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Old November 17, 2003, 23:41   #1
Pembleton
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So what are the benefits of seafaring and agriculture?
I've looked and can't find the answer. I don't have Conquests yet.
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Old November 17, 2003, 23:56   #2
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Ag gets Pottery (or Masonry). The base city squares produce 1 additional food. Irrigated deserts produce extra food. Cheaper Aqueducts/Recycle/Solar.
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Old November 18, 2003, 00:00   #3
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Seafaring start with Alphabet (or Pottery). Will tend to have coastal starts. Cities on coast get abonus commerce in the base city square.
They have a reduce chance of sinking at sea before Astronomy.
Cheaper Coastal Forts/Harbor/Offshore and Comm Docks. Ships move faster.
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Old November 18, 2003, 08:38   #4
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Thank you. I won't have to time to play until after finals but I'm looking forward to it.
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Old November 18, 2003, 14:04   #5
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Question: Is the agriculture +1 food city square bonus subject to the despotism penalty? If so, it's really not much of a benefit in the early game, although the desert bonus would be nice. I would have guessed cheaper granaries would be part of Ag too.
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Old November 18, 2003, 14:46   #6
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You get 3 for the capital and cities on rivers. With good land your expansion is like **** off a shovel.

Seafaring will get patched from the way it is now.......suicide runs across the ocean to make contacts are too easy to carry out.
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Old November 19, 2003, 02:23   #7
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Quote:
Originally posted by gunkulator
Question: Is the agriculture +1 food city square bonus subject to the despotism penalty? If so, it's really not much of a benefit in the early game, although the desert bonus would be nice. I would have guessed cheaper granaries would be part of Ag too.
Yes it is subject to the Government penalty. The desert bonus IS great - just been using it.

The cheaper Granaries does sound intuitive, but then it also sounds a bit unbalancing -perhaps they decided against it during testing?
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Old November 19, 2003, 06:56   #8
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Yes it is subject to the Government penalty.
The capital and cities on rivers get 3 though.
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