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Old November 18, 2003, 01:30   #1
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
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Local Time: 07:44
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
1.12 Released
1.12 is up for download through Stardock Central.

Edit: Here are the changes.

AI Changes:
+ AI more tactical in sector battles (better tactical algorithm)
+ AI at higher levels is more aggressive in countering common human strategies
+ Fixed 1 influence point exploit
+ Drengin more likely to buidl transports
+ AI will defend planets more aggressively
+ AI colonizes more intelligently
+ Generally just plain smarter at higher difficulty levels

Game Changes:
+ Combat Transports have more hitpoints but only get 1 defense point when in orbit

Bug Fixes:
-fixed bug that allowed aliens to build starbases wherever they wanted to
-fixed bug that prevented resources from being harvested when prompt was on
-fixed bug that resets the scrollbar when priority is changed
-fixed tooltip option not saving
-fixed a crash on load game caused by improperly restored trade routes
-fixed a bug in anomaly code for found new ship due to improper initialization

New Features:
+ added Mods folder that files can scan
+ added option to enable mods, so that modders can play a clean game without having to delete their mods.
+ made a change that may stop games from submitting under Enter A New Alias

Misc:
+ General code cleanup

Edit: If you have trouble getting the new update, make sure to let SD Central update itself and then restart SDC. (You may want to not let it restart itself; instead say no after the update and then close and re-open the prog yourself. There's been a little trouble with crashes in the discussion tab, and one person reported this helped. I did it and no problems here.)
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Last edited by Kloreep; November 18, 2003 at 02:16.
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