April 28, 2001, 06:43
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#1
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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So simple nobody has ever thought of it...?
While reading that civ3 information on the thread Kull linked to, I got an idea. I realized that I had never tried this, and I have never seen any evidence that someone else tried it. I opened up the rules file and changed the "Changeterrain" command for the desert, so that if an engineer uses the terraform command on the desert, he does not turn it into plains but into oceans-and guess what, it worked! I thought this might be an interesting option for example for imperialism scenarios to build vital waterways such as the Suez and Panama canals.
The engineer "survives", he goes to sleep after completing the command, and can be moved a turn later.
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April 28, 2001, 07:56
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#2
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King
Local Time: 06:14
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Wow! I can use this for my Mars Project scenario! Great work, Stefan!
Scenarios with this using strategical water ways would be brilliant.
[This message has been edited by PolarisGL (edited April 28, 2001).]
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April 28, 2001, 07:57
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#3
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Prince
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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Stefan, I don't know if you're familiar with the Microprose Mars scenario, but by mining the icecap in it you can turn that terrain into ocean squares. I don't think it's ever been used though to represent the building of waterways such as the Suez Canal however.
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April 28, 2001, 11:19
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#4
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Emperor
Local Time: 08:14
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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In Holy Roman Empire or whatever, by Jesus Muñoz,
you could transform river terrain into ocean
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April 28, 2001, 11:47
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#5
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Emperor
Local Time: 02:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Yeah I knew about this but I never had any reason for using it...
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April 28, 2001, 19:13
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#6
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Guest
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You can also make boats with settler ability that can change water into land, which could make a fun addition to a normal Civ2 game.
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April 29, 2001, 00:08
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#7
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Prince
Local Time: 14:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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quote:

Originally posted by Stefan Härtel on 04-28-2001 06:43 AM
While reading that civ3 information on the thread Kull linked to, I got an idea. I realized that I had never tried this, and I have never seen any evidence that someone else tried it. I opened up the rules file and changed the "Changeterrain" command for the desert, so that if an engineer uses the terraform command on the desert, he does not turn it into plains but into oceans-and guess what, it worked! I thought this might be an interesting option for example for imperialism scenarios to build vital waterways such as the Suez and Panama canals.
The engineer "survives", he goes to sleep after completing the command, and can be moved a turn later.
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This is mention in my second design tip
Mixing and Matching Land, Sea, and Air Unit Abilities, under the section, the three special roles.
http://sleague.apolyton.net/Guides/s...ndseaair.shtml
[This message has been edited by kobayashi (edited April 29, 2001).]
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April 29, 2001, 13:59
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#8
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
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quote:

Originally posted by DarthVeda on 04-28-2001 11:47 AM
Yeah I knew about this but I never had any reason for using it...
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I made it to simulate the channels and navigable rivers in the Middle ages.
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