November 19, 2003, 22:37
|
#1
|
Emperor
Local Time: 07:54
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4,199
|
Custom Nuclear explosion?
Has anybody tried to create their own custom nuclear explosion. I want to replace the original one to something more akin to planetary bombardment. Do you know where I could find such a graphic?
|
|
|
|
November 20, 2003, 04:46
|
#2
|
Moderator
Local Time: 13:54
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
The nuke explosion is hard-coded into the game, I am not sure anyone has been able to get a hold of it.
|
|
|
|
November 20, 2003, 05:45
|
#3
|
Prince
Local Time: 22:54
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 367
|
The answer here is similar to that of your earlier question. The explosion animation is located in the file, Tiles.dll. To change it, as Justinianum stated before, you'll need a utility such as Resource Hacker or Gif Xtractor. However, the changes will affect all of your Civ2 games.
|
|
|
|
November 20, 2003, 17:01
|
#4
|
Emperor
Local Time: 07:54
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 4,199
|
I realize that, and I have actually made a copy of Tiles.dll for my scenario. I've changed all the backgrounds successfully, but any changes I make to the nuclear explosion messes up the sequence and I see a grey block where the nuclear explosion is supposed to be. It's really not that big a deal...
|
|
|
|
November 20, 2003, 18:14
|
#5
|
Prince
Local Time: 22:54
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 367
|
I just tried it myself without a problem. It sounds like you're doing everything right because you've got the backgrounds working properly, ie, version 87a, non-interlaced gif, with Civ2 palette, equal to or less than the original file's size. Apart from that, I'm not sure. You might have to wait for a response from one of the Civ2 gurus around here.
|
|
|
|
November 20, 2003, 20:16
|
#6
|
King
Local Time: 12:54
Local Date: November 2, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
You're on the right track.
Open Resource Hacker and the tiles.dll file.
Extract the nuclear explosion image, any one of them will do.
Open it in an art program, preferably PSP (it's what I use).
Save the palette from the file.
Load your custom graphic into PSP and import the saved nuke palette.
Now save the explosion file as a gif.
Import the new file into the dll via RHack.
That should work, and if not, then something else is wrong and the dll file might've possibly been corrupted.
Almost all the images in the dll's have different palettes that are custom coded into the game. To change a pic file successfully, you need to extract the palette and use it on any new pics placed into a particular slot.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:54.
|
|