Thread Tools
Old November 22, 2003, 14:15   #1
cwates
Settler
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 1
Need Government Data
Does anyone have a nice, tidy list of the stats for each government type? I know I can view them in the gamedata folder but I am guessing someone has gone through that mess of stuff already and pulled out the important pieces, such as how much extra production and food each govt gets, etc.

Anyone have a file they can post or have the data in a nice table or something?

Many thanks!

Last edited by cwates; November 22, 2003 at 14:21.
cwates is offline  
Old November 22, 2003, 15:02   #2
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
I take it you dont have the tech tree/info poster then.

I dont think the tech tree poster in the directory has the Government table on it.

Im actually in the process of making a table to compare the govts of each era, so we c an better balance each one for the next Apolyton patch.

Monarchy
Republic
Theocracy

then

Fascism
Communism
Democracy etc
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old November 22, 2003, 15:04   #3
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Its in its basic form of the exact names from goven.txt so its easy to chop, change and test, not very intuitive for someone who doesnt know the names are though.

Code:
   EARLY GOVERNMENTS
   =================

   GOVT.			Monarchy	Republic	Theocracy
   ----------------------------------------------------------------------
   RationsExpectation 		0		0		1
   PositiveRationsCoef 		1		1		1
   NegativeRationsCoef 		1		1		1
   WorkdayExpectation 		0		-1		-1
   PositiveWorkdayCoef 		1		1		1
   NegativeWorkdayCoef 		1		1		1
   WagesExpectation 		-1		0		-1
   PositiveWagesCoef 		1		1		1
   NegativeWagesCoef 		1		1		1
   FoodCoef 			1		1.15		1.15
   ProductionCoef 		1		1.15		1
   InfrastructureCoefficient 	0.5		0.5		0.5
   CrimeCoef 			1		1.25		0.75
   CrimeOffset 			95		95		95
   KnowledgeCoef 		1.25		1.5		1.25
   MaxScienceRate 		0.6		0.7		0.6
   GoldCoef 			1		1		1.25
   CapitalizationCoefficient 	0.5		0.5		0.5
   UnitRushModifier 		4		4		4
   BuildingRushModifier 	3		3		3
   WonderRushModifier 		6		6		6
   EndGameRushModifier 		6		6		6
   MaxIncomingTrade 		100000		100000		100000
   MaxOutgoingTrade 		100000		100000		100000
   PollutionCoef 		1.3		1.3		1.3
   PollutionUnhappyCoef 	0.02		0.02		0.02
   SupportCoef 			1.25		1.5		1.5
   ----------------------------------------------------------------------
   --------------------------Military Readiness Settings-----------------
   TurnsToNewReadiness 		10		10		10
   ReadyPeaceCoef 		0.5		0.5		0.5
   ReadyPeaceHP 		0.5		0.5		0.5
   ReadyAlertCoef 		0.75		0.75		0.75
   ReadyAlertHP 		0.8		0.8		0.8
   ReadyWarCoef 		1		1		1
   ReadyWarHP 			1		1		1
   ----------------------------------------------------------------------
   DefenseCoef 			1		1		1.15
   WarDiscontentMaxUnits 	10		10		5
   WarDiscontentPerUnit 	0.5		0.5		1
   ConquestDistress 		-3		-3		0
   ConquestDistressDecay 	0.2		0.2		0.2
   OverseasCoef 		0		0		0
   OverseasDefeatDecay 		0		0		0
   OverseasDefeatCoef 		1		1		1
   HomeDefeatDecay 		0.5		0.5		0.5
   HomeDefeatCoef 		1		1		1
   MaxMartialLawUnits 		3		0		1
   MartialLawEffect 		1		0		1
   MartialLawThreshold 		80		80		80
   AtHomeRadius 		2		2		2
   EmpireDistanceScale 		0.0015		0.001		0.0015
   MinEmpireDistance 		500		500		500
   MaxEmpireDistance 		2000		2000		2000
   TooManyCitiesThreshold 	20		20		20
   TooManyCitiesCoefficient 	1		1		0.5
   ProfessionalUnits 		0		0		0
   ----------------------------------------------------------------------
   -------------------------Compare Governments Ranks--------------------
   GrowthRank 			2		3		3
   ProductionRank 		2		3		2
   CommerceRank 		3		2		4
   ScienceRank 			2		3		2
   GoldRank 			2		2		3
   MilitaryRank 		3		2		2
   PollutionRank 		1		1		1
   LoyaltyRank 			2		2		3
   MartialLawRank 		4		1		2
Maquiladora is offline  
Old November 22, 2003, 16:15   #4
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Heres a screenie from an excel sheet.
Attached Thumbnails:
Click image for larger version

Name:	govs.png
Views:	44
Size:	79.9 KB
ID:	57846  

Last edited by Maquiladora; November 22, 2003 at 16:23.
Maquiladora is offline  
Old November 22, 2003, 18:29   #5
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:05
Local Date: November 2, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
I just use the text files
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old November 22, 2003, 18:54   #6
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
I know them all by heart

No, actually i created those to easily compare so i can try and balance them better and Im obsessed with creating spreadsheets!
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old December 20, 2003, 20:01   #7
larsenex
Warlord
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 135
So I have a communism right now and I am heading to corporarte republic. It appears that technocracy is better than a corporate republic. Which do you prefer?

Lars
larsenex is offline  
Old December 20, 2003, 20:09   #8
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
I prefer Technocracy to Corporate Republic because its more warlike and generally more advanced, but you can change to Corporate Republic first and get some other important techs then Technocracy later. Corporate Republic is definately better than Communism though because it allows more cities.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team