Ive finally found a scenario i like.
Paul Cullivan's Seeds of Greatness.
It is captivating me like the original civ2 did. Love the tech tree, like the units, improvements and wonders. Great map. Great events and concepts (like barb towns). Kewl interpretation of exodus from Egypt.
Im playing TOT version, with no goodie huts. I think this slows down the tech development considerably, but im just playing second game (completely misunderstood and misplayed first game, gave up in 600 BC)
Im playing king level till i get hang of it (on original im mediocre deity player) Just played as Egypt, but left myself open to barbarian sea people invasion, may restart.
Thanks paul, any hope for tech descriptions (or have i just volunteered myself
) ?
LOTM