Reply
 
Thread Tools
Old November 21, 2003, 19:13   #1
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
CivDip 2.2 and 3.0: Preview
Hi all!

This thread is about the news related to Civ2Diplomacy PBEM. A new version (2.2) is being translated and probably will be published very soon. That version 2.2 is like the 2.1 but includes

- Password from Civ2: Forget about Civ2Diplomacy PBEM specific password! Now Civ2Dip uses the same exact password you're using in that PBEM game.

- Polish Translation: Civ2Dip adds a new language to its international support: Polish!

But the news about civ2dip 3.0 are even better!
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:18   #2
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Civ2Dip 3.0
Civ2Dip 3.0 is the last installament of the utilty. It is now in internal beta pashe and a private beta test will start Monday or Tuesday (contact me if you want to participate). It includes this features:

- Bugs corrected: Both SlowThinker and Germanos have told me about some bugs that have been corrected. Thanks, guys!

- Units exchange: At last, with Civ2Dip you can give units to your allies!

- Automap Generation: An automatic feature of Civ2, you can now, from a .NET file, generate a nice map to post in the PBEM threads without any effort - CivDip makes all the work for you! . See examples below

- Repair: This features does the same that LazyCiv (that is, repairs your cities productions whenever they're broken by the AI) and makes some other fixes (if you goverment has been change by the AI it's fixed - and I'm testing a "put all the citiziens in their correct place" feature that I'm sure that Germanos would love).

See photos and examples in the next posts
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:21   #3
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Example of Units exchange
Example of Units exchange

There are three units the US wants to give to their British ally
Attached Thumbnails:
Click image for larger version

Name:	usa.jpg
Views:	213
Size:	67.0 KB
ID:	57795  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:23   #4
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
So USA uses the new feature of CivDip, and select to move all the units in the square <21,65> All the avaliable squares with units to transfer is listed to easy the way for players. Also, a list of units in each square and a message with the nearest city is also displayed.
Attached Thumbnails:
Click image for larger version

Name:	offering.jpg
Views:	219
Size:	31.6 KB
ID:	57796  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:24   #5
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
The British accepts the offer...
Attached Thumbnails:
Click image for larger version

Name:	viewing.jpg
Views:	179
Size:	21.1 KB
ID:	57797  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:26   #6
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
And now the units are british!
Attached Thumbnails:
Click image for larger version

Name:	british.jpg
Views:	193
Size:	67.5 KB
ID:	57798  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:31   #7
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Automap Generation

With this feature, you can generate a nice map to post in your PBEMs thread. You'll be able to control the scale of the map and a few parameters.

The land of each nation is displayed in the true civ2 color, because the cities.gif or cities.bmp is read for each game.

Here you have an example for a Colonies4 MP betatest game I'm playing
Attached Thumbnails:
Click image for larger version

Name:	salida colonies4.jpg
Views:	250
Size:	286.3 KB
ID:	57799  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:33   #8
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Another example. This time, the Historibus PBEM I'm playing in Apolyton/Civ2-PBEM forum
Attached Thumbnails:
Click image for larger version

Name:	salida historibus.jpg
Views:	177
Size:	95.1 KB
ID:	57800  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:37   #9
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Third example. This time, the initial position for Imperialism 1870 version 2 of Exile
Attached Thumbnails:
Click image for larger version

Name:	salida imper1870v2.jpg
Views:	239
Size:	286.3 KB
ID:	57801  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:40   #10
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Four example. A demogame of Pablostuka's "Spanish Civil War" I'm playing. The red Spain against the yellow Spain

[I've more examples but I think that it is more than enough!]
Attached Thumbnails:
Click image for larger version

Name:	salida gce.jpg
Views:	169
Size:	48.5 KB
ID:	57802  
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:45   #11
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Please, post your opinions/ideas
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 19:48   #12
Pablostuka
Spanish CiversCivilization II PBEMScenario League / Civ2-Creation
Prince
 
Pablostuka's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of Barcelona
Posts: 761
Just amazing, my friend!!! I can't wait to see the finished version!!
Pablostuka is offline   Reply With Quote
Old November 21, 2003, 20:05   #13
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Excellent news Javier!!

If I can help in any way, just ask!
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline   Reply With Quote
Old November 21, 2003, 20:10   #14
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
I was writing you an email rigth now with a link to this thread, Cyrion.

If you don't mind I'll send you the new strings (they are three or four - not too many) to translate them to French.

BTW, how do you say "Polish" in French???
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 20:13   #15
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 13:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
Looks cool.

But British units supported from San Fransciso?
Palaiologos is offline   Reply With Quote
Old November 21, 2003, 20:26   #16
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.

However, I'm open to suggestions. I hope that these kind of problems will be solved/dealed with in the betatesting phase
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 21, 2003, 21:10   #17
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 10:03
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
This would be most useful for the WW2 type game, where the US player can hand over tons of units for the British and maintain the support that would otherwise crush the British economy, for instance.
Dr. Nick is offline   Reply With Quote
Old November 21, 2003, 21:22   #18
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 09:03
Local Date: November 2, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Could you double the horizontal width of maps?
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline   Reply With Quote
Old November 21, 2003, 22:31   #19
POTUS
Civilization II Democracy Game: ExodusMacCivilization II PBEMScenario League / Civ2-Creation
Prince
 
POTUS's Avatar
 
Local Time: 05:03
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
Will this work for Macs, like the older versions?
__________________
Vote Democrat
Support Democracy
POTUS is offline   Reply With Quote
Old November 22, 2003, 06:08   #20
germanos
King
 
germanos's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Apr 2002
Location: behind a firm dyke, Rotterdam, NL
Posts: 2,336
Quote:
Originally posted by yaroslav
That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.
I like that


about the maps: I guess CivDip will check for 'ownership' of the squares, just as the demography (F11) does to determine civ-size?

If so, your feature will be exelent for spying
Take Imperialism 1870 for example: the middle of the USA (west of Chigago) could be penetrated by Brits for a sneak attack on St.Louis or so. Wouldn't the progress of the British army show up on the maps CivDip produces, thus giving away the British covert operation?
germanos is offline   Reply With Quote
Old November 22, 2003, 06:18   #21
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 13:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
You are right, the support thing is cool the way it is.

Really look forward to use the new give unit option.
Palaiologos is offline   Reply With Quote
Old November 22, 2003, 06:34   #22
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Any news on he MacOS support? As I recall the incompatibility problem wasn't ever solved in the old one
__________________
No Fighting here, this is the war room!
Henrik is offline   Reply With Quote
Old November 22, 2003, 06:57   #23
POTUS
Civilization II Democracy Game: ExodusMacCivilization II PBEMScenario League / Civ2-Creation
Prince
 
POTUS's Avatar
 
Local Time: 05:03
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
@Henrik
It works only on OS X, at least the old version.
__________________
Vote Democrat
Support Democracy
POTUS is offline   Reply With Quote
Old November 22, 2003, 07:38   #24
Kramsib
Spanish CiversApolytoners Hall of FameCivilization IV PBEM
Emperor
 
Kramsib's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
Wonderful news Yaros, I'm affraid this time I won't be able to betatest for you.

Do you remember the loooong conversation we had about unit transfering?, I would like to know how you have got rid of the "teletransporting" exploit.
Kramsib is offline   Reply With Quote
Old November 22, 2003, 09:43   #25
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
unit giving

Quote:
Originally posted by Kramsib
Do you remember the loooong conversation we had about unit transfering?, I would like to know how you have got rid of the "teletransporting" exploit.
It is easy: I suppose it is managed by the same way as Civ2 Multiplayer: units stay where they are.

'teletransport' of the home city of a caravan:
given caravans should be set as NONE (or players should agree they won't deliver commodity caravans that were obtained from another civ, only use them for wonders) - otherwise caravans would be 'rehomed' (possibly to a very distant city).

Quote:
That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.
From one point of view it should be managed by the same way as in Civ2 MP (because up to present day Civ2 MP was only reasonable way to give units): units are rehomed to the nearest city.
But the idea about an ally supporting your units looks very nice - but I don't know if it is possible: will the supporter be able to disband that unit?

doubled, tripled movement of units
Other problem - A given unit shouldn't move (nor accomplish any other order, i.e. it shouldn't spend any movepoint) in the turn when it is given.
Reason: Imagine you have a patrol line where you carefully check any intrusion of enemy unit. You know you will be able to stop any opponent unit by your ZOCs. But a unit could move twice (or more times if passed between three or more civs) between your two turns! You might not to detect a strong army getting across your boundary.
Again - this can be checked by the Civ2 Dip program or players can care about that when playing.

map giving

I agree with germanos you shouldn't expose ownership of squares!

I would like another way of map giving: a player can control not only what is exposed (terrain, cities, units) to another player, but also a part of map that is exposed:
the player can reveal full map (like in standard Civ2 map exchange) or only a rectangle(s) (it is defined by two squares).
__________________
Civ2 "Great Library Index": direct download, Apolyton attachment

Last edited by SlowThinker; November 22, 2003 at 09:52.
SlowThinker is offline   Reply With Quote
Old November 22, 2003, 10:19   #26
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Quote:
Originally posted by SlowThinker
But the idea about an ally supporting your units looks very nice - but I don't know if it is possible: will the supporter be able to disband that unit?
It's definatly possible, it's been done allready (though only in start situations in scenarios) as I recall the unit still shows in the city's support box and thus the owner of the city can still disband it.
__________________
No Fighting here, this is the war room!
Henrik is offline   Reply With Quote
Old November 22, 2003, 10:21   #27
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
@St Leo:

You can control both the horizontal and the vertical yes, so you can double the width if you want

@Henrik:

I've not a MAC so I can't test it I think it should work in MAC OS X, but I'm not sure

* Well, thinking about it, the problem is that in MAC OS IX, VIII and so on there is not support for Java 1.4. However, I can compile a special older-MAC versions and test it... Interesting.

@Unit giving (ST):

I'm trying to stop the 'various movement in a turn' problem and those "disbading" features. I'll post a report tomorrow.

@Map giving (ST and germanos)

It's not based on unit ownership but in the closets city KNEW by the player how is doing the map - so if you don't know where a city is, that city doesn't affect the map. I'm not using ownerships and units doesn't affect the map.

I'd probably add the rectangle support, BTW

Thanks for your ideas - keep them coming! What do you think about the Repair feature?
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline   Reply With Quote
Old November 22, 2003, 10:23   #28
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 14:03
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Well the current version isn't even working on OS X (I'm on OSX.3 or Panther now), it starts and shows up among the running programs but no dialoge presents itself to allow me to interact with the program.
__________________
No Fighting here, this is the war room!
Henrik is offline   Reply With Quote
Old November 22, 2003, 11:21   #29
germanos
King
 
germanos's Avatar
 
Local Time: 15:03
Local Date: November 2, 2010
Join Date: Apr 2002
Location: behind a firm dyke, Rotterdam, NL
Posts: 2,336
Quote:
Originally posted by yaroslav
@Map giving (ST and germanos)

It's not based on unit ownership but in the closets city KNEW by the player how is doing the map - so if you don't know where a city is, that city doesn't affect the map. I'm not using ownerships and units doesn't affect the map.

I'd probably add the rectangle support, BTW

You're a wizard, Yaroslav


On the repair feature:
Such a thing would be great, but as we have allready LazyCiv, and now the news has been spread on the F11-bug, I would say release a 3.0 version even if it does not support the repair-features, as many PBEM's are eagerly awaiting 'offline'-unit gifting the way you make it possible.

Nevertheless: it would be great if you could devise a program that does away with the F11-bug

Last edited by germanos; November 22, 2003 at 11:27.
germanos is offline   Reply With Quote
Old November 22, 2003, 11:54   #30
N35t0r
C3C IDG: Apolyton TeamSpanish CiversDiplomacyScenario League / Civ2-CreationPtWDG2 Latin LoversC4DG Team Alpha CentauriansPSPB Team EspañolC4WDG Spamyard TeamBtS Tri-League
Emperor
 
N35t0r's Avatar
 
Local Time: 10:03
Local Date: November 2, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
It's 'Near to Portland' and 'Near to San Francisco' yaros.

Oh, and from the dialog box where the british are told that they are getting units, it looks like the americans are demanding the troops off the british. they should appear on the top (they are offering: )
__________________
Indifference is Bliss

Progressive Game ID #0023
N35t0r is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team