December 1, 2003, 21:56
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#121
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the healing is given to the main character is independent of class
don't know about stats
Jon miller
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December 2, 2003, 03:41
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#122
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King
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To expand on what Jon said:
Your character, regardless of class or stats, will get certain extra powers during the game; these power seem to be tied to where you are in the chapters, rather your level. The powers also vary slightly based on your reputation. For more on that, highlight the spoiler box:
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December 2, 2003, 03:52
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#123
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actually played some more
beat the mines
didn't take Xan (but what do I do with his weapon now??)
also, what do I do with my 3000 and something gold? (if I knew somewhere where I could buy nifty spells for my level 3 wizard I would do that)
also, it seems like my cleric has a lot of spells, but to make it so that I can last decently long without resting I have to make them all cure light wounds
is there a better way to do this?
Jon Miller
(currently 7 casts of curelight wounds before resting)
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December 2, 2003, 03:54
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#124
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my stats are acutally not that bad
12
18
12
16
14
16
it is just that my HP is low (but I am currently the lowest level with 2 mage and 3 theif)
Jon Miller
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December 2, 2003, 03:55
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#125
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I think that my rep is 17
thatr is really high
JOn Miller
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December 2, 2003, 04:23
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#126
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Deity
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Quote:
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actually played some more
beat the mines
didn't take Xan (but what do I do with his weapon now??)
also, what do I do with my 3000 and something gold? (if I knew somewhere where I could buy nifty spells for my level 3 wizard I would do that)
also, it seems like my cleric has a lot of spells, but to make it so that I can last decently long without resting I have to make them all cure light wounds
is there a better way to do this?
Jon Miller
(currently 7 casts of curelight wounds before resting)
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Lots of answers coming....
Well done on the mines 
Xan's sword has NO USE without him to weild it. If you can't find a buyer, dump it in a barrel somewhere.
Go WEST my son, from Beregost, and visit the "High Hedge" as small wizards castle. He runs a shop. There you can buy loads of spells. Or get weapons and armour in Bergost at the smithy, or from the tavernkeeper. 3000 gold is quickly spent at these places.
Sorry, low level clerics are just hospitals, but you'll be using the level one slots for CLW for a looooong time, untill you get the level 4 healing spell.
The player character's special abilites are based on ALIGNMENT not REPUTATION. Good get healing spells, stop poison, DUHM etc. Evil get Larloch's minor drain, horror, etc. Neutrals get a mix. I find horror and DUHM the best.
Rangers won't get spells till level 8, correct.
Rep of 17 is good. Maximum is 20, and then you get a 50% discount in all shops
-Jam
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December 2, 2003, 04:45
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#127
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King
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I always make sure that, at low levels, my cleric also memorizes Command. It's extremely useful in the Inn ambushes and a variety of other big fights early on (like those snobs from Amn).
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December 2, 2003, 04:57
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#128
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Deity
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Bless is great at low levels too. That measly +1 to attack rolls when you have a rubbish Thac0 can really make the difference. That's a good reason to take Jah's and Branwen both. Prot. from Evil is also handy if you're getting charmed, feared, stunned and held a lot. Tat +2 to all saves and -2 AC is pretty handy early on when your saves and AC suck. Shame it doesn't work quite as well as in PnP or it would be THE 1st level spell choice. But if you want "pointy" cleric spells, either you have to take two clerics, or rest a lot more.
-Jam
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December 2, 2003, 04:58
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#129
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well, i can't get a better sword for Minsc (+2 longsword)
have platemail for him
I guess my wizard needs most everything, could buy stuff for her
Jon Miller
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December 2, 2003, 05:01
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#130
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Magic slings, bows etc? Rings? Scrolls? Potions? I never have enough cash in BG1 There's some cool but oh-so-expensive stuff in the shops.
Have you been round the shops in Beregost, High Hedge and Nashkell yet? I'm sure you'll find a few things to save up for...
-Jam
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December 2, 2003, 05:29
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#131
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I Remember visitn all of them, but it has been a while since I plaeyd (I know that I could us esoem stuff from High Hedge)
looking at the two shops in Beregost I guess I do have stuff to save for
there is nice shadow armor for ~12000
and a crossbow of speed ~7200
and full plate mail (I think this is different than what I have) for ~7200
and ring of protection +1 for ~3500
I am doing real well for potions (on just two of my guys I have ~10, only 4 of which are potions of healing)
Jon Miller
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December 2, 2003, 07:12
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#132
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that avatar hurts my eyes Jon
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December 2, 2003, 07:58
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#133
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You should sell potions of freedom BTW. You can't drink them when you're already held. Silly really isn't it
Full plate is much better than plate mail. But it ain't cheap, eh?
-Jam
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December 2, 2003, 09:33
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#134
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King
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Quote:
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Originally posted by Jamski
You should sell potions of freedom BTW. You can't drink them when you're already held. Silly really isn't it
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I also tend to sell potions of cold resistance, as well as the ones that raise your wisdom (do those actually help you?) and potions of stone form. Probably others, too, but those are what occur to me straight off.
Quote:
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Full plate is much better than plate mail. But it ain't cheap, eh?
-Jam
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Yes, but
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December 2, 2003, 11:08
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#135
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Quote:
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Originally posted by Rufus T. Firefly
To expand on what Jon said:
Your character, regardless of class or stats, will get certain extra powers during the game; these power seem to be tied to where you are in the chapters, rather your level. The powers also vary slightly based on your reputation. For more on that, highlight the spoiler box:
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ah, that explains it, I probably first noticed the power in a later chapter, and now im looking for it in an early chapter.
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December 2, 2003, 15:06
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#136
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King
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You should give Minsc a 2 handed sword, not a longsword (he's not proficient in it.. => he receives a penalty when using longswords)
give him a big shining 2 handed sword, and a composite bow
Most potions I didn't use... You can use certain potions like fir giant strength etc, or stone form if you are going to do a very tough battle, they'll definately help.. but raise intelligence etc potions are only useful in a few occasions.. I never bothered using them
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December 2, 2003, 15:58
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#137
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I rarely use potions. I always mean to use them, but never get around to it  . Only a few times have I used potions- and that was in BG2 only once, and Icewind dale, and only before supertough battles I couldn't do without potions the first couple of times.
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December 2, 2003, 17:24
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#138
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Healing potions are the GOD's own drink  The rest are of doubtful usefulness, apart from "Oil of Speed" which is actually BETTER THAN THE SPELL HASTE !
Re : the special abilites, you gain one each time you rest for the first time after starting a new chapter (not including the prologue)
Quote:
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give him a big shining 2 handed sword, and a composite bow
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Minsc has no prof points in bow  (-4 to hit, -8 when firing at targets in melee) and a pretty average DEX. He can't hit the side of a barn. He does have the highest strength in BG1 though....
-Jam
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December 2, 2003, 17:26
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#139
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but it is a longsword +2 (With +1 cold)
and I only have one other melee character
and she is a cleric
Jon Miller
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December 2, 2003, 17:29
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#140
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Oh, here's a WONDERFUL site for all you mage fans. Read it and weep at the things that you learn about magic in the BG games. Its a real eye-opener. All cheeze tactics are marked with a triangle of cheddar :
http://members.chello.nl/~j.vanthull/BG2SR/Main.htm
-Jam
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December 2, 2003, 18:08
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#141
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how is oil of speed better than haste? I imagine it doesn't fatigue you after it's over.
Of course I use healing potions. But only in emergencies (ie during combat) I never use them outside of combat. They are too hard to come by, and too expensive to buy. I never buy healing potions (unless I'm real desperate), I just use the one's I find.
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December 2, 2003, 18:15
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#142
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Haste gives +1 attack per round oil of speed doubles and no fatigue. The two stack
-Jam
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December 2, 2003, 20:26
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#143
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King
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I just meant that you'd better equip Minsc with a composite bow than having him slaughtered/hurt if that's not even necessary...
Composite bows are more powerful than slings, so only give slings to your mages and other useless combat characters (it's really handy if you have tales of the sword coast expansion installed, because then mages have 2 quick weapon slots => Xan can wield the moonblade+sling,.... Actually you should equip your mages with a sling anyway because they wouldn't even hit a sick gibberling  )
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December 2, 2003, 20:42
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#144
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yah, everyone has ranged but Minsc and the Cleric
can you dual twice? (mage fighter sorceror, or mage fighter cleric)
or can you dual mage to sorceror?
Jon Miller
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December 3, 2003, 00:04
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#145
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you can't dual a mage to a sorcerer in the baldur's gate games. You can in 3rd edition rules.
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December 3, 2003, 01:02
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#146
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thanks
Jon Miller
(I know very well how third edition works)
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December 3, 2003, 02:23
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#147
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King
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About Minsc:
Trajanus - Long sword and 2-handed sword are the same proficiency in BG (the way short sword and dagger are also the same proficiency), so the long sword +2 is a great weapon for Minsc -- the best he'll be able to get for a while. Besides, Minsc's so-so dex and constitution make it desireable for him to be carrying a shield.
Jamski - Minsc has always come with a bow proficiency point when I pick him up (he also has two in long sword and one in axe). It's not worth using, but it is there.
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December 3, 2003, 02:58
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#148
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Quote:
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Originally posted by Jamski
Oh, here's a WONDERFUL site for all you mage fans. Read it and weep at the things that you learn about magic in the BG games. Its a real eye-opener. All cheeze tactics are marked with a triangle of cheddar :
http://members.chello.nl/~j.vanthull/BG2SR/Main.htm
-Jam
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holy cow, I still learn so many things about this game. I don't normally do cheeze tactics unless I'm desperate.
I like that one: Blade Barrier and Sanctuary. That would be a cool sight- go up to someone and just start shredding
yes that site also covers cleric/druid cheese as well. In fact, that site makes me want to load up a new game and play as a druid. I normally ditch the because they suck  . Maybe I'll take a closer look at them.
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December 3, 2003, 06:02
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#149
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Quote:
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Jamski - Minsc has always come with a bow proficiency point when I pick him up (he also has two in long sword and one in axe). It's not worth using, but it is there.
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You must be picking him up at a higher level then. When I pick him up at level 1 he has no bow skills.
@Diss, its great isn't it  I like the infinte spells tricks.
-Jam
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December 3, 2003, 10:45
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#150
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OK - Some thoughts on cheese
In my current game the early parts seem fairly easy. Now between playing the opening chapters over and over again, getting some hints here, and peaking at some online walkthroughs, I know alot of what to expect. But then Im not only new to BG, but to RPG's, DnD, etc. Ive been roleplaying good, and really reduced my looting and theiving to a minimum. I ve equiped Khaled and my non-warrior party members with ranged weapons, but insist on keeping my main character (ranger) as a melee fighter.
It seems that to play good and steal everything you can would make this game too easy. It also seems that to arm EVERY party member with ranged weapons would do so as well. Kinda like ICS in Civ2. OTOH maybe Im incorrect, since i havent played much past the beginning of ch 3 (entry to Nashkel) yet.
Additional question:
Re superiority of ranged weapons. Is this a bug or a feature? IE is there ANY story based reason for ranged weapons to dominate? Is forgotten realms a place where ranged weapons are more dominant for whatever reason, than they are either in real world Middle Ages, or in Tolkien? Or is this simply an oversight on the part of the designers? My impression is that its the latter - the large number of melee weapons available, the depowering (?) of ranged weapons in BG2, etc would lead me to believe that it was mistake.
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