December 3, 2003, 11:31
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#1
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Wealth Of Nations RELEASED
Last edited by kobayashi; December 3, 2003 at 12:53.
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December 3, 2003, 12:29
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#2
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Prince
Local Time: 09:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Great Job!
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December 3, 2003, 16:00
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#3
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Emperor
Local Time: 14:35
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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I'm going to give it a shoot, but it's as good as you previous scens I'm gonna love it
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Trying to rehabilitateh and contribuing again to the civ-community
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December 3, 2003, 20:11
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#4
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Prince
Local Time: 13:35
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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too genious too complicated- lazy minds like mine will never find a way into that stuff- though that scen definetely is more tha just great!
its... admirable artist´s work.
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December 3, 2003, 20:19
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#5
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King
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Excellent Koby.
Downloading.
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December 4, 2003, 00:22
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#6
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King
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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You know what, being the dumbass I am I had my doubts, but now that I'm playing it I can saw that this is a very well thought out scenario. And that's coming from an accountant.
Good job!
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December 4, 2003, 05:31
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#7
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Moderator
Local Time: 14:35
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Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Fine work, the result of tons of research, has lead to a scen that you can justify playing at work!
"But boss, this is market research!"
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December 4, 2003, 06:41
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#8
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Emperor
Local Time: 14:35
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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This scen is fun and I'm enjoying it.... However, my Civ2 chrases when I push the "All cities" button in the GoTo window...
Please load this save and tell me if you suffer the same problem...
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Trying to rehabilitateh and contribuing again to the civ-community
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December 4, 2003, 08:52
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#9
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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no need to try..I had the same problem, but I haven't figured out why yet.
and here's another screenshot for those who aren't convinced yet.
and I know its not immediately apparent in some cases what certain units are for. I'd be happy to explain or elaborate on anything regarding the game...even what the techs are.
Last edited by kobayashi; December 4, 2003 at 10:18.
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December 4, 2003, 12:49
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#10
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Emperor
Local Time: 14:35
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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I'd like to know why there are offensive units in a scen that is designed to be gained by economic means...
and what about the automated settlers? are they good in this scen? I'd like to use some of them in order to reduce the micromanagement...
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Trying to rehabilitateh and contribuing again to the civ-community
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December 4, 2003, 18:00
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#11
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King
Local Time: 13:35
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
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kobayashi:
Congrats on releasing the scenario.
Looks like a winner
Cheers!
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December 4, 2003, 19:05
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#12
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King
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Ok, I've got a question. Should you have Global Warming? It's 1983 and my the cities in the automaker segment have just acquired entertainment territory...
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December 5, 2003, 00:35
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#13
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Quote:
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Originally posted by Harry Tuttle
Ok, I've got a question. Should you have Global Warming? It's 1983 and my the cities in the automaker segment have just acquired entertainment territory...
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Yes I think it should be there and I think I've amended the messages properly.
The growing cross sales of industries is a phenomenon that is part of our times, especially during the LBO era. A liquor company like seagrams goes into the entertainment business with universal and polygram and a water company like Vivendi ends up owning much of all that. Geneal Electric owns a television station. Sony now owns Columbia Pictures......
My only disatisfaction is that the stripes only appear on two of the diamonds and the rest of the terrain was left unchanged.
Last edited by kobayashi; December 5, 2003 at 03:48.
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December 5, 2003, 00:42
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#14
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Quote:
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Originally posted by yaroslav
I'd like to know why there are offensive units in a scen that is designed to be gained by economic means...
and what about the automated settlers? are they good in this scen? I'd like to use some of them in order to reduce the micromanagement...
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believe me...i tried to make it with absolutely no offensive units. it was just not practical, besides you can't pillage unless you have an attack factor. Take solace in the fact that the offensive units are pretty weak. At the end of the day, money is still everything.
auto settlers? I have about half on automation myself but they tend to run off and get killed, especially if they spot some boycott (pollution) in a diffferent area.
Last edited by kobayashi; December 5, 2003 at 05:35.
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December 5, 2003, 11:00
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#15
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King
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Ok, I guess it works.
Ever think of having a marauding accounting office unit, much like the one in Monty Python? Old men pillaging shiny glass towers in their makeshift accounting "boat"... Hehe
I'm in 1985 right now and those damn eastern bloc countries are starting to get on my nerves...
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December 7, 2003, 10:55
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#16
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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I just discovered a problem I can't solve. The 'spy' unit cannot plant nukes. As a test, I made a common tech the prerequiste of a nuke but I still couldn't plant nukes although I could build them easy enough. So what's missing?
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December 7, 2003, 23:00
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#17
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Emperor
Local Time: 10:35
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Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
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It might be triggered by the fusion advance (or whatever tech you got in that slot...)
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Indifference is Bliss
Progressive Game ID #0023
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December 9, 2003, 09:30
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#18
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Its triggered by ROCKETRY. Guess I'll have to do a patch after all.
Is there anything else I need to patch?
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December 9, 2003, 10:00
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#19
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Emperor
Local Time: 14:35
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As far as I know, there is nothing more to patch.
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Trying to rehabilitateh and contribuing again to the civ-community
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December 10, 2003, 10:58
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#20
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Here's the patch that fixes everything
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December 10, 2003, 12:17
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#21
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Emperor
Local Time: 14:35
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Join Date: Jun 2001
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Posts: 7,795
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Downloaded.... Great news!
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Trying to rehabilitateh and contribuing again to the civ-community
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December 10, 2003, 22:53
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#22
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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The patch is compatible with any existing games and will fix the accounting scandal problem....the updated events won't kick in but its not crucial. (you can use delevents before 1997 if you want to)
Among the other changes
1. Industrial Americans in a less developed position at the begining. While the rate of research was more or less ok for the other economic powers, the Ind Americans were simply too fast - especially if they got the Pentium Chip wonder.
2. Its easier to encounter the Easter Egg segment. I don't think many people know about this.
3. Corporate Heroes are more powerful - they died too easily.
4. Head Hunter is cheaper so you might consider hiring them in addition to M&A specialists.
5. There is some additional text to explain what the lawyers and freight 747 are for.
In my own (Fareast) game I haven't been faring too well and by the 1990s over a dozen of my companies had been acquired by either the Japanese, Americans or Europeans. The situation has improved dramatically since I could begin using accounting scandals to take over foreign companies via a M&A - 747 - Lawyer combo. Too bad its reached the tight labour market stage and I can only hire one or two employees per turn.
Hopefully someone eventually can report than they managed to overtake the USA. Its not going to be me..my game is going according to history.
Last edited by kobayashi; December 11, 2003 at 02:02.
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December 13, 2003, 03:55
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#23
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Finally reached Y2k (as FarEast). Here's a screenshot of the superbly advanced Infrastructure of the US IT sector with almost every company square fully developed and also the inpenetratable Japanese home market with Managers guarding every approach to their cities.
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December 13, 2003, 07:15
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#24
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Emperor
Local Time: 14:35
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Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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Oh, my lord!!! ... That takes a lot of patience...
I hope I'll advance more in the scen the next week, after returning from a trip
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Trying to rehabilitateh and contribuing again to the civ-community
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December 13, 2003, 09:45
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#25
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King
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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This guy in your screen shot caught my eye. What does the 'c' mean? (I haven't had a chance to check out this impressive scenario)
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December 13, 2003, 14:25
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#26
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Those are AI codes which you only get to see if you reveal the entire map. The only codes I'm familiar with are F,R,I,D,1,9.
I don't really know, when I right click on the settler guy with the 'c' guy, his orders are to go to a friendly city. And there is another attack unit with a 'D' whose orders are also to go to a friendly company but he's damaged into the red. There is still another settle unit with an 's' on the shield (not in picture) whose orders are 'no orders'.
Last edited by kobayashi; December 13, 2003 at 14:32.
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December 16, 2003, 18:49
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#27
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ACS Staff Member
Local Time: 09:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Rockville, MD
Posts: 10,595
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Hmm, i'm not sure I played this right, but I was doing pretty damn good. As the Euros I played it like a normal civ game and had some pretty good armies of salesmen and mafia to conquer other companies. I got bored, but there wasn't really a challenger to me, I was knocking off lots of big companies. Plus Toyota (that wonder is nice).
Still well in the 70s.
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December 17, 2003, 05:30
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#28
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Prince
Local Time: 21:35
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Quote:
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Originally posted by OzzyKP
Hmm, i'm not sure I played this right, but I was doing pretty damn good. As the Euros I played it like a normal civ game and had some pretty good armies of salesmen and mafia to conquer other companies. I got bored, but there wasn't really a challenger to me, I was knocking off lots of big companies. Plus Toyota (that wonder is nice).
Still well in the 70s.
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Yes you're playing right. Europe (and Japan) is easy while the Fareast and Unaligned are hard.
Also, it plays as a regular game at first but the supply of mafia will dry up and soon it will be impossible to conquer companies conventionally. Then the bribing comes into play - with the AI 10x richer than you because of cheating. In the end it al boils down to using nukes.
Last edited by kobayashi; December 17, 2003 at 05:36.
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December 18, 2003, 07:50
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#29
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King
Local Time: 01:35
Local Date: November 3, 2010
Join Date: Nov 2001
Posts: 2,709
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December 21, 2003, 18:29
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#30
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Local Time: 13:35
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Blast. Civfanatics upload server is down at the moment
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