January 3, 2003, 18:42
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#1
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Prince
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 495
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AU 203: The Power of Communism
The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.
The link to the AU PTW thread is below.
http://apolyton.net/forums/showthrea...threadid=69089
You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached forgiveness. Now, as you enter a new era, the constant threats have been elevated. Your people realize that pasifism will no longer work. You have been granted a new gift, Communism.
There are three mods included: PTW 1.14f, 1.29f, and AU MOD 1.14
Rules:
1. No offensive aggression* unless Communism is the current government.
2. Conquest or Domination. That's all.
3. Automatic A for whoever makes the best use of Communism.
If there are any questions (concerning fighting or whatever), please post here. Someone will resolve the issue quickly.
*Alright. No warrior-bopping, settler-jacking, or anything else that requires that you declare war. No attacking enemy units in their territory, no matter what. No attacking cities, even if they belonged to you earlier. No moving units through enemy territory with the hopes that they declare war on you. I suggest that you are only allowed to declare war if you are being directly threatened. This is open to your interpretation of "threatened".
Last edited by BRC; January 3, 2003 at 21:32.
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January 3, 2003, 18:53
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#2
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Firaxis Games Software Engineer
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Excellent!
Perhaps you should edit the initial post to include the discussion you guys had about the definition of offensive warfare.
A little paragraph to add flavor to the game couldn't hurt either.
Also, don't forget to mention the three playable versions, and give links to AU, AU mod, and the spoilers thread.
Go ahead and post the zip file. I'm sure you did a great job!
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January 3, 2003, 19:06
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#3
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Prince
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 495
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alexman: your gonna have to show me how to make links later. i'll be back in a few hours. have fun guys.
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January 3, 2003, 19:17
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#4
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Chieftain
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Just east of nowhere.
Posts: 82
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A little clarification is needed. Two of the quotes (one being mine) contradict...can we declare war, just not inside enemy borders? Is settler-jacking permissable?
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January 3, 2003, 19:40
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#5
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Firaxis Games Software Engineer
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Let's settle this once and for all: Unless you're in Communism, you can't attack (which includes bombard and pillage) anything in enemy territory, and you can't declare war. BRC, please change the initial post to show this.
To do a link, do this:
[URL=http://apolyton.net/forums/showthread.php?s=&threadid=69089]AU mod{\URL}
but replace the {} by []
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January 3, 2003, 19:42
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#6
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King
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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Oh, I thought we could declare war as long as we didn't actually invade.
So, no warfare unless we are the defender, then?
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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January 3, 2003, 20:16
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#7
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Prince
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 699
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I assume settler-jacking is allowed *if* they are crossing your territory.
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January 3, 2003, 20:20
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#8
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Firaxis Games Software Engineer
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Hmm... what do you mean by settler-jacking?
If it's attacking them (without being at war already), the answer depends on whether we are allowed to declare war. I say no. If it's just herding them, then yes.
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January 3, 2003, 21:14
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#9
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King
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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Personally, I prefer to be able to declare war but not to invade, but whatever the concensus is will be fine with me.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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January 3, 2003, 21:29
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#10
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Prince
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 495
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Alexman: I have done the link exactly as you have told me to, but it doesn't want to show. Do you have any suggestions? Thanks.
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January 3, 2003, 21:32
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#11
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Chieftain
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Just east of nowhere.
Posts: 82
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In my game, AU mod, I don't have "palace" in my build options. I don't see anything in the AU mod readme about this, so I was hoping someone had an answer...
Interesting map so far, by the by, hehe.
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January 3, 2003, 21:39
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#12
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Prince
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 495
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Quote:
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In my game, AU mod, I don't have "palace" in my build options. I don't see anything in the AU mod readme about this, so I was hoping someone had an answer...
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I compared the editor for AU mod and PTW 1.14f, and the Palace options are the same. Does someone else know what the problem is? Are you trying to build the Palace in your capitol?
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January 3, 2003, 21:52
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#13
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Chieftain
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Just east of nowhere.
Posts: 82
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Quote:
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Originally posted by BRC
I compared the editor for AU mod and PTW 1.14f, and the Palace options are the same. Does someone else know what the problem is? Are you trying to build the Palace in your capitol?
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Er, no, heh. I was going to do a palace pre-build in a secondary city.
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January 3, 2003, 22:03
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#14
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King
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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You must have Masonry to build a Palace, Bluefrog - have you already researched or traded for it?
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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January 3, 2003, 22:13
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#15
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Chieftain
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Just east of nowhere.
Posts: 82
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Christ, you'd think I've never played the game, heh.
Every time I've wanted to build a palace before, I had long since had Masonry. Thanks, ducki. I'm an idiot. =)
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January 3, 2003, 22:15
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#16
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King
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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Nah, it took me about 10 minutes trying to build one in my other two cities to figure out what was wrong.
I'm too worried about expansion to bother with a wonder just yet, and I don't have enough contacts yet to be a techtrader, so I thought it was broken when I went to check from your post.
No worries.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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January 4, 2003, 02:06
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#17
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Emperor
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Great work BRC!
So, we're all agreed as to the restrictions on war? In short, I think we've settled on: 1) cannot declare war, 2) cannot invade or bombard into an enemy's territory when at war. I believe that sums it up.
Good luck everyone!
Dominae
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January 4, 2003, 02:16
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#18
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Emperor
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Important!
As with AU 202, unless you want to see the entire map before the game even begins, remember to cover the bottom right side of your screen when loading up this Scenario (only for the PTW version). You could try closing our eyes instead, but clicking to begin the game might be tricky (sadly, this advice comes from experience).
Dominae
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January 4, 2003, 02:43
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#19
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Emperor
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
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Ohh... Communism. I'll be honest, I don't think I've ever switched to it in a single game in all my time playing CivIII. The conditions set on this game should prove... interesting... we'll see how it goes...
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January 4, 2003, 03:25
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#20
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Prince
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 699
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Oh, are conquest and domination the only victory conditions enabled, or are they they just the ones we have to aim for?
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January 4, 2003, 03:45
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#21
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Firaxis Games Software Engineer
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Well, I guess we'll see if the AI can ever win by domination...
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January 4, 2003, 05:21
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#22
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Emperor
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
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For a little more clarification: If the AI declares war on me when I am not in Communism, am I restrained to simply remaining on the defensive?
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January 4, 2003, 05:34
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#23
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Emperor
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Quote:
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Originally posted by ZargonX
For a little more clarification: If the AI declares war on me when I am not in Communism, am I restrained to simply remaining on the defensive?
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If the AI declares war on you, you may attack the enemy's units only if they are in your territory or in neutral (non-claimed) territory. So, yes, you're restrained to remain on the defensive, but you can use whatever resources you have at our disposal to mount a successful defense.
DaveMcW, Conquest and Domination are set as the only valid victory types in the scenario.
alexman, if the AI beats you via Domination, will you be disappointed or pleased?
Dominae
Last edited by Dominae; January 6, 2003 at 17:48.
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January 4, 2003, 07:22
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#24
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Prince
Local Time: 14:00
Local Date: November 2, 2010
Join Date: Nov 2002
Location: of Old Europe
Posts: 341
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I haven't downloaded this file yet...is there a AU-mod readme inside the folder? As communism has been improved, I'll try AU-mod for the first time...and would like to know what actually changed.
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January 4, 2003, 09:07
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#25
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Prince
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 495
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Quote:
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I haven't downloaded this file yet...is there a AU-mod readme inside the folder?
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If you haven't yet, yes there is.
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January 4, 2003, 09:08
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#26
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Prince
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
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Just got the file, this is my first AU game, i will post updates in a few hours.
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January 4, 2003, 09:44
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#27
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King
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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trickey, be sure to use the spoiler thread for updates.
I'm sure you knew that, but just in case.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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January 4, 2003, 11:30
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#28
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Prince
Local Time: 10:00
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
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I didn't think i was supposed to look at the spolier thread
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January 4, 2003, 12:54
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#29
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Prince
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 699
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Don't look at the spoiler thread until you know the world map.
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January 6, 2003, 01:43
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#30
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Chieftain
Local Time: 23:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: London
Posts: 57
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So, we have to muzzle our dogs until Communism, eh? Going to be an interesting class for everyone! I just need to wrap up 202 first.
__________________
"One riot; one ranger."
--A motto of the Texas Rangers
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