November 18, 2003, 21:48
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#1
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Prince
Local Time: 13:48
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Germany
Posts: 519
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Host Tech Removal Tool
Since it might be useful:
here is a small tool which removes host techs for speed up game starts.
Unzip it into the civ2 main directory.
How it works?
1. Start a game
2. if host starts with techs: Save the game
3. Let all players retire
4. double click on "adv_term.exe"
5. it will prompt for the file name of the saved game, just type it it in (do not forget the file extension .net)6. Load the game as an usual internet game. The host techs are removed.
For the interested ones, the zip also contains the source code in C.
Enjoy!
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November 19, 2003, 09:37
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#2
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Deity
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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If this works, you will certainly make Rah a happy camper...
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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November 19, 2003, 11:52
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#3
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Prince
Local Time: 12:48
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Sweden
Posts: 389
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It works!
And very nice to have the source code...
I know because we used it yesterday in our new Wednesday euro time "in game diplo" game.
http://apolyton.net/forums/showthrea...hreadid=101997
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November 19, 2003, 14:01
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#4
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Just another peon
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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It could be helpful, but our normal average for starts to get one without techs is 2, so I don't think this would save much time. And it's fun to hear people p*ss and moan about the start they didn't get.
But there are those nights where it takes 5-6 starts that I would kill for something like this. And I can remember one start that placed me on a one square island and gave me a heck of a lot of techs to compensate. Removing the techs whouldn't have helped that one.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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November 19, 2003, 16:56
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#5
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Emperor
Local Time: 22:48
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by rah
And it's fun to hear people p*ss and moan about the start they didn't get.
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Its fun to p*ss and moan as well
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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November 19, 2003, 18:54
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#6
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Deity
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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First time I saw this thread, I imagined a tech tool for removing the host...
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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November 19, 2003, 20:18
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#7
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Emperor
Local Time: 14:48
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 4,037
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Kengel, I have a related question.
I have looked at the source. You were obviousely familiar with the memory addresses of Tech values when you wrote this tool.
I wonder do you know if the problem with King Chat limitation (8 kb) could be solved in the same way, by finding the value (8 kb) in the exe file and then modifying it.
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November 20, 2003, 00:23
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#8
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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too pissed to check
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November 20, 2003, 18:53
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#9
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King
Local Time: 12:48
Local Date: November 2, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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I remember the starting tech removal tool back from a year or two. Is this a new version?
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November 20, 2003, 23:24
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#10
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King
Local Time: 12:48
Local Date: November 2, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Quote:
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Originally posted by rah
And it's fun to hear people p*ss and moan about the start they didn't get.
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Hmm. which players would those be?
I always thought techs were a way to compensate ****ty surrounding terrain? Might be a possible variable control to avoid tampering with
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November 21, 2003, 09:12
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#11
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Just another peon
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Quote:
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Originally posted by Zylka
Hmm. which players would those be?
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Everyone.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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November 21, 2003, 09:41
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#12
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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it maybe to compensate for bad starting position , but yet the host is predominatly the one that gets the techs
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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November 21, 2003, 09:44
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#13
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Deity
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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...and what the AI considers a bad position is at variance with what a human player might think.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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November 21, 2003, 11:45
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#14
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King
Local Time: 14:48
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Rasputin
it maybe to compensate for bad starting position , but yet the host is predominatly the one that gets the techs
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The host is the only human player receiving techs, this is why clean starts were invented.
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November 21, 2003, 13:02
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#15
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Just another peon
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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November 21, 2003, 13:13
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#16
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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what about hot joiners . do ai civs get extra techs? then if you hot join after start may you get them...????
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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November 21, 2003, 13:38
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#17
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Deity
Local Time: 07:48
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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(Announcer) He's scrambling now... Watch that footwork as he backpeddles...
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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November 21, 2003, 14:45
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#18
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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November 21, 2003, 15:35
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#19
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King
Local Time: 14:48
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Rasputin
what about hot joiners . do ai civs get extra techs? then if you hot join after start may you get them...????
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When hot-joining you have a chance of getting bonus techs.
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November 21, 2003, 15:40
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#20
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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thanks for that info...
off to home now and bed sleeeppppppp
me hates 12hr night shifts
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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November 24, 2003, 18:04
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#21
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Prince
Local Time: 13:48
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Germany
Posts: 519
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Quote:
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Originally posted by VetLegion
I wonder do you know if the problem with King Chat limitation (8 kb) could be solved in the same way, by finding the value (8 kb) in the exe file and then modifying it.
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I am not sure if it is as simple as you mentioned; probably you need to change more than one value. Sorry, I am afraid this is too advanced for me, even if I had the time to work on this...
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November 24, 2003, 18:05
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#22
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Prince
Local Time: 13:48
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Germany
Posts: 519
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Quote:
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Originally posted by CapTVK
I remember the starting tech removal tool back from a year or two. Is this a new version?
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No, it is still the same version 
Just reposted it, since was not known by most people....
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November 24, 2003, 18:10
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#23
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Prince
Local Time: 13:48
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Germany
Posts: 519
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Quote:
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Originally posted by Rasputin
what about hot joiners . do ai civs get extra techs? then if you hot join after start may you get them...????
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Not any more with this tool 
After applying, it provides a global tech terminator. If AI starts with one civ, it needs to research from the beginning...
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November 24, 2003, 23:30
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#24
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Deity
Local Time: 22:48
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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great that can be handy then
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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