May 1, 2001, 15:01
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#1
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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How to make a Scenario more interesting....
...if the events files are all full?
That is my problem, I cannot putt more events into the events file, but I want to make exploring and expansion more interesting, profitable and attractiv, and also the ai tougher to beat and more "intelligent".
How can I achieve this? Without even more events? If you have event ideas please tell me anyways, perhaps I can implement them somehow still.
This dealing with a scenario about wiking expansion into the west, with the Norwegians and Danes.
How would you make things more interesting?
Thanks in advance.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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May 1, 2001, 17:49
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#2
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King
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Use more than one events file?
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May 2, 2001, 05:50
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#3
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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I am already using multipile event files and changing them every 5 turns or so doesn't seem to be very good for playing if one has to continuesly change them back and forth.
That's why I am asking...
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Mathias' Civ II Page
http://members.nbci.com/thalys
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May 2, 2001, 22:49
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#4
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Chieftain
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Iowa City IA
Posts: 61
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One way to save on space is to cut back on event descriptions. Writing text provides the bulk of the size of a scenario's event files. This probably wouldn't work for you, but my modern scenarios usually have event texts written as newspaper headlines. An example, from my "Cuba 2" scenario:
(Miami Herald, January 5, 2008)
MISSILE DEADLINE PASSES
War Imminent, Clinton Says
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EchoPapa's scenarios are available at the ACS Mac Site
and
Visit the Institute for Naming Children Humanely at inch.stormpages.com
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May 3, 2001, 13:56
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#5
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Emperor
Local Time: 07:15
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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if the scenario is just playable for one civ make everybody´s else special untis cheaper and with a higher movement rate, don´t make them stronger
did it help you???
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May 3, 2001, 15:43
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#6
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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Well, a bit, but since 4 of the civs are more less playable....still, more fun in America.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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May 4, 2001, 00:19
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#7
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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Too bad, all my texts are already cut as short as possible, just like yours. Oh well...
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Mathias' Civ II Page
http://members.nbci.com/thalys
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May 4, 2001, 02:19
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#8
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Emperor
Local Time: 00:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Test of Time?
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May 4, 2001, 05:30
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#9
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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That idea comes a bit late. I mean, I am already in the middle of playtesting and wanted to release the scenario by the end of May.
However, my next one might be for ToT.
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May 4, 2001, 08:37
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#10
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King
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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Why don't you include some natural units like "High sea" in the ocean, similar as in the SDC3 Odyssey scenario, and so forth.
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May 5, 2001, 06:54
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#11
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Prince
Local Time: 07:15
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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You mean like Wahles, or event generateed storms or Polar Bears on land? Done that already. Well, thanks for all your help, but I found a solution.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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