing, shall i say, annoying, turn lag times, I have no desire to go to the game civ limit.
I guess until the computer technology catches up with the software, they could increase it to 100 civs, but no one would play that many anyway.
unless they have a separate room housing a supercomputer.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
|
|
|
|
November 12, 2003, 06:44
|
#22
|
King
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
|
My 433 celeron 128 Mb would explode
__________________
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
|
|
|
|
November 12, 2003, 07:22
|
#23
|
Prince
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
|
I was playing that massive world map with, I think, 31 civilisations on it that was in the Scenarios folder of PTW... I had to abandon it the other night (towards the end of the industrial age) because I really was waiting 15-20 minutes between moves. A shame because I was massively in the lead (in a nice change to history, I had, as the Romans, conquered not only the whole of Europe but most of West Africa, the entire Middle East including Afghanistan, and North America, as well as, rather strangely, much of Siberia and Mongolia. Very enjoyable!).
|
|
|
|
November 12, 2003, 07:28
|
#24
|
Deity
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
My P4 3GHz copes with 24 alright, there can be a couple of minutes between turns...but remember, this time increases geometrically with the number of civs. So I would expect 24 civs to stop even my system in it's tracks. I say give it a few years before you can get a system that will handle 31 effectively...
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
|
|
|
|
November 12, 2003, 07:29
|
#25
|
Deity
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
...but often if I am waiting a couple of minutes I will just flick to the internet or something, it doesn't seem to make that much difference and I just check back to see what is going on now and again...not a bad plan
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
|
|
|
|
November 12, 2003, 08:51
|
#26
|
King
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Quote:
|
Originally posted by vee4473
i was just curious about the time between turns that others experience on a huge 31 civ game
|
I tried 31 Civs on a 180x180 map, and was running about 2-3 minutes between turns in the mid to late Industrial Age. My system: AMD 2400+ with 512mb DDR RAM.
I usually can only play about 30-60 minutes at a time, so that lag was too much for me. Now I'm back to 20 Civs on a 160x160 map and the game is running smooth.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
November 12, 2003, 09:23
|
#27
|
Emperor
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Alexander's Horse
I only have a PII 600 so I doubt it could cope with 30 civs.
|
hi ,
it depends , it seems to work fine with an older amd 650 with one gig of ram and win98se , it all depends , ......
os is important , what you do on maintenance , what programs you have running , are there any bottlenecks on the comp , and most of all , the RAM , thats really a main key and the speed of harddrive , fsb , etc , .......
oh yeah , max time on that amd 650 ; 3.25 min
needless to say that on the 2000 + and above it takes less the a minute
have a nice day
|
|
|
|
November 12, 2003, 09:48
|
#28
|
Settler
Local Time: 06:17
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 15
|
I'm planning on trying el mencey's large world map this weekend. Sounds like fun, but I expect it to be slow...
|
|
|
|
November 12, 2003, 09:51
|
#29
|
Chieftess
Local Time: 08:17
Local Date: November 2, 2010
Join Date: May 2002
Location: Baltimore, Md.
Posts: 162
|
I have a Win98SE, Pentium III (667mhz), 384megs RAM system, and tried a 31 civ game on TETurkhan's world map. (modded to have correct start locations, etc.). At 1990BC (on Sid level), it took a good 2-3 minutes between turns. There wasn't much left to expand except for Alaska/Yukon, Siberia, central Africa, Australia, southern South America, and the many islands. Don't know if I should force my computer to continue that game.
|
|
|
|
November 12, 2003, 10:23
|
#30
|
Emperor
Local Time: 07:17
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Lima, Peru
Posts: 4,828
|
Play with 31 civs is the maximun expression of civin'. I mena, is great, wonderfull you can to play with that amount of civs. Unfortunaly, your PC will be slowly and slowly when the turn continue passing. I played once with 31 civs as France, I had all Europe for me and I was in the industrial age. In that time the turns delayed about 7-8 minutes. So I had to left the game
__________________
Fortune and Glory, here I come!!!.
Indy Jones
I'm not afraid of an army of lions lead by a lamb, i'm afraid of an army of sheep lead by a lion
Alexander the Great
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:17.
|
|