April 3, 2001, 22:25
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#1
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Local Time: 02:13
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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Sneak Preview
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April 3, 2001, 23:32
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#2
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Settler
Local Time: 06:13
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, UT, USA
Posts: 17
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How the **** did you do that? That's really amazing. I can't wait to see more.
You, sir, have blown my mind.
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April 4, 2001, 00:48
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#3
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King
Local Time: 14:13
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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That does look pretty good. Reminds me of AOE or somesuch?
Well done St Leo!
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April 4, 2001, 01:48
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#4
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Emperor
Local Time: 07:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Reminds me of Ceasar II (but that was a long time ago so I could be wrong).
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April 4, 2001, 05:26
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#5
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King
Local Time: 07:13
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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Looks suspiciously like Leo`s previous work "Roman Riots".
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April 4, 2001, 17:55
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#7
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Prince
Local Time: 06:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
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ABSOLUTELY FANTASTIC LOOKING TERRAIN!
It's Caesar III (Not II) buildings actually... I guess you used one of the multi-graphic terrain slots for the roads and one for the buildings? Have you considered making the houses individual cities?
I believe you can Hex edit their positions to make them adjacent to each other to make "blocks". With 8 different styles (4 sizes+Walls) you could get quite a nice variety. This would of course make the units go "inside" the houses rather than on top of them... and if there are multiple Civs within a city you can even get more types of houses. With no name and no flag/size you'll get the same look you have here.
BTW I am giving you this "idea" from my Stalingrad scenario files.
Nobody go crazy: It's in very early stages and on hold for the time being.
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April 4, 2001, 20:23
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#8
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Local Time: 02:13
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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It's Caesar III (Not II) buildings actually...
The housing is from III, but everything else is from II.
I guess you used one of the multi-graphic terrain slots for the roads and one for the buildings?
The roads, gardens, forums, and shrines are terrain-based while the buildings are immobile units. However, the AI crashes when trying to navigate the streets between the buildings, so the scenario is temporarily being redesigned.
Have you considered making the houses individual cities?
Hmm, that would limit one to 255 houses and change the nature of the game. Besides, unless Mr. Fritz adds a way to change the location of a city to CivCity, it's too much work.
With 8 different styles (4 sizes+Walls) you could get quite a nice variety.
Ah, but not having city walls is a problem in itself.
------------------
Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca
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April 4, 2001, 23:31
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#9
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Prince
Local Time: 06:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
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I understand... for Stalingrad it would work quite well because the houses have city walls to start with but they can't be built so, as the houses get captured and recaptured, the city walls disappear and now the houses look like burned, gutted buildings. Ultimately they disappear by population loss leaving the underlying terrain which is "rubble". Same with the roads which leave high movement "craters" when they are pillaged. The idea works but time is short supply...
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April 8, 2001, 09:28
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#10
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King
Local Time: 06:13
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Very interesting points in this thread.
Roman Riots II first of all. You know how much I loved the first one... this one looks excellent.
Stalingrad! That's all there is to say about that.
Nemo, did you see the film, Enemy At The Gates by any chance?
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