December 5, 2003, 03:31
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#1
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Settler
Local Time: 07:41
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 21
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Increasing 'huge' map size limit?
Is there a way, if you were insane enough, to play on maps that were bigger than 256x256? Say 520x520 or even double that? This is in C3C is it matters.
Thanks.
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December 5, 2003, 04:43
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#2
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Technical Director
Local Time: 15:41
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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The theoretical limit is a size where the maximum WIDTH*HEIGHT=131072 (65536 TILES)
The editor addresses this limit in a bad way by seting the limit to 362x362 which is the largest square map that is allowed by the system. Howver, with the limits set in the editor you can not make a larger rectangualr map even thou the game would (probably) handle it without any problem.
I think that limits more in line with the Civ2 mapsize limit (I.e no dimmension can be less then 16 or larger than 1024 and the product of the two dimensions must be less than or equal to 131072)
So to answer uor question the maximum possible mapsize is currently 362x362
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ACS - Technical Director
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December 5, 2003, 08:43
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#3
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Prince
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 337
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When I played AC, I liked to enter the maximum map size that wouldn't get me a message warning about the game possibly "hanging."
I believe this is the problem with the Imperialism - 1903 scenario that causes such long configuration times; the map is bigger than huge.
__________________
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
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December 5, 2003, 13:04
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#4
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Deity
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Remember the limit on the number of cities. So if you have a 362x362 map you are stuck with the same city limit as a std huge map.
This means lots of tiles that can never be worked. Not to mention the game will be bogged down late in the game.
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December 5, 2003, 14:11
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#5
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Emperor
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Gosh...just thinking about managing all those workers...
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Haven't been here for ages....
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December 5, 2003, 14:26
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#6
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Settler
Local Time: 13:41
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 27
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automate 
and check animate moves off
__________________
daddy daddy, look i'm playing american facist and i'm nuking babylon
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December 5, 2003, 15:15
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#7
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Emperor
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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automate blows - they never really do what you want.
If I automate pollution clean up, and the workers finish cleaning pollution, they switch off that assignment. When pollution shows up again in the next turn, I must reassign. Bah!
__________________
Haven't been here for ages....
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December 5, 2003, 15:39
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#8
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Deity
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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when you get out to about 450 cities, each time the settler tries to build one, it will take about 4 or 5 mins on 3GH system. It did on mine with 24 civs and 250x250.
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