November 30, 2003, 19:46
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#31
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King
Local Time: 08:22
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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I rather enjoy the extra point damage that, as others have stated, could make the difference in some cases.
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While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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November 30, 2003, 21:29
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#32
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Deity
Local Time: 09:22
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Algernon Pondlife
I don't understand. I've been using this for months in PTW. Or am I dreaming? - no I can't be; I've only had C3C since Saturday morning.
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News to me, I never saw an archer have bombardment in PTW single player games, unless it was a mod.
If you look at the status for PTW archer it does not have BR numbers, but it does in C3C.
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November 30, 2003, 22:36
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#33
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Deity
Local Time: 06:22
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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how can anyone not like this? I like it- though it doesn't add that much to strategy. In fact, I still never use archers Though I did build the bowmen in the Sengoku scenario- but I built them mainly for their attack of 6, not for their bombarding feature.
As for having this in PTW, I don't think so. But I barely played PTW. I did not like that expansion pack at all. I did play the demo games (though I admit I'm bored of them) for a while.
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Focus, discipline
Barack Obama- the antichrist
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December 1, 2003, 03:01
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#34
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Prince
Local Time: 09:22
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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even without archers, guerillas have 0 range bombard, so if you happen to upgrade those med inf (and musketmen, but that's kinda obvious), you'll suddenly have a handy escort force for all that artillery - guerillas to soften up attackers, and infantry to bear the brunt of whatever remains. sounds good to me!
(now if only the mongols would attack me so i could try this out... cowardly bastards! curse the carthaginians for signing mpp's with BOTH of us!)
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it's just my opinion. can you dig it?
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December 1, 2003, 04:06
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#35
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Chieftain
Local Time: 14:22
Local Date: November 2, 2010
Join Date: Aug 2000
Location: UK
Posts: 30
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Quote:
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News to me, I never saw an archer have bombardment in PTW single player games, unless it was a mod.
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Apologies. Yes I have been playing TAM for ages. Almost forgot it wasn't the "real" game. All credit to Thamis for his design; it's totally addictive.
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It is very dangerous to leap a chasm in two bounds
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December 1, 2003, 11:46
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#36
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King
Local Time: 08:22
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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I really don't understand why this feature is not liked by some. Many times in my games I've felt their effects on my attacking troops. It's not pleasant to lose a battle because you were one hitpoint short on beating the ai. Conversely it is a joy to have you single pikeman hold out in a city because his accompanying longbowman saved the day!
This 0 range bombard is a wonderfull addition that makes combat in C3C more exciting. Kind of makes you think that it is now important to bring more bombard units (i.e. catapults, trebuchets, etc.) when attacking an enemy.
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signature not visible until patch comes out.
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December 1, 2003, 14:19
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#37
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Chieftain
Local Time: 14:22
Local Date: November 2, 2010
Join Date: Aug 2000
Location: UK
Posts: 30
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The irony of this discussion is that in fact it is the longer range bombardment that is so nonsensical in Civ. It makes it seem more like toy soldiers than the grand sweep of history.
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It is very dangerous to leap a chasm in two bounds
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December 1, 2003, 15:43
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#38
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Warlord
Local Time: 05:22
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Quote:
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Originally posted by Fried-Psitalon
Bombardment runs on different rules in multiplayer.
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Thanks for the explanation, Fried...I never knew that. So you know the reason for the different defensive bombard behavior in MP?
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December 1, 2003, 16:11
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#39
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Prince
Local Time: 07:22
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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I'm glad to see it in C3C. It just makes more sense for any 'ranged attack' unit to be able to take potshots at an enemy. Sure, it usually doesn't mortally wound them, but I must confess to a smidgeon of satisfaction that I gain when an enemy attacker suffers some damage before he even gets to hit his intended target .
I have always modded 'ranged' units so that they had 0-range bombard. I'm glad to see it in the unmodded game now. It just makes sense to me (at least in my sick and twisted mind)
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"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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December 2, 2003, 01:00
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#40
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Emperor
Local Time: 09:22
Local Date: November 2, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
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I think it's kinda cool. When not vulnerable to attack, archer's were devastating. I'm not sure you could repeat Crecy or Agincourt though.
I've had several attacks fail because of defensive ai archers and longbowmen and I was saved by my catapults once.
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Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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December 2, 2003, 07:08
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#41
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Chieftain
Local Time: 13:22
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 55
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Do the mongolian Keshick or the hittite chariot get this defensive bonus too?
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