January 3, 2001, 15:16
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#1
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Emperor
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Question on hotseat/multiplayer in ToT
Where is the byte (for ToT) that controls which players are human, and does changing it simply make it a hotseat file?
That is, will it show enemy moves still or does it just say "AI Makes its moves" or something like that?
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January 4, 2001, 03:48
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#2
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Emperor
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Dec 1969
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Oh what, nobody knows?
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January 5, 2001, 16:24
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#3
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Emperor
Local Time: 02:09
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Fine then, you don't get to see your oponents moves in Kyokujitsu.
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January 5, 2001, 17:05
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#4
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Emperor
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You can't see your opponent's moves in hotseat mode.
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January 5, 2001, 17:19
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#5
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Emperor
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I know that.
What I don't know is that if I change it manually in the .sav file to say that two players are human, if it will treat it as a hotseat file or if it will let you see enemy moves.
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January 5, 2001, 19:41
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#6
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Warlord
Local Time: 07:09
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 172
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Hmm, if I recally correctly it must be the byte 2E (like in FW), however I'm not really sure...
But try Allards guide on HexEditing, if it doesn't work.
I also think that ToT will behave like MGE did with Second Front - you remember Nemo was trying to divide the scenario in different versions, so he should know better...
I bet you wouldn't see the moves but just your causalties statistics as you do in every Multiplayer game, even when managed via HexEditing...
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January 5, 2001, 19:51
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#7
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Emperor
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Yes that's what I figured. Interestingly enough you can't access the casualty timeline in ToT... I mean, wtf?
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