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Old November 24, 2003, 12:00   #1
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Dictator 3 - Awaits Your Command!
Dictator 3 - FINAL VERSION READY FOR DOWNLOAD!

Here are the links!

http://apolyton.net/upload/files/curtsibling/D3v1.zip

http://apolyton.net/upload/files/cur...g/D3-Sound.zip

Enjoy the guts and glory of war!
And may the most evil hegemony win!

Many thanks to all who playtested and advised me, and most of all to the uber-talented contributors!
...Without whom this scenario would have been nowt more than a dream!


This one is for youse!

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Old November 24, 2003, 18:34   #2
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Looks fantastic, Curt, need any hex work done here?
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Old November 24, 2003, 18:45   #3
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@RM:

Thanks!

Old chap, If you wish to work your hex genius on the global warming, I would be most grateful!
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Old November 24, 2003, 19:03   #4
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Congrats on releasing the scenario.

I'll have to take this baby for a spin. . .

Cheers!
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Old November 24, 2003, 19:22   #5
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Great scen, curt
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Old November 25, 2003, 01:22   #6
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It should work just fine, but if any problems come up, give me a buzz.
Attached Files:
File Type: zip d3hex.zip (52.7 KB, 16 views)
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Old November 25, 2003, 05:02   #7
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Thanx!

Yer the hex man!
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Old November 25, 2003, 18:58   #8
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Very nice Curt, I like the diplomacy option.
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Old November 25, 2003, 21:52   #9
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I've just downloaded it at home. On thursday i have the last mid term, so i'll give it a try then.

Keep up the good work
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Old November 25, 2003, 22:39   #10
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I just Downloaded the scenario. This looks great .
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Old November 26, 2003, 11:50   #11
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Thanks, guys!
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Old November 30, 2003, 15:23   #12
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Curt, I want to say you that scen is wonderful. I'm playing it at British and having a very, very fun time. Playing as British is very curious, because the American AI isn't very helpful, and the Russies and the Axis are not in war! I've advanced into Europe, mainly in Norway and Albany, because France, Spain, etc are very well protected by Nazi's AI.

Only a little point: isn't there a better British tank that the Matilda??

Here I attach a map, where you can see I've taken over Iran and Afghanistan in order to connect India and the Near East. I'm in war with Japan and Germany, and I've advance in some Europeans fronts, but I'm far away from liberating the continent. The Americans are losing a buch of units each turn in Spain (she has been conquered by the AI) and in the Asian SE, where I've made some advances and I still mantain Hong kong (mainly because the airlift command and the canadian units!) The Russies have conquered Turkey and have divided Eastern Europe with the nazis while Bulgary is still free. From time to time, Japan attacks Rusia only to lose some planes in Vladivostok.

North Africa has been the most interesting theater (not surpirse here) for me, as British. When I expelled the nazis from theirs North Africa last country (Tripoli), they went in war with Neutrals in order to have another base in North Africa, and they entreched there until I expelled them from the continent.

The firsts turns they conquered Greece, but I've been able to strike back until Tirana, but I don't think I'll mantain that conquest. Other thing is Scandia, where Norway and Finland have fallen to British troops, except Oslo.

(this map was made with Automap feature of CivDip2 3.0 - still in BETA)
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Old November 30, 2003, 15:25   #13
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I forget to say that Japan have conquered most of China before going into war against me, but as I, preemptively, conquered Burney, they have had a hard time in order to break my lines
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Old November 30, 2003, 20:28   #14
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Yaroslav!
What an excellent battle report!

I hope you found the Lancaster and Typhoon useful?
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Old November 30, 2003, 20:36   #15
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Thanks curt for the scen and the cumpliments...

Lancaster is way off my better weapon, specially to stop the nazis in the Mediterran and to repel Japanese movements. I also found very useful the Commando, in order to paratroop into cities emptied by the Lancaster... Typhoon isn't very useful I think because the Spitfire are good enough to keep the wolves at bay... And for other things i've the Lancaster

I think that British is probably one of the most challenging sides to play
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Old December 1, 2003, 06:14   #16
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Excellent!

I found the 3rd Reich was harder than it seems too.
London took serveral months of sheer hell to conquer!
The East front was a nightmare also, with endless red artillery, bomber and tank attacks...

I eventually launched a foolhardy invasion of the East USA, to see what kind of fight the Americans would put up...

The yanks fight like devils with those B-17s, if not for my Komets and Me262s, doom would have befallen me for sure!

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Old December 1, 2003, 06:17   #17
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And the great thing was the fact that I got NOT EVEN ONE 'too many units' message!

Even during the mega-unit build-up for my US invasion!

Corker!
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Old December 1, 2003, 07:21   #18
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Curt, I have a question....

In my game Nazis and Rusia stayed at peace. It was a pleasant surprise for me (not hardcoded Germany attack against Rusia), and the game is quite interesting because Rusia is figthing Japan but not Germany. But USA did attack Japan and Germany... is that hardcoded?

Anyway, great, great scen. Thank you again
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Old December 1, 2003, 08:30   #19
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I think it has to do with the WW2 AI.
Perhaps some sort of random chance hex code?

In my games, Germany and the CCCP seemed to fight about 50% of the time.
Sometimes they did stay at peace though...
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Old December 1, 2003, 09:51   #20
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I've played a couple of turns with the Russians (well, only one, i've been studying for mid-terms), but in the previous version, as the Americans, the British AI managed to research about one tech/turn for at least the first 5 turns.. i don't know about this one though...
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Old December 1, 2003, 11:59   #21
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@N35t0r: You should give the present version a shot, as this is what the thread is for! ( )
And also as the tech avalanche is fixed somewhat!
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Old December 1, 2003, 13:33   #22
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Curt, my experience playing as the British was virtually identical to yaroslav. First off, it's great fun to play and looks beautiful, as ever. As with Yaroslav, the Russians battled the Japanese and Eastern Allies but never lifted a finger against the Germans.

Isn't the WW2 AI supposed to ensure that something kicks off between Germany and Russia after so many turns?
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Old December 1, 2003, 16:15   #23
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It's odd, in my most recent game, the USSR and Nazis were kicking the mince from each other...

I wonder if there is a coded trigger....
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Old December 4, 2003, 00:45   #24
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I played a while as the Axis, managing to conquer Britain by turn 5 (although i had to suicide 8 light tanks against London. The Waffen SS were very helpful to take it, using them to assault from the sea). I then moved on to russia, and have taken Minsk, Kiev , Odessa and Riga by the second turn. (mind, a lot of troops, especially bombers, haven't gotten back from Sealion.)

Valletta is extremely easy to capture (the BB and CC from Rome blew up its two defenders, and i sent a light tank on the freighter to occupy it.) I sugest that you add a coastal fortress there.

One more thing, you should put something else instead of infantry in neutral cities which are supposed to be taken (Tunis, Padang, Bangkok) so that you don't take the 1000 gold hit. (luckyly i didn't try and take Tunis, as i already had Valletta)
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Old December 4, 2003, 05:37   #25
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Well, my idea with various cities was thus:

If the Germans had hit certain cities early in the war, they probably would have taken them.
But they didn't, giving the enemy a chance to harden.

Given a turn or two, many Allied cities will have tough AAs and UU infantry in them.
Then these redoubts would not be so easy to take.

You hit them early and the victory was yours. Why complain?

Your suggestion is noted though, and I will add a coastal fort to Valletta.
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Old December 4, 2003, 17:54   #26
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Curt:

I have a question regarding the WWII AI.

I know that the Civ2 programmers used it in the default WWII scenario.

And I have often wondered if this could be used in another scenario.

Does it work OK for you?

Great work, btw

Thanks for continually up-dating the scenario.

Cheers!
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Old December 5, 2003, 03:23   #27
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I heard what it did was make the British AI refuse to make peace, ever.
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Old December 5, 2003, 08:17   #28
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It has a lot do do with how civs of a certain colour.

How light blue civs react is unknown, but any of the civ colours in the microprose WW2 scen will react in a coded way.

Orange and blue always fight, blue stays at peace with white for a set time...

More research is needed methinks.
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Old December 5, 2003, 09:38   #29
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Quote:
Originally posted by curtsibling
You hit them early and the victory was yours. Why complain?
I'm not. just telling you how i did...

and i'm sure that london would have been harder if i hadn't had those Waffen SS to make the amphibious assaults.

Oh, btw, you might want to raise the Panzergrenadiers' attack a bit, to 8 maybe. I don't know, it seems right...
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Old December 5, 2003, 11:41   #30
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I'll take note of that!

(Gah! The Xmas smilies are back!)
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