March 4, 2004, 19:24
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#31
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Moderator
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Bulk Army Size
I strongly disagree with Comrade HongHu's evaluation of our current military strength and immediate future military disposition.
I suggest we mass additional aircraft and ground units:
Airforce Strength: 40-50 units
Mixed aircraft including reconnaissance, interceptors, bombers, special task aircraft, etc.
Offensive Ground Force: 40-50 units
An equal balance of heavily armored infantry, fast offensive units, artillery and probe teams. Additionally, special task force units (e.g. defensive rover class units) should be considered.
This bulk of our army should be completed by early/mid 2170's. Our airforce should be first priority. We should utilize our momentum advantage and initiate a second offensive immediately after the blitz against the University. The desired target may be open for discussion.
Again, I stress that naval vessels are inert and inefficient considering our current situation. We should refrain from wasting our resources on naval warfare! I'll elaborate on this if required.
Comrade Rubin
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March 4, 2004, 20:40
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#32
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King
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Re: Bulk Army Size
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Originally posted by Rubin
I strongly disagree with Comrade HongHu's evaluation of our current military strength and immediate future military disposition.
I suggest we mass additional aircraft and ground units:
Airforce Strength: 40-50 units
Mixed aircraft including reconnaissance, interceptors, bombers, special task aircraft, etc.
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I like it. About 25 choppers (multiple attack) and about 10 penetrators (long range strike and recon). I can understand a few interceptors too.
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Offensive Ground Force: 40-50 units
An equal balance of heavily armored infantry, fast offensive units, artillery and probe teams. Additionally, special task force units (e.g. defensive rover class units) should be considered.
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I like drop units in 1-best armor-1 infantry and 1-best armor-rover. Plus drop probe units. I do not like artillery units. I see them as being useful for destroying enhancements, weakening up opposing units, and protecting other units against enemy artillery. Because we can and should use our air superiority to keep the enemy far away, I hope to be on the offensive and to take enemy territory, I do not want to destroy any enhancements (that soon will be ours).
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This bulk of our army should be completed by early/mid 2170's. Our airforce should be first priority. We should utilize our momentum advantage and initiate a second offensive immediately after the blitz against the University. The desired target may be open for discussion.
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I agree completely. We should NOT take a break after we take Uni. I was thinking of taking the Data Angles after Uni, then perhaps invade CyCon from both the East and West.
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Again, I stress that naval vessels are inert and inefficient considering our current situation. We should refrain from wasting our resources on naval warfare! I'll elaborate on this if required.
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I agree. The only thing we need naval units for is for occupying CyCon bases, after our airpower has emptied them.
We have Cloudbase, CyCon has Maritime Control Center. We should play to our strengths not theirs.
Even if they had Cloudbase and we had MCC I would still emphasize airpower over seapower. Airpower can travel farther over land and sea, recon, hit hard, return to base to repair/recover. Our airpower will deny CyCon the seas. We do need a few ships to occupy bases.
Usually, once I get locusts I stop using ships altogether.
Our strength is momentum we should focus about it.
I was wondering whether/when we should trade our industry bonus with Wealth SE to another SE get some better morale.
With Cloudbase and Command all our units would be at least Hardened versus Green. Bases with a BioCenter would make units that were Commando.
Mead
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March 4, 2004, 23:20
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#33
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King
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I'd like to appoint Comrade Rubin the Chairman of the Central Military Committee, seeing as he seems to know what he's doing, if he will accept of course.
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March 5, 2004, 00:06
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#34
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Chairman Voltaire, although I'm unaware of the requirements and exact duties of the Chairman of the Central Military Committee, I shall accept and abide your conferment.
Comrade Rubin (awaiting official conferment and briefing)
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March 5, 2004, 01:34
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#35
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King
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Quote:
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Originally posted by Rubin
Chairman Voltaire, although I'm unaware of the requirements and exact duties of the Chairman of the Central Military Committee, I shall accept and abide your conferment.
Comrade Rubin (awaiting official conferment and briefing)
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Given your initiative in military matters, as well as your knowledge of such things, you are being assigned the post of Chairman of the CMC; you have jurisdiction over the Hiverian military, you are responsible for all military related matters, and furthermore you have the power to appoint officers from marshal to general for the various fronts of the upcoming war.
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March 5, 2004, 17:03
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#36
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King
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good work Rubin
I think we'll eventualy need some bigger navy. not sure if right now.
though if we wait this bases WILL be used against us.
about ground forces I state making as many simple misile drop infantery as posible (and they're cheap anough for that) we can make a very big army.
the exemption would be the southenr bases which will need some strong defence units against the angels and prob-teams.
i dont think we can plan on atatcking both angels and UNI at the same time (am I wronge ?)
i think quantity can be the key for this war!
__________________
"Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye :)
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March 5, 2004, 17:51
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#37
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Princess
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Congratulations Comrade Rubin! And I agree that your analysis makes great sense. I know we can depend on your expertise when it comes to military issues.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 5, 2004, 22:15
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#38
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King
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What are the estimates for our fleet, number-wise? While I agree with Comrade Rubin in that naval forces are rather inefficient, we should have a fleet size of about 5-7.
From my personal experience, having this many makes sure that we have naval units capable of taking over sea bases, while also giving us enough units left over just in case they are sunk. This size is small, but large enough to take said bases.
When our airforce increases in size, our naval fleet should be reduced as appropriate.
__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
***** Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" - Dis
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March 5, 2004, 22:20
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#39
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King
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We need still keep a sizable escort fleet for long-distance missions which our air-pod troops cannot reach. Perhaps a few ships at most, but enough to defend transports if we even need to use them.
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March 5, 2004, 22:20
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#40
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King
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Quote:
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Originally posted by Frankychan
What are the estimates for our fleet, number-wise? While I agree with Comrade Rubin in that naval forces are rather inefficient, we should have a fleet size of about 5-7.
From my personal experience, having this many makes sure that we have naval units capable of taking over sea bases, while also giving us enough units left over just in case they are sunk. This size is small, but large enough to take said bases.
When our airforce increases in size, our naval fleet should be reduced as appropriate.
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3-4 right now plus a probe cruiser or two.
They should have good speed to travel far fast.
I don't want them for fighting, only for occupying sea bases.
Mead
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March 5, 2004, 22:29
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#41
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King
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Agreed. Their primary role should be to take sea bases. But as Comrade Chairman has put it, they should also be assigned as escorts....whichever priority takes precedence.
3 sounds a little small, considering that the CPU will be pumping out air units. If we increase our fleet by just a few more units, then I believe we would be in a position where we can take loses without effecting our invasion plans too drastically.
__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
***** Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" - Dis
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March 5, 2004, 23:04
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#42
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King
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Quote:
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Originally posted by Frankychan
Agreed. Their primary role should be to take sea bases. But as Comrade Chairman has put it, they should also be assigned as escorts....whichever priority takes precedence.
3 sounds a little small, considering that the CPU will be pumping out air units. If we increase our fleet by just a few more units, then I believe we would be in a position where we can take loses without effecting our invasion plans too drastically.
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3 or 4 right now for the short term future, plus a couple of crusier probes is good.
As the game developes we may need more, but for right now if I have to choose between more aircraft/choppers and ships, I choose (beyond the minimum ships required) to concentrate on our strength, airpower.
Mead
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March 6, 2004, 00:13
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#43
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Military Production and Disposition, M.Y. 2159
Production plans:
I suggest massing aircraft (70%) and a few ground troops (20%) until M.Y. 2160-61. Naval production is to be suspended for now.
Our energy reserves may be used to upgrade older defensive/police infantry.
Warfare:
We should refrain from wasting resources (available units) on attacking Datajack Roze--unless we face a direct threat. All offensive resources are to be directed toward the University offensive.
Any CyCon advancements within range are to be eliminated.
Comrade Rubin
Chairman of the Central Military Committee
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March 6, 2004, 05:44
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#44
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King
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i think we should concentrate on light ground dropers.
having enough of them (and we can build enough) will make it easy to conquer UNI bases without too many air units.
also we'll need some garrisons and probs (i guess at least 4 and 2) to defend our self from roze.
naval units can be built only 1-2 at a time, they're not urgently needed, it will tak some time till we'll need thm to oocupy bases.
__________________
"Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye :)
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March 6, 2004, 17:08
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#45
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Princess
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I agree that we do not have an urgent need for building new ships. Right now we have one crusier and two foils. We don't have any prob ships right now but I started to build one last turn. We need the probe ship because we do not have infiltration on CC and we will need it later. So I'm planning ahead. If we wait till we need it it will not have enough time to travel to CC, also it may be harder to probe them.
We will need to build at least a couple more cruisers after 2161. Roze have a few sea bases where we cannot drop to.
We will get police ability this turn. We can't do mass upgrade since we don't have the money. We will have to upgrade the scouts one by one where it needs the most.
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 6, 2004, 17:46
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#46
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King
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totaly right....
__________________
"Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye :)
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March 7, 2004, 04:16
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#47
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Princess
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Current military composition
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 7, 2004, 04:17
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#48
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Princess
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__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 8, 2004, 21:51
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#49
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King
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Thanks for the excellent screenshot, Comrade HongHu.
Given the option of either building ships or aircraft, the choice is simple. Build more aircraft. I'm just saying that we should build at least 1 or 2 more ships once this big can of worms is opened.
I would personally try to make more choppers to help clear out the units once things get underway....but what do I know?
__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
***** Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" - Dis
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March 9, 2004, 03:39
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#50
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Moderator
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CMC Chairman Resigns
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March 9, 2004, 11:47
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#51
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Princess
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Please see my post at your resignation thread. I sincerely hope you would reconsider.
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 11, 2004, 13:58
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#52
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King
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i thinkg we'll need misile droppers, we'r conquering, not defending!
__________________
"Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye :)
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March 11, 2004, 15:02
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#53
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Princess
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We are doing "chop and drop", that is using the choppers to conquer a base and use the drop garisson to occupy and hold the base.
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 16, 2004, 10:11
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#54
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Moderator
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Following the official appointment by Chairman Voltaire I shall resume as Chairman of the Central Military Committee.
Comrade Rubin
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March 16, 2004, 18:06
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#55
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King
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Quote:
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Originally posted by Rubin
Following the official appointment by Chairman Voltaire I shall resume as Chairman of the Central Military Committee.
Comrade Rubin
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The CCC approved the reinstatement of Comrade Rubin.
-Chairman Voltaire
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March 17, 2004, 17:42
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#56
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Princess
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Do we need a code name for the Uni invasion and the later Data Angel attack?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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March 17, 2004, 18:46
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#57
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King
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Operation "Brainwave" for the attack on Uni?
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March 17, 2004, 19:16
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#58
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King
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Quote:
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Originally posted by Micha
Operation "Brainwave" for the attack on Uni?
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I like it.
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March 19, 2004, 09:10
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#59
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King
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Iīd like to adress the CMC with a second run of my renaming program for military units. It was approved by HongHu back in February but then got burried... Please consider it, I think itīs a good thing.
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Originally posted by Micha in the "Turn 2157" thread
I had some ideas about naming units:
Needlejets could be named CF - X 'ABC', with X being the attack strength (type) and ABC being the nickname. An example for our [6-1-9]Needlejet is CF - 6A 'YANGFIGHTER'.
This would mean:
CF = Communism Fighter / Centauri Fighter / Chiron Fighter
6A = Attack of 6, A because it can attack aircraft (the [6-1-12] is a plain bomber)
'YANGFIGHTER' = the nickname within the Hive and maybe around chiron
While the [6-1-12]Needlejet without dogfighting capability would be CF - 6B 'YANGBOMBER'.
That way we donīt confuse interceptors and bombers.
The choppers I have handeled similarily:
CC - 6 'RED APACHE' for our [6-1-?] copter
CC - 1 'Kozak' for our [1-1-?] copter
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March 19, 2004, 18:04
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#60
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King
Local Time: 06:13
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I like the standardized Hiverian naming system for all our units, Ive always wanted one and this is our chance to implement it. It has CCC approval.
On another note, Id like to point out that our pact with PEACE may now compromise our internal security, PEACE in order to live may give the CyCon infiltration data against us. It is something we need to consider the possibility of.
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