November 13, 2003, 00:49
|
#1
|
Settler
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4
|
Barbarians attack backwater town, destroy Empire
So far Conquests is fantastic. Hit my first 'bug', at least I hope it is, tonight.
I was playing Hittites on a relatively easy level. Built up about ten cities. I had about 200 gold.
I got a message about a massive barbarian uprising near some backwater town I just started and ended up with about 20 horse type units there. They defeated my one warrior naturally. Then all the rest of the barbarians repeatedly plundered the town. Every one of them that came through took about 15 gold, all in a single turn. I was down to about 20 gold in the whole Empire when they were done. All in one turn.
It was like my entire Empire's treasury was in this one lil population 1 town laying out for them to plunder.
I've been playing Civ since the first edition. I don't remember anything like this happening, even though I usually play with the barbs on low level.
Tell me this isn't a new "feature" please.
|
|
|
|
November 13, 2003, 00:58
|
#2
|
Deity
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
This is a very old feature and has been around since day 1.
The loss of gold is the penalty for Barbs over-running one of your cities. In Civ 1 they would destroy the city, IIRC. In Civ II they would capture it and start building units for themselves. In Civ3 they take a big chunk of gold, or pop, or destroy your current progress towards whatever you are building if you don't have any gold left.
Learning how to manage Barbs is part of learning how to master the game. Kind of like how the Chinese Civ survived the Barbs, but the Roman civ did not IRL.
As a hint, the Massive Uprising happens when 2 civs have entered the next era. Only once per new era though, thankfully.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
November 13, 2003, 01:09
|
#3
|
Settler
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4
|
Maybe I didn't make it clear. Of course the barbs have always taken some gold, presumably in some ratio to the size of the town vs. the overall empire.
These were repeated attacks on the same single turn, each one of which took as much gold as the whole barbarian attack used to take.
I suspect it is related to the fact that the town now survives the attack, whereas it used to be destroyed.
I may be a newbie to this board, I am not a newby to Civ. Certainly less experienced than some of the pros here, but this is new. Unless it was in PTW, which I never played.
|
|
|
|
November 13, 2003, 01:12
|
#4
|
Deity
Local Time: 22:24
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
that must have hurt
|
|
|
|
November 13, 2003, 01:21
|
#5
|
Settler
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4
|
lol, yeah it did, but the bigger issue is whether this was intended. I can always learn to be more careful about where I build a new town if that is a new rule, but it is a bit ridiculous to lose most of your treasury in a tiny village in the sticks.
|
|
|
|
November 13, 2003, 01:26
|
#6
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
|
Breakaway, Atari, Firaxis any confirmation on this?
Last edited by Lord Nuclear; November 13, 2003 at 01:37.
|
|
|
|
November 13, 2003, 01:27
|
#7
|
Deity
Local Time: 22:24
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
'confirmation' you mean
|
|
|
|
November 13, 2003, 01:32
|
#8
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
I agree that this is silly. I think the Barbs should plunder until the city is down to size 1, and then the city should get destroyed. I wish the barbs could occupy them like in Civ2, though...
__________________
Tutto nel mondo è burla
|
|
|
|
November 13, 2003, 01:36
|
#9
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
|
AH, it's pretty sad that you pratrol the forums for spelling mistakes
|
|
|
|
November 13, 2003, 01:38
|
#10
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
"patrol"
__________________
Tutto nel mondo è burla
|
|
|
|
November 13, 2003, 01:40
|
#11
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
|
Quote:
|
Originally posted by Boris Godunov
"patrol"
|
Cogratulations for figoring out the joce
|
|
|
|
November 13, 2003, 02:33
|
#12
|
King
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
|
This is in vanilla Civ 3 and PtW both. It is not new to Conquests. I have had it happen several times in Civ3 and PtW.
|
|
|
|
November 13, 2003, 02:41
|
#13
|
Emperor
Local Time: 05:24
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Lessons in Barbarian Management 101:
1. Do not let the barbarians in.
2. If it's an uprising, and you fear you cannot keep them out, SPEND most of your gold before they take it from you.
BTW, I once lost a Wonder build to barbarians.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
|
|
|
|
November 13, 2003, 02:55
|
#14
|
Settler
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4
|
I have lost many wonders to barbarians when they attacked cities that contained the wonder. That has nothing to do with the issue I am raising.
Some folks seem to think I am complaining about barbarians attacking or have never played Civ before. I'm not claiming to be a guru, but I have played several hundred games since the very first Civ came out. It is one of my top five favorite games.
I built the town
I built a barracks
I got a 'huge uprising warning'
I had one warrior in the town
I had about 20 (literally) barb horse show up
The warrior killed a few
The rest attacked repeatedly on the same turn and got over 200 gold out of about 230 in the whole treasury.
There were just a slew of attacks on a single town in the same turn, each one of which took a chunk of gold.
If this has 'always been part of the game' I've certainly missed it. Usually there was a single attack after the town was overrun, not 15 of them in one turn.
|
|
|
|
November 13, 2003, 03:09
|
#15
|
Emperor
Local Time: 14:24
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
|
I think we all understand what you mean, ToZ. We are just trying to point out to you, that this is a) not a bug, and b) not a new feature.
I had this very same thing happen in my first game in vanilla Civ 3.
Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
|
|
|
|
November 13, 2003, 03:11
|
#16
|
Deity
Local Time: 22:24
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
same here
|
|
|
|
November 13, 2003, 03:24
|
#17
|
Deity
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
Quote:
|
I have lost many wonders to barbarians when they attacked cities that contained the wonder. That has nothing to do with the issue I am raising.
|
How, pray tell, did you manage that?
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
November 13, 2003, 03:24
|
#18
|
Emperor
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Dec 1998
Posts: 3,215
|
Another one of the "this happened to me in regular Civ3 before" posts here.
|
|
|
|
November 13, 2003, 03:25
|
#19
|
Deity
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
... and you've lost wonder cities to Barbs, but now you're pissed by losing 200 gold?
You reeeeeaally like gold, don't you?
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
November 13, 2003, 03:43
|
#20
|
King
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
hey, you can buy things with that gold
|
|
|
|
November 13, 2003, 03:44
|
#21
|
Deity
Local Time: 08:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
If you are experienced at CivIII, then you know when an uprising is coming and need to either stop it or spend all you gold before they ransack the city.
Either have patrols stomp out camps or defend the cities that have fog areas where camps wil spring up. Otherwise after the defenders are killed each barb will come in an loot, untill all barbs are dead.
|
|
|
|
November 13, 2003, 06:33
|
#22
|
Warlord
Local Time: 08:24
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Where Moose are Meat
Posts: 231
|
Actually, it was these barbarian uprisings and having to watch as 20 horsemen plundered my tiny outlying town and took all the hard earned money I had been saving to use to buy techs when I finally met some more advanced civs that now causes me to turn barbs off completely (no huts either)
I freaking hate them! Got to a point there'd be an uprising and they'd bypass the AI and 3 batches of 10-15 of them would head straight to my towns. I learned to spend my money fast and move all my troops out of the towns to save them too...
Sucky barbs...
__________________
If pigs could fly we'd all have to wear helmets.
******************************
Please don't be envious of my little girlie brain.
|
|
|
|
November 13, 2003, 06:37
|
#23
|
Prince
Local Time: 13:24
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
|
They could take over cities in Civ1 too. Very cool, especially with their red colour, not shared by any of the "real" civs. Barbarians were much more fun in those days!
|
|
|
|
November 13, 2003, 08:23
|
#24
|
Prince
Local Time: 06:24
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
|
I think it is questionable that the barbs could steal 200g of the nation's 230g from this 1 little town. Perhaps there should be a limit?
|
|
|
|
November 13, 2003, 08:42
|
#25
|
Emperor
Local Time: 07:24
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
|
IIRC the amount of gold that the barbs plundered used to be some kind of ratio that seemed to decrease with each turn as you total gold went down. If it is a constant figure that takes your treasury quickly to zero then I think this may be a small change.
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
|
|
|
|
November 13, 2003, 08:44
|
#26
|
Deity
Local Time: 13:24
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
Quote:
|
Originally posted by Plotinus
They could take over cities in Civ1 too. Very cool, especially with their red colour, not shared by any of the "real" civs. Barbarians were much more fun in those days!
|
It depended...landing barbs could take cities, uprising barbs destroyed them...
The thing I do is just keep a few fast units around (horsemen for example) and keep on the patrol for barbarian warriors scurrying around and find where their source is. Destroy the camp and get some money. Or use Javelins if you are the Mayans for the 'other benefit'
|
|
|
|
November 13, 2003, 09:54
|
#27
|
Prince
Local Time: 07:24
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
|
I think Barbs should raise cities after plundering it for a little while (would make an interesting elimination game).
__________________
Viva la Spam
|
|
|
|
November 13, 2003, 09:59
|
#28
|
Prince
Local Time: 06:24
Local Date: November 2, 2010
Join Date: May 1999
Location: Huntsville AL
Posts: 300
|
Think of it as the price you pay for the ability to farm them - Otherwise we just have to turn them off
Kevin
__________________
---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----
|
|
|
|
November 23, 2003, 01:51
|
#29
|
Prince
Local Time: 06:24
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
ToZ,
This has happened to me also. For each Barb that enters your city, a percentage of your total gold is taken.
(NOT CONFIRMED): I think there is some gold per city ratio depending upon how many cities you have (#) divided into your total treasury ($). When the first Barb enters your city he gets $/#. This ratio is then reset for each Barb that enters.
When you take an AI city (or your city gets taken by the AI) there is x number of gold taken as plunder. But when you take a city (or get one taken) it changes hands so you can't re-enter the city again (without the AI first taking it back). The 'continual plunder' from the Barbs is the price you pay for actually keeping the city.
On another note:
I kinda like the idea of having Barb Cities. It might be cool if they could take over and become a Civ too.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
|
|
|
|
November 23, 2003, 15:53
|
#30
|
King
Local Time: 13:24
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
|
Quote:
|
Kind of like how the Chinese Civ survived the Barbs, but the Roman civ did not IRL.
|
The Chinese did not survive. Many dynasties crumbled, and for a good period of time China was ruled by barbarians.
__________________
Quod Me Nutrit Me Destruit
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:24.
|
|