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Old December 1, 2003, 17:45   #61
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Just move the city. Imagine they're all gypsies

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Old December 1, 2003, 18:02   #62
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Yeah, that's what I figured I'd do... Any way, here is the world before the first round. I'll post an updated map after the first action in half an hour or so.
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Old December 1, 2003, 18:08   #63
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Grumble, grumble. Just noticed Sheep signed up too. Now where should I stick him? I went by the first post and he is not there.
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Old December 1, 2003, 18:14   #64
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Bah!
Dr. Spike: Know this. There are holes in your alliance...Which I was prepared to tell you, but since you had your ally nuke me...I will enjoy watching them slowly revealing themselves and destroying you!
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Old December 1, 2003, 18:22   #65
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Originally posted by Jamski
Ha! Take that Tass! This will teach you to try and make me turn against my ally DrSpike

Justice has been served.
Did he? What reprehensible behaviour.
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Old December 1, 2003, 18:23   #66
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Quote:
Originally posted by vovan
Hey, wait a minnit, how the heck am I supposed to show cities that were taken by someone else? My map-making skills don't include repainting the terrotiry to reflect that... yet.
How about doing it as it's done it Civ: Just change the color of the land around it?
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Old December 1, 2003, 18:23   #67
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Quote:
Originally posted by Comrade Tassadar
Bah!
Dr. Spike: Know this. There are holes in your alliance...Which I was prepared to tell you, but since you had your ally nuke me...I will enjoy watching them slowly revealing themselves and destroying you!
Hehe, either way they are more trustworthy than you.

And I didn't really have to convince them very much to grab your cities or attack you...........everyone seemed quite keen already.
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Old December 1, 2003, 18:35   #68
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Quote:
Originally posted by ADG
How about doing it as it's done it Civ: Just change the color of the land around it?
Like I said in my post, I thought it would be a bit tricky to do just that. But I finally managed to get this out of the way, and I hope I didn't miss any other late sign-ups... Here's the world after the first round:
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Old December 2, 2003, 04:31   #69
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Thanks for giving me a decent colour this time round. Now I actually have a chance to win Skanky, you have rather lightweight city names

-Jam
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Old December 2, 2003, 05:20   #70
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Old December 2, 2003, 05:39   #71
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Since Tass was the only player who got nuked, none of the Democrats are allowed to attack yet...
And I want to remind that propoganda is war, too.
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Old December 2, 2003, 05:40   #72
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Where was that agreed upon?
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Old December 2, 2003, 05:44   #73
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Originally posted by GeneralTacticus
Where was that agreed upon?
http://apolyton.net/forums/showthrea...2&pagenumber=2
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Old December 2, 2003, 05:57   #74
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So I could attack Tass for propaganda-ing me if he had any cities left?
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Old December 2, 2003, 06:02   #75
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Yes.

Anyway, we have a different problem: how can two democracies go to war? I say, as a special exemption, democracies will be able to go to war whenever they want to, with each other.
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Old December 2, 2003, 06:34   #76
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We only agreed (Or did I forget?) propaganda was an act of war, which means if someone uses propaganda on a Democrat, a war starts... but it didn't say anything about a propaganda couldn't be used by Democrats even though they're not at war...

Azazel: That sounds as a good way to do it... I vote for that
Some other way could be, Democrats can do propaganda on each other (But only takes one city)... this will start a war...
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Old December 2, 2003, 06:42   #77
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Quote:
We only agreed (Or did I forget?) propaganda was an act of war, which means if someone uses propaganda on a Democrat, a war starts... but it didn't say anything about a propaganda couldn't be used by Democrats even though they're not at war...
The pendulum swings both ways. It's either an act of war, or it isn't. and we agreed that it is.

Quote:
Azazel: That sounds as a good way to do it... I vote for that
Some other way could be, Democrats can do propaganda on each other (But only takes one city)... this will start a war...
Good idea.

So, let's summarize:
Democracies CANNOT start wars and/or propoganda against other nations.

Democracies CAN start propoganda against other democracies.
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Old December 2, 2003, 07:15   #78
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Ok... this new rules takes effect from this turn...


I haven't updated the site with who has sent their orders, and who haven't, since I'm at school at present time... (In case you're wondering)



Btw, another new rule:

When changing orders, you get back in line again. During the last game I often recieved lots of "Order changes"... this will make people concider the orders before sending them
Though every rule has an exception:
If a player chose to spy on another player, it's obvious this player probably is going to change his orders later... in these "spying" cases the player wont be sent back in line...


Does anyone agree/dissagree with this?
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Old December 2, 2003, 08:00   #79
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I agree

-Jam
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Old December 2, 2003, 08:42   #80
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Old December 2, 2003, 08:46   #81
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Quote:
So, let's summarize:
Democracies CANNOT start wars and/or propoganda against other nations.

Democracies CAN start propoganda against other democracies.
But then, propaganda cannot be used against an enemy that has nuked you, either. So when exactly can propaganda be used, besides between all democracies?
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Old December 2, 2003, 09:42   #82
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Quote:
Originally posted by Azazel
Quote:
We only agreed (Or did I forget?) propaganda was an act of war, which means if someone uses propaganda on a Democrat, a war starts... but it didn't say anything about a propaganda couldn't be used by Democrats even though they're not at war...
The pendulum swings both ways. It's either an act of war, or it isn't. and we agreed that it is.

Quote:
Azazel: That sounds as a good way to do it... I vote for that
Some other way could be, Democrats can do propaganda on each other (But only takes one city)... this will start a war...
Good idea.

So, let's summarize:
Democracies CANNOT start wars and/or propoganda against other nations.

Democracies CAN start propoganda against other democracies.
I'm not sure I like this idea. There was a reason I chose demo, now there is none. The propoganda attack was the main reason. This is a very powerful attack. Your opponent looses two cities while you gain two.

Either we go with the current rules, or we restart.
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Old December 2, 2003, 09:48   #83
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You've gotta have heavy handicaps, too, man. I cannot build cities, or use spies, for crying out loud!
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Old December 2, 2003, 09:51   #84
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Old December 2, 2003, 12:06   #85
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Quote:
Originally posted by Azazel
You've gotta have heavy handicaps, too, man. I cannot build cities, or use spies, for crying out loud!
I'm not against the rule, I'm against changing it in mid-game. If that was the rule when I started, I might have picked a different gov. Also Tass would not have been eliminated.
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Old December 2, 2003, 12:09   #86
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Quote:
Originally posted by Skanky Burns
Quote:
So, let's summarize:
Democracies CANNOT start wars and/or propoganda against other nations.

Democracies CAN start propoganda against other democracies.
But then, propaganda cannot be used against an enemy that has nuked you, either. So when exactly can propaganda be used, besides between all democracies?

You've got a point here...
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Old December 2, 2003, 12:09   #87
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Quote:
Originally posted by Azazel
You've gotta have heavy handicaps, too, man. I cannot build cities, or use spies, for crying out loud!
Not being able to use propaganda is just a bit too much of a handicap for the price of having good propaganda abilities. Propaganda could be used when (and only when) you are not at war. Changing it so it is a declaration of war defeats the whole purpose of it, not to mention will make democracies only course of action be to hunt down other democracies for no reason.
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Old December 2, 2003, 12:13   #88
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Ok, here's the rule:

Propaganda can always be used (Unless there has been a nuclear exchange between those two players), and Democrats can use propaganda on other Democrats, but this will only take one city, and declear war between them. It wont declear war on non-democrats thoguh...

How about this?
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Old December 2, 2003, 12:33   #89
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Yeah, that I can agree with. New orders sent in a second.
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Old December 2, 2003, 12:59   #90
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This was the reason why I posted the sign-up-and-change-rules thread a long time before the game startd
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