November 19, 2003, 19:08
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#1
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Apolyton CS Co-Founder
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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SCENARIO: MarkG's Amazing C3C Scenario
A test of the new editor
The Apolyton civ against Rome, Egypt and Babylon
3-4 cities to start for each on a 100x100 map
just playing around for half an hour on the editor
enjoy!
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November 19, 2003, 19:20
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#2
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Technical Director
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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You know you are screwing my script for generating new files report by not leaving a redirect in creation are you?
__________________
ACS - Technical Director
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November 19, 2003, 19:28
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#3
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Apolyton CS Co-Founder
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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actually, i posted directly here by accident
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November 19, 2003, 21:00
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#4
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Chieftain
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
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You lucky one ...
I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.
When I regularly loaded the unfinished version, it took no longer than 5 minutes at startup to load - so far, so good.
But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!
It can't be my computer, it's a 1,4 GHz /512MB RAM.
Do you have any ideas what I can do for that the last 50 hours of work would not have been useless?
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November 20, 2003, 00:51
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#5
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Apolyton CS Co-Founder
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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good lord, have you tried a 24-civs 362x362 random map game first to see if you can actually play it? i have no advice other than cuting down stuff
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November 20, 2003, 01:25
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#6
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Chieftain
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
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Yes, that was no problem.
Even when I had already 24 civs in, it was no problem ... except that the initial loading of the scenario took about 5 minutes. But even the time between the turns was not bad then...
The problems all started after I had given embassies to all civs and edited them (giving them techs, etc), and after I had placed improvements into the cities.
I've just begun to make the scenario new from the beginning - on a smaller map with 16 civs only. Hope this will make no problems ...
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November 20, 2003, 01:32
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#7
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Deity
Local Time: 00:52
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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My God! We were having problems on a regular huge map with 24 civs! You will find that even this much makes it almost unplayalbe on ANY computer. There just seems to be something about the game that no amount of RAM or CPU power can speed up.
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November 20, 2003, 01:45
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#8
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Chieftain
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
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That is a pity.
Until now, I was not that much interested in Civ3, because I love playing historical scenarios (which was not really possible until C3C), so I didn't know much about it's capabilities.
Maybe I should have asked people here first ...
In Civ2-ToT, it was possible to play with a similarly giant map like that ... so I hoped Civ3 wouldn't make problems about it.
But well ... 24 civs at once ARE much, I have to admit.
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November 20, 2003, 10:00
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#9
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Warlord
Local Time: 20:52
Local Date: November 2, 2010
Join Date: Nov 2001
Location: French
Posts: 140
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Well, sorry for keeping on OT but Sim, what takes a lot of CPU time is actually the diplomatic relationships between AIs and the culture lines (hence the improvements within the city cause your scenario to slow down). If you play until industrial times with a large map and many civs, when you take a city the computer takes a while to reconfigure borders.
You can make such a scenario but 1/ it will be painfully slow for all players 2/ some (as youself maybe) won't even be able to play it.
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November 20, 2003, 20:11
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#10
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Chieftain
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
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I know that now.
I've just finished remaking the same scenario on a smaller map with 16 civs - and it works!
The only problem is that it takes about 10 minutes to load the scenario, but when it is once loaded, it's not slow anymore.
It's just a pain to find things I've forgotten to edit while playing ...
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November 20, 2003, 21:26
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#11
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Deity
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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First :
Quote:
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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and now this:
Quote:
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SCENARIO: MarkG's Amazing C3C Scenario
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Feeling good about ourselves lately are we??? 
Is the army having an effect on your self-confidence??
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 21, 2003, 07:20
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#12
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Apolyton CS Co-Founder
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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actually, the evidence show the contrary imho
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