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Old December 23, 2000, 02:00   #1
St Leo
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Imperial Ambition Beta
Imperial Ambition Beta

Introductory Blurb

^In 1492, Spain sufferred a crushing defeat at the hands
^of the puny forces of the Emirate of Granada. France
^declared war immediately and by 1500 the continent was
^aflame. Only three principalities noticed an event of
^equal importance ignored by everyone else.
^
^In that fateful year India & Japan were reached by a
^man whose name was lost to history. Instead of circum-
^navigating Africa as the Portuguese were doing before
^being pulled into the Spanish War, he sailed across
^the watery expanse that is the Atlantic and reached
^the Orient...
^
^Venice has fallen on hard times with the rise of the
^hostile Ottoman and Mamluke powers in the ports of the
^Near East.
^
^The Teutonic Knights have lost their sense of purpose
^now that the Far North is lacking in heathens and are
^losing land to the Poles.
^
^The Hafsid Caliphate in North Africa seems ready to
^crumble.

-impamb.exe generates the events.txt, so running it first is a good idea
-I hope its playable (& fun), but I haven't tested the unit balance all that far into the scenario

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Old December 24, 2000, 02:25   #2
Prometeus
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Trying it now...
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Old December 24, 2000, 18:40   #3
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I have just uploaded a better version with new tech icons and proper railroads.

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Old December 24, 2000, 18:49   #4
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Just uploaded another version that should fully eliminate the useless nation techs.

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Old December 26, 2000, 21:06   #5
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*BUMP*

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Old December 27, 2000, 11:28   #6
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Good artwork, St Leo!!!

PS I think cities are too close each other...
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Old December 27, 2000, 11:38   #7
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Forgot... I downloaded your updates!!!
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Old December 27, 2000, 18:40   #8
St Leo
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I have one or two questions that I'd like answered

Should I change city density in Americas and North Africa?
Should I also make Europe less dense?
Does Independent ownership of the Maya make the game unbalanced?
Are there any useless tech branches?
Should I add any particular events to spice things up?
Perhaps events that will make things easier for the small-country AIs are needed?
Is the game winnable for the human player?
Are there overly-powerful/overly-wimpy units?
Should I change the "Age" category of techs to distribute the icons more evenly?
Are multiple event files needed to update the random units given to the AI?

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Old December 27, 2000, 20:10   #9
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Without the updates as Venice the English offered my a technology called "English" and I declined, of course, for game play.
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Old December 28, 2000, 21:30   #10
St Leo
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Did you like anything other than the graphics?

P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.

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Old December 28, 2000, 23:36   #11
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I download it, maybe i'll be able to fit a few seconds into my horrible schedule to play it....

I hope...
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Old December 29, 2000, 06:33   #12
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quote:

Originally posted by St Leo on 12-28-2000 08:30 PM

P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.



Hmmh, I download it too, but I have a lot to do (redesign CivII.de, beta-testing BeBros german Version of his Rome-scn and an other Scn ... and so on). I love colonization-like scns and if you are intrested in, I try to comment some points, but beta-test is to much.

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[This message has been edited by AroSch (edited December 29, 2000).]
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Old December 29, 2000, 15:51   #13
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So I should stop calling these "Beta" tests? Cool, from this point on this is a "Play" test.

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Old February 20, 2001, 09:13   #14
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Sorry for being very late in posting this, Leo...

I have one or two questions that I'd like answered
Should I change city density in Americas and North Africa?
No, i think it's pretty adequate

Should I also make Europe less dense?
It depends... but i think eastern Europe should be represented with less cities.

Does Independent ownership of the Maya make the game unbalanced?
I never played with Independent. Will check soon.

Are there any useless tech branches?
It seems me not...

Should I add any particular events to spice things up?
You kidding? It's a catfight with AI...

Perhaps events that will make things easier for the small-country AIs are needed?
No...

Is the game winnable for the human player?
Yes...

Are there overly-powerful/overly-wimpy units?
No.

Should I change the "Age" category of techs to distribute the icons more evenly?
No.

Are multiple event files needed to update the random units given to the AI?
Don't know what to reply, StLeo... maybe no.
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Old February 23, 2001, 20:47   #15
St Leo
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Excellent, someone liked it.

Does Independent ownership of the Maya make the game unbalanced?
I never played with Independent. Will check soon.


I meant "Do the Independents become too powerful later on?"

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Old February 24, 2001, 02:40   #16
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quote:

Originally posted by St Leo on 02-23-2001 07:47 PM

I meant "Do the Independents become too powerful later on?"




Hmm... i never notice these power increase... Maybe it was because i crushed them too early...

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Old February 24, 2001, 17:22   #17
St Leo
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I haven't really played it through - turns take forever even on my 233 and right now I am spending most of my time on the 166 due to its juicy hard drives.

BTW, this scenario features proportional Europe, Atlantic, and North America.


Should I make the game more challenging? I seem to recall that the AI insisted on using its free settlers for land improvement around their beachheads rather than colonization - that probably made them a lot weaker.

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