December 11, 2003, 13:38
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#61
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Emperor
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Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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If that's true, so much the better.
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And her eyes have all the seeming of a demon's that is dreaming...
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December 11, 2003, 13:54
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#62
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King
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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1. Yes
2. Yes
3. Yes
4. Yes
5. Yes (assuming #3 gets voted down)
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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December 11, 2003, 13:57
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#63
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King
Local Time: 14:29
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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1: YES
2: YES
3: NO
4: YES
5: YES
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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December 11, 2003, 22:31
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#64
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Prince
Local Time: 13:29
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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1. Yes
2. Yes
3. No
4. Yes
5. Yes
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December 12, 2003, 10:48
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#65
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Emperor
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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1. Yes
2. Yes
3. No
4. Yes
5. Yes
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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March 4, 2004, 09:14
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#66
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Emperor
Local Time: 07:29
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
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I'm bumping this thread since it is where the discussion of curraughs probably really belongs.
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March 4, 2004, 09:18
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#67
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Emperor
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Location: Huntsville, Alabama
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[Moving a discussion here from the Privateer thread]
Quote:
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Originally posted by Dominae
Curraghs should be like Scouts: vulnerable.
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They are very definitely vulnerable. Warriors usually survive barbarians okay partly because barbarian warriors don't swarm units in a single turn the way they used to and partly because, in connection with that, land units can rest and heal between battles. But with curraughs unable to rest and heal outside a city, their vulnerability to barbarians (once barbarian galleys start showing up) is rather considerable even with a defense value.
Quote:
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Can we at least agree that Curraghs are the most game-altering change introduced in C3C? Given how powerful they are, I see this as problematic.
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To the extent that curraughs are game-altering, much of their power is for good rather than for evil. Do you remember in the PTWDG when Vox was in a position to deny Gathering Storm contact with any other civ until after we discovered Map Making and got a galley out to meet other civs, and all Vox would have had to do was nothing? [Edit: well, I guess they did have ot park a warrior or two on a chokepoint a few tiles from home if you count that as doing something.] There were four civs on Bob that could trade with each other, while Lego was stuck all by their lonesome. Curraughs can go a long way toward evening out such disparities.
The biggest problem with curraughs is that AIs aren't much good at figuring out when and how to make good use of them. Even with the AU Mod, the AIs in AU 501 were a lot later than we humans were at getting them out to meet the neighbors. That difference is highly exploitable on archipelago maps.
But making curraughs easier for barbarians to sink would actually increase the value of getting curraughs out earlier rather than later. I don't view that as a good thing either in terms of increasing strategic options for the human player or in terms of helping the AIs.
Last edited by nbarclay; March 4, 2004 at 09:44.
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March 4, 2004, 15:15
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#68
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Deity
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Location: of Spam
Posts: 12,935
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Quote:
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But making curraughs easier for barbarians to sink would actually increase the value of getting curraughs out earlier rather than later. I don't view that as a good thing either in terms of increasing strategic options for the human player or in terms of helping the AIs.
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Just want to point out that this will make seafaring more powerful, because of the (mostly) coastly starts. I don't know if this is good or bad, though.
__________________
You just wasted six seconds of your life reading this sentence.
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March 5, 2004, 08:35
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#69
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Firaxis Games Software Engineer
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Under consideration:
Yes/No: Reduce attack and defense of Curraghs to zero.
Voting in a week.
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March 18, 2004, 10:27
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#70
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Firaxis Games Software Engineer
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Hey, I missed this one!!
Panel, vote please, you have 24 hours.
My vote: No.
I don't think the benefits (which I see) are enough to justify a change at the moment.
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March 18, 2004, 11:01
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#71
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Emperor
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Location: Space
Posts: 5,117
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No. Reduce the attack to 0, maybe; but not both.
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March 18, 2004, 12:00
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#72
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King
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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No.
Quote:
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Originally posted by ZargonX
No. Reduce the attack to 0, maybe; but not both.
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__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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March 18, 2004, 12:13
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#73
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Emperor
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Yes.
Curraghs: Scouts of the seas!
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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March 18, 2004, 13:27
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#74
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Prince
Local Time: 13:29
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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No. but I'd vote for -1 hp if it was suggested.
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March 18, 2004, 14:04
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#75
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King
Local Time: 14:29
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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NO
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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March 18, 2004, 23:42
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#76
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Emperor
Local Time: 09:29
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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No...
aaaah,
Yes.
On second thought, No.
Buuuut....
This is actually a very tough one. The human player advantage is just too great, given current AI behavior.
No, for now, but let's keep re-visiting this issue.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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