December 2, 2003, 19:52
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#1
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Settler
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Chicago
Posts: 5
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What are "Flavors" in the C3C Editior
I am trying to create a full earth scenario using the C3C editor but I cannot understand the "Flavors" tab even after reading the HELP information. I thought that it might be a way to lead certain Civs toward certain techs or wonders, which would be great but I am not sure. If my guess is correct how do I set it up.
Also what is a Bonus Tech. I could not find it in the HELP Index.
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December 2, 2003, 20:50
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#2
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Deity
Local Time: 09:33
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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They can be used to just that. See the AU mod topics to find a discussion on flavors. Look in the strat forum.
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December 2, 2003, 21:01
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#3
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Emperor
Local Time: 08:33
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Re: What are "Flavors" in the C3C Editior
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Originally posted by MOAB
Also what is a Bonus Tech. I could not find it in the HELP Index.
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Is that where the first to the tech lands you a freebie, or something else perhaps.
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December 2, 2003, 21:07
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#4
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Emperor
Local Time: 08:33
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Lima, Peru
Posts: 4,828
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The Bonus tech - > just look what happens when you're the first one to research Philo.. that's it
Flavors -> I recommend to open the "Age of Discovery" scenario in the editor and watch for your self what's the use of the flavors..
__________________
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Indy Jones
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December 3, 2003, 13:22
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#5
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Emperor
Local Time: 06:33
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: What are "Flavors" in the C3C Editior
Quote:
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Originally posted by MOAB
I am trying to create a full earth scenario using the C3C editor but I cannot understand the "Flavors" tab even after reading the HELP information. I thought that it might be a way to lead certain Civs toward certain techs or wonders, which would be great but I am not sure. If my guess is correct how do I set it up.
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You've got it right. What I've done is assign a flavor for each attribute, except Expansionist. Then assigned an appropriate flavor for the buildings and techs. I think Militaristic is Flavor 1, so Barracks will be flagged Flavor 1 as well. That should make a Militaristic civ more inclined to build that instead of a Temple, since I've given Religious only a 25% relationship with Militaristic.
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December 4, 2003, 10:30
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#6
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Settler
Local Time: 13:33
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Chicago
Posts: 5
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Can I have as a "Flavor" a civilization such as China and have a 100% relationship with The Great Wall. Also, there are two columns under Flavors and when I type something in one column it also shows up in the second column. Therefore, if I type China in the left column it also appears in the right column and I do not know how to make the two columns different.
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December 9, 2003, 14:34
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#7
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Emperor
Local Time: 06:33
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by MOAB
Can I have as a "Flavor" a civilization such as China and have a 100% relationship with The Great Wall.
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Sure. Just give China and the Great Wall the same flavor. It will be 100% relationship.
Quote:
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Also, there are two columns under Flavors and when I type something in one column it also shows up in the second column. Therefore, if I type China in the left column it also appears in the right column and I do not know how to make the two columns different.
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You can't make them different, there's only 7 flavors. As soon as you assign a name to one side of the list, it will appear in the other. That shows you when there's a 1005 relationship. All others will be 50%, unless you change the values.
You can't be very specific with flavors, like you seem to want to do. Its' a very general thing. The best you can do is give one flavor to any Oriental race, then assign the same one to the Great Wall.
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