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Old November 27, 2003, 01:44   #1
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MGL's
Can MGL's rush SMALL wonders, like the Forbidden Palace or Wall Street?
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Old November 27, 2003, 01:48   #2
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Yes it can rush any of the small wonders, just no great wonders.
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Old November 29, 2003, 19:53   #3
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MGL? whats that ? I presume you mean Scientific great leader?
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Old November 29, 2003, 20:00   #4
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A MGL is a Military Great Leader.
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Old December 1, 2003, 18:02   #5
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huh, I think they can also rush great wonders, at least on my version
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Old December 1, 2003, 18:11   #6
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Quote:
Originally posted by Ecthelion
huh, I think they can also rush great wonders, at least on my version
It is not suppose to be able to rush wonders in C3C and in fact it could not in a few attempts I made to tested it. Only SGL are allowed to rush a great wonder.
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Old December 3, 2003, 01:44   #7
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Quote:
Originally posted by vmxa1


It is not suppose to be able to rush wonders in C3C and in fact it could not in a few attempts I made to tested it. Only SGL are allowed to rush a great wonder.
True. In fact even if you rush a SW with a MGL you will not be allowed to switch the city to a GW.
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Old December 3, 2003, 12:42   #8
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Just use MGL for armies. Armies are stronger now in c3c.
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Old December 4, 2003, 05:58   #9
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Is the odds of getting a MGL the same as in PTW?

Only got one MGL so far, used it for FP, will build an army with the next.
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Old December 4, 2003, 08:35   #10
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Quote:
Originally posted by bongo
Is the odds of getting a MGL the same as in PTW?

Only got one MGL so far, used it for FP, will build an army with the next.

No.NO.NOOOO!

First MGL should always be used for an Army. The odds of getting a MGL remain the same as PTW (and are the same as in the origional CIV 3)

Odds for getting a MGL are;

With Out HE With HE
Attacking 1 in 16 1 in 12
Defending 1 in 32 1 in 24
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Old December 4, 2003, 09:10   #11
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Well, it's my first c3c game, only playing around a bit on regent.

I knew that the FP had been downgraded, but I still needed it to secure the former Korean capitol, the war is not over though, so new changes for MGL's will come. I've been reading a bit more about armies now and I am very uncertain about what I would have done If I knew then how the new armies worked. An army of 3 ancient cavalry would be so evil!

Oh, that statue of zeus can be very nice when you don't have easy access to iron just remember to build barracks in the same city.
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Old December 5, 2003, 05:37   #12
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Got another MGL yesterday. Can you spell army?

3 ancient cavalry make a nice army, those evil koreans will soon be beaten into insignificance

The stats are impressive 3/2/3 with 16(or is it 17?)hp. And there are a combat bonus as well so its more like 4/3/3...they kick ass big time
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Old December 5, 2003, 13:09   #13
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Ancient calv that are created in city with a barracks come out as 5 HP vets. So 15 HP for the army and each can add the elite. This mean 18 HP if all are elite. When you get the 4th one, it can be 24 HP, so sweet.
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Old December 5, 2003, 17:27   #14
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Well, I had two elites(with asterisk) and one vet, that's 6+6+5=17.

Don't you get 1HP for the army-unit itself?
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Old December 5, 2003, 17:39   #15
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To tell you the truth I don't recall seeing my 4 AC army have more than 24HP. You need the military academy to get the army bonus, I think.
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Old December 5, 2003, 20:55   #16
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Nope, no benefit to hps... the Military Academy increases strength by 1/4 instead of 1/6.
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Old December 5, 2003, 23:57   #17
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Sorry I did not mean to imply you get an extra HP, in fact I said it was maxed at 24 HP. I was talking about the army bonus, which I can't even remembr what they are now.

Last edited by vmxa1; December 6, 2003 at 15:16.
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Old December 6, 2003, 07:24   #18
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Didn't you get 1 'bonus' hp to armies in PTW and plain civ3?

Doesn't matter, the new bonus to armies more than makes up for any 'lost' hp
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Old December 7, 2003, 06:35   #19
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Quote:
Originally posted by vmxa1
Ancient calv that are created in city with a barracks come out as 5 HP vets. So 15 HP for the army and each can add the elite. This mean 18 HP if all are elite. When you get the 4th one, it can be 24 HP, so sweet.

Fourth one? You need the Pentagon for that, which means at least 3 Armies in the field IIRC. Not sure about you, but there ain't too many games where you get that many early enough to still be using Ancient Cavalry in armies.
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Old December 7, 2003, 14:23   #20
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Yup that is what it means. With C3C it is more common than beffore. You have no need to burn the MGL with wonders now.

They later armies, 3rd or beyond are not going to have AC in them, but the existing AC army can add a 4th one. You will likely have a few still around. In combat they will not be all that useful at that point, but make nice deterences when parked in a city.
You can use them to kill those roving calvs.
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Old December 7, 2003, 14:31   #21
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If you're using the 'insanely aggressive warmongerer' playstyle then 3 armies will be there before you leave despotism
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Old December 7, 2003, 14:44   #22
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I thought Pentagon required a tech... well, it shoudl.
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Old December 8, 2003, 11:18   #23
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Quote:
Originally posted by skywalker
I thought Pentagon required a tech... well, it shoudl.
It Should but it does not. I built the Pentagon in my last game before I built Sun Tzu's. (~650BC)
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Old December 8, 2003, 11:25   #24
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I have already moved to a (slightly) modified version of C3C using some of the changes I used to play in PTW. The Pentagon now requires Mil Tradition in my games. Works fine and gives armies a boost just as the defenders are getting RR's to move units.
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Old December 8, 2003, 12:08   #25
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Quote:
Originally posted by CerberusIV
I have already moved to a (slightly) modified version of C3C using some of the changes I used to play in PTW. The Pentagon now requires Mil Tradition in my games. Works fine and gives armies a boost just as the defenders are getting RR's to move units.
Interesting Mod. I must confess that I have thought about doing the same, just been too lazy to do it. Might make it a higher priority when I update my mod.
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