December 23, 2000, 02:00
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#1
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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Imperial Ambition Beta
Imperial Ambition Beta
Introductory Blurb
^In 1492, Spain sufferred a crushing defeat at the hands
^of the puny forces of the Emirate of Granada. France
^declared war immediately and by 1500 the continent was
^aflame. Only three principalities noticed an event of
^equal importance ignored by everyone else.
^
^In that fateful year India & Japan were reached by a
^man whose name was lost to history. Instead of circum-
^navigating Africa as the Portuguese were doing before
^being pulled into the Spanish War, he sailed across
^the watery expanse that is the Atlantic and reached
^the Orient...
^
^Venice has fallen on hard times with the rise of the
^hostile Ottoman and Mamluke powers in the ports of the
^Near East.
^
^The Teutonic Knights have lost their sense of purpose
^now that the Far North is lacking in heathens and are
^losing land to the Poles.
^
^The Hafsid Caliphate in North Africa seems ready to
^crumble.
-impamb.exe generates the events.txt, so running it first is a good idea
-I hope its playable (& fun), but I haven't tested the unit balance all that far into the scenario
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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/
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December 24, 2000, 02:25
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#2
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King
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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December 26, 2000, 21:06
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#5
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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December 27, 2000, 11:28
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#6
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King
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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December 27, 2000, 11:38
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#7
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King
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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December 27, 2000, 18:40
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#8
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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I have one or two questions that I'd like answered
Should I change city density in Americas and North Africa?
Should I also make Europe less dense?
Does Independent ownership of the Maya make the game unbalanced?
Are there any useless tech branches?
Should I add any particular events to spice things up?
Perhaps events that will make things easier for the small-country AIs are needed?
Is the game winnable for the human player?
Are there overly-powerful/overly-wimpy units?
Should I change the "Age" category of techs to distribute the icons more evenly?
Are multiple event files needed to update the random units given to the AI?
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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/
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December 27, 2000, 20:10
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#9
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King
Local Time: 06:11
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Without the updates as Venice the English offered my a technology called "English" and I declined, of course, for game play.
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December 28, 2000, 21:30
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#10
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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Did you like anything other than the graphics?
P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.
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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/
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December 28, 2000, 23:36
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#11
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King
Local Time: 06:11
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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I download it, maybe i'll be able to fit a few seconds into my horrible schedule to play it....
I hope...
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December 29, 2000, 06:33
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#12
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Warlord
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Aug 2000
Location: NE-Germany
Posts: 160
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quote:
Originally posted by St Leo on 12-28-2000 08:30 PM
P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.
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Hmmh, I download it too, but I have a lot to do (redesign CivII.de, beta-testing BeBros german Version of his Rome-scn and an other Scn ... and so on). I love colonization-like scns and if you are intrested in, I try to comment some points, but beta-test is to much.
AroSch
http:/www.civII.de
[This message has been edited by AroSch (edited December 29, 2000).]
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February 20, 2001, 09:13
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#14
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King
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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Sorry for being very late in posting this, Leo...
I have one or two questions that I'd like answered
Should I change city density in Americas and North Africa?
No, i think it's pretty adequate
Should I also make Europe less dense?
It depends... but i think eastern Europe should be represented with less cities.
Does Independent ownership of the Maya make the game unbalanced?
I never played with Independent. Will check soon.
Are there any useless tech branches?
It seems me not...
Should I add any particular events to spice things up?
You kidding? It's a catfight with AI...
Perhaps events that will make things easier for the small-country AIs are needed?
No...
Is the game winnable for the human player?
Yes...
Are there overly-powerful/overly-wimpy units?
No.
Should I change the "Age" category of techs to distribute the icons more evenly?
No.
Are multiple event files needed to update the random units given to the AI?
Don't know what to reply, StLeo... maybe no.
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February 23, 2001, 20:47
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#15
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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Excellent, someone liked it.
Does Independent ownership of the Maya make the game unbalanced?
I never played with Independent. Will check soon.
I meant "Do the Independents become too powerful later on?"
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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/
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February 24, 2001, 02:40
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#16
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King
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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February 24, 2001, 17:22
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#17
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Local Time: 02:11
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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I haven't really played it through - turns take forever even on my 233 and right now I am spending most of my time on the 166 due to its juicy hard drives.
BTW, this scenario features proportional Europe, Atlantic, and North America.
Should I make the game more challenging? I seem to recall that the AI insisted on using its free settlers for land improvement around their beachheads rather than colonization - that probably made them a lot weaker.
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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/
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