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Old November 25, 2003, 04:20   #1
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SoloNations
A few mates of mine made up a game called SoloNations, similar to NS in that you control a nation. However, it is all made up and slightly systematic. Here's how it works.

You make up a nation. You trade with other nations, and you invade small nations, etc. At the end of each "turn" (time to be decided), the moderator produces a report showing the effects of your Diplomatic arrangements. Then, your next turn you carry on, etc. In the end, there are no "winners" as such.

It could be extended to pit three or four micronations against eachother.

Anyone interested?
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Old November 28, 2003, 23:18   #2
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sounds kinda interesting
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Old December 1, 2003, 14:05   #3
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no more news ??
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Old December 1, 2003, 18:17   #4
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Re: SoloNations
Quote:
Originally posted by Frozzy
A few mates of mine made up a game called SoloNations, similar to NS in that you control a nation. However, it is all made up and slightly systematic. Here's how it works.

You make up a nation. You trade with other nations, and you invade small nations, etc. At the end of each "turn" (time to be decided), the moderator produces a report showing the effects of your Diplomatic arrangements. Then, your next turn you carry on, etc. In the end, there are no "winners" as such.

It could be extended to pit three or four micronations against eachother.

Anyone interested?
Sounds extremely open to bias.
Any idea how to stop that?
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Old December 2, 2003, 05:59   #5
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Where is this game?
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Old December 2, 2003, 07:10   #6
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he hasnt been seen since posting this
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Old December 2, 2003, 09:48   #7
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Old December 2, 2003, 09:54   #8
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I've got the same concerns as ACAB. Nice premise, but would need some work.
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Old December 2, 2003, 10:09   #9
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well if he or his friends were around we could discuss this
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Old December 2, 2003, 22:51   #10
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Yes, it would be open to bias, naturally. We could have "elections" for the moderator every so often, so if he does a bad job he gets kicked out. So, it would inpart be like the UN.
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Old December 2, 2003, 22:52   #11
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Oh, and I could set up forums/private forums at my own forums (eventis.ssxh.net/forum).

I need to know how much interest is there though.
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Old December 3, 2003, 09:26   #12
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I think I will just stick to NationStates, as I am still relatively new to it and therefore haven't lost interest in it yet. Best of luck though.
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Old December 3, 2003, 13:44   #13
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maybe I would, though I am not really sure how it will work.
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Old December 4, 2003, 00:04   #14
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I'm interested in it. I don't know how long I could play, of course, but it sounds like the sort of thing that I would be interested in.

Basically, just wondeing, is it a type of roleplaying game similar to Dungeons and Dragons or a type of gmae like DIPLOMACY where the DM/GM rolls dies based upon a list of set interactions? or is it a type of comptuer-only simulation?
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Old December 4, 2003, 00:25   #15
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im interested once full detials out
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Old December 4, 2003, 02:54   #16
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It would probably be D&D style RPing, but naturally the moderator is there to "keep the peace", keep it real.

Okay, here's what I've drawn up so far:

The main forums that you post in are called the UN (for authoring reasons). In the UN there are multiple fora. The main one is called the Lobby where you have your own embassy (a thread) you create yourself (I'm thinking that all stuff in the embassy is "secret", per se, but there for the "record"). In your embassy you have general discussion between two nations like trade, foreign policy, etc. etc. etc. There is a sub-forum (a bit like a "floor" of the UN buildings) which is the General Assembly. Here is where the real grudge-matches go on and things are worked out etc. The main guy is the Secretary-General who basically keeps it realistic and helps keep the "peace" S/he is elected regulary.

And that's the UN for you.

Now, the really nitty gritty comes in the role-playing aspect. In the first post/s of your "embassy" you keep an update of your nation's demographics. This is your own, it is role-played, and is used in wars etc. All complaints are to be in the General Assembly where the Secretary General will decide the best course of action for the world (and the game). For instance, if Nation A says "I've got 5000000000000000 people in my army", Nation ZZ can say "Hey, that's not fair", and complains in the General Assembly. The secretary-general could make a decision such as sanctions, where the nations are forced to reduce their stats.

Now, on the subject, let's say that Nation A says to Nation ZZ "You sniveling little git, I'm going to invade you now". All nations, separate from the UN, decide their policy, either neutrality or supporting one side or the other directly or indirectly. The UN could "call" for people to help Nation ZZ, but they are not bound.

So, you could increase the military and invade people hoping to take their possesions (say, if Nation ZZ built an arms factory the year before, Nation A would get it if the invasion was successful). Or, you could be a knot in the economic world. The choice is yours.

This is all based on trust and respect etc, but naturally if someone was a real jackass and ruined the game he would be removed easily enough from the game.

Comments/Queries/Suggestions?
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Old December 4, 2003, 09:55   #17
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Ah, so it's somewhat like micronationalism.

Have you ever seen those sort of model role-playing sites? I can provide some links (I think) if you havent.

It sounds itneresting, but a bit too much work for me at the moment.

however, I do wish you luck!
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Old January 31, 2004, 05:40   #18
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did anything ever come of this game !!!
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Old March 22, 2004, 11:27   #19
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I don't like the idea of war (believe it or not )... I like NationStates because it allows me to set social and political policy. If I want war, I'll play Rise of Nations or Civ2: TOT.
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Old April 26, 2004, 17:42   #20
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How is this game going Frozzy?

It looks like some fun
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Old April 26, 2004, 19:21   #21
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nothing ever happened ~~~~~
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Old April 26, 2004, 21:54   #22
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that is a shame

the concept looked like fun
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Old April 26, 2004, 23:14   #23
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Similar idea here :

http://apolyton.net/forums/forumdisp...?s=&forumid=30
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Old April 27, 2004, 04:09   #24
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cool, thanks
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