November 19, 2003, 07:28
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#1
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King
Local Time: 05:49
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I'm Confused
I thought the new rule with bombardment was that if you are bombarding a city that has units in it, it will ALWAYS attack those units first. Meaning that you have no chance of damaging infastructure in the city as long as their are units in it. Well, this has held true throughout all of my C3C playing so far. However, yesterday when I was attacking a French city that had 2 completely healthy units in it I destroyed a Library with my Trebuchet. Then on the next turn with the same 2 completely healthy units I destroyed their Forbidden Palace. I might have misunderstood the changes made to C3C, but I thought there was no way under those circumstances infastructure could be destroyed.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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November 19, 2003, 08:26
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#2
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King
Local Time: 14:49
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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This is strange... has anyone been running any tests??
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November 19, 2003, 09:14
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#3
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Check out the bug thread - it has been reported there bombardment first took down the Palace, then a Temple, then the Great Wall with no hp damage to any defender!
It seems apparent that there is some check that is done first with bombardment - perhaps if there is a Palace, FP, Walls or a Wonder there that improvements are targetted first always, otherwise units first always.
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November 19, 2003, 09:19
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#4
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King
Local Time: 13:49
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
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Did you have the great wall TW? One of the suggestions was that since e.g catapult bombardment still aims at city walls first (before units), the great wall is introducing some kind of bug where the bombardment looks to destory the city walls which aren't actually there, and so trashes something else in the city. If you don't have the GW, then it is worth mentioning it in the bugs thread seperately.
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November 19, 2003, 09:41
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#5
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Just checked this in a small test - if the city has Walls, whether due to individual Walls or the Great Wall, improvements ARE targetted first until the Walls are gone. Thus if it is a city relying on the GW, every improvement in it will be eventually killed BEFORE targetting units. In my test, cities lost the Palace and Pyramids where there was no source for the Walls to be targetted.
BUG!
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November 19, 2003, 09:45
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#6
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King
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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How does something like that get through testing?? Was it a last minute change, or did they forget/neglect to do some negative tests? Or what?
Add this one to the list of "must haves" before I'm really satisfied with this game.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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November 19, 2003, 09:57
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#7
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Interesting additional note.... in my highly non-realistic test I found out that (in a PBEM at least), if you take down the Palace then the city that HAD the palace still functions as if it had the Palace, although the culture you would get from the Palace is no longer there.
WEIRD!!!! :lol;
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November 19, 2003, 15:25
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#8
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King
Local Time: 05:49
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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if the city has Walls, whether due to individual Walls or the Great Wall, improvements ARE targetted first until the Walls are gone.
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Checking to make sure the city I attacked did have walls in it. Personally I think this only makes walls in a city a detrement to the city. I know when defending one of my city's I would rather have my units lose one damage than lose my FP or a library. I'm thinking I might just disable the Great Wall and City Walls being built until this can be solved by a patch.
Also, MrWhereItsAt, your last test on the Palace I think was discovered a long time ago in original civ3. I don't think that the code for it can be changed easily, and that's why it's still there. Which then would mean ever rebuilding a palace when destroyed is useless outside of the culture aspect of it. Hmmm...
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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November 19, 2003, 15:41
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#9
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Firaxis Games Software Engineer
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Quote:
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Originally posted by TechWins
I'm thinking I might just disable the Great Wall and City Walls being built until this can be solved by a patch.
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Walls work properly. It's only the great wall that messes up things.
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November 19, 2003, 15:59
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#10
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King
Local Time: 05:49
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Walls work properly.
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Well, I was going by what MrWhereItsAt said. That whether it's due to individual walls or the Great Wall. I know myself I only have proof of it being the Great Wall, though. If it is only the Great Wall, then I would simply take out the adding of city walls in the cities and reducing the price of it significantly, or take out the Great Wall completely like I mentioned previously.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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November 19, 2003, 16:01
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#11
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Deity
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Ah, another player runs into this (rather funny, to me) bug. Welcome!
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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November 19, 2003, 16:50
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#12
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King
Local Time: 07:49
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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This is the first I'm hearing of this bug. Interesting.
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signature not visible until patch comes out.
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November 19, 2003, 17:34
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#13
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Deity
Local Time: 05:49
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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Is it that bad?
I like getting rid of walls.
__________________
Focus, discipline
Barack Obama- the antichrist
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November 19, 2003, 17:58
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#14
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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The only thing good about not being able to buy C3C now is the fact that when I manage to buy it, there will be a patch to fix these things.
__________________
'Yep, I've been drinking again.'
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November 19, 2003, 18:42
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#15
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Deity
Local Time: 13:49
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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I can imagine that is one bugger of a bug to fix...I suppose they would have to apply it to any improvement conferred by a wonder.
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November 19, 2003, 22:36
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#16
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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The solution, of course, is to go back to having the Great Wall NOT give Walls to all your cities. However they wanted to make the GW more attractive to build, so the idea would then be to find an additional way to make it so... Perhaps it could make all your towns treated as the next level up, as the Palace does (ie towns have the value of cities, for instance). This is the same as giving them free Walls.
How hard would this be?
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November 19, 2003, 22:40
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#17
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Prince
Local Time: 07:49
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Doesn't the editor say "Doubles City Defenses"?
Why don't they make it so it literally doubles city defenses (and not just walls).
__________________
Viva la Spam
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November 19, 2003, 22:50
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#18
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Well what if someone here tries it?
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November 19, 2003, 22:53
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#19
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Prince
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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Quote:
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Originally posted by MrWhereItsAt
The solution, of course, is to go back to having the Great Wall NOT give Walls to all your cities. However they wanted to make the GW more attractive to build, so the idea would then be to find an additional way to make it so... Perhaps it could make all your towns treated as the next level up, as the Palace does (ie towns have the value of cities, for instance). This is the same as giving them free Walls.
How hard would this be?
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wow. as i understand things, that would be a great way to throttle your own civ if you play feudalism.
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it's just my opinion. can you dig it?
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November 20, 2003, 00:02
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#20
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Deity
Local Time: 00:49
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Good point - has anyone tried that editor function Louis suggested?
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