May 13, 2005, 08:24
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#571
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Deity
Local Time: 15:40
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Quote:
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Originally posted by Rasputin
i agree, move the troops first while you have right of passage
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Definitely!! Outside your former allies' territory.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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May 13, 2005, 08:49
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#572
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Administrator
Local Time: 15:40
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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Civ2 moved your troops outside your ex-allies territory the moment you broke the alliance. I think that was a good thing.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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May 14, 2005, 21:57
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#573
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Warlord
Local Time: 09:40
Local Date: November 2, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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I would like to see intelligence finding out who attacked. With better defense, most identifications would be instant. Honorable civilizations would declare wars. For example, the Roman Empire is taking over the world. There are several resistance movements which include the slaves and occupied nations. From the outside, the Barbarians attack, several nations are unaware of the development of military management. The Barbarians eventually become nomadic nations like the Vikings and Huns while others unity behind religion like the Arabians and Christians and the other established religions. As the Empire decays from the inside because of social activities and drugs and frolics (over managed activities) because of an unbalanced economic system. New nations like France, Spain, and Great Britain develop. Eventually, racial similarities allow some Barbarians to form nations allied with the growing royal family. And new nations develop. However, the racially different nations still have cultural and boarder disputes. When the labor movements take over the government of some countries, propaganda is used to rally the people for another war. Enemy nations and rogue movements take economic and military advantage of the situation even though no nation has declared war. Intelligence would be a neat way to investigate friendly nations and even enemy nations with different guidelines. Just a thought . . .
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May 19, 2005, 21:19
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#574
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Deity
Local Time: 23:40
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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if firaxis fix one thing in civ 4 it needs to be a return to civ 2 MP style where you can d oyour city micromanagment whilst other palyers are moving their units.
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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May 19, 2005, 21:28
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#575
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Immortal Factotum
Local Time: 09:40
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Quote:
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Originally posted by Rasputin
if firaxis fix one thing in civ 4 it needs to be a return to civ 2 MP style where you can d oyour city micromanagment whilst other palyers are moving their units.
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Rasputin
I have only played a few MP Games but havent been successful as of late
BUT when I did it seemed I was able to do somethings during off turn..or was I simply imagining things?
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May 19, 2005, 21:43
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#576
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Deity
Local Time: 23:40
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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imagining i think. or was i asleep at the wheel too !!!!
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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May 25, 2005, 23:18
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#577
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Deity
Local Time: 15:40
Local Date: November 2, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Considering the original news almost 18 months old, the 500-post limit has long since passed, most of the discussion is off-topic and the fact that this entire forum is now dedicated solely to Civ4 -- I think it's time to close this baby...
If anyone wants to continue to discuss any (on-topic) part of the discussion here, feel free to start a new thread.
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