Monarch, using AU mod.
2110 - Traded Writing to the Mongols for Iron Working and 20 gold, and to the Babylonians for The Wheel and 25 gold. 18 turns to research Literature, and Washington is 30 away from the Pyramids.
2070 - Found a hut over by the Babylonians, got 25 gold. Could have been better, but at least it wasn't empty. Beat off another barbarian attack in Boston. The Mongols are starting to move units up my way - I suppose defense would be a good idea.
1990 - Settler built in New York again. This one is going east, where I can see some Mountains. No Iron in the closest hills, so I'd best branch out a little.
1910 - Found a hut right where I'd planned to build my next city, but it was empty.
1870 - Got Mathematics from a hut that my Scout found out in the middle of nowhere. Built Atlanta on some flood plain southeast of Washington. Still no Iron to be seen on this map.
1790 - Finally found some Iron southeast of Atlanta. Pretty sure I know where my next city will end up.
1725 - Discovered the Iroqouis to the far east, north of the Babylonians. There's also a gray border to the southeast of Atlanta, but there's water in the way so I can't contact them yet.
1700 - Traded the Iroqouis Babylonian contact, Masonry, and Writing for contact with the Romans and Japanese plus 65 gold. That Great Library is looking better and better all the time.
1675 - Discovered that the gray border to the southeast is the Indians, and are they ever in bad shape. Took 10 gold from them for Writing - figured everyone else had it, so why not? The Japanese and Romans are pretty backward, too - got 37 gold for Alphabet and 25 gold for Writing, respectively. Figuring that I didn't have much to lose by hoarding contacts, I also took 50 gold from the Babylonians and Spanish contact from the Monogls for Japanese, Roman, and Indian contacts. Spain is seriously backwards also, but they gave me 60 gold for the Roman contact. Finally, I got 53 gold out of the Iroqouis for Spanish contact. Then I gave away all the other contacts to make people happier with me - this is a diplomacy game, right?
More to the point, it means none of the AIs could trade contacts for anything.
1550 - Literature came up - Great Library in 10 turns. Switched to Construction, but dropped down to 40 turns since research is almost wasted with the GL so close.
1500 - Found a hut that gave my Horseback Riding. Can't hurt.
1475 - Founded Chicago down by the Iron, literally one turn ahead of the Mongols. Their settler is inside Chicago's city limits.
1450 - Barbarian horsemen ate one of my scouts. Silly two move barbarian units.
1350 - New York's latest settler heads north, since I haven't expanded that direction yet.
1300 - The Great Library is completed, and there was much rejoicing. Washington starts on a Settler, much needed in the overcrowded capital.
1225 - A brand-new scout moving from Atlanta is immediately destroyed by barbarians lurking in the hills to the north of the city. Grrr. Better news from north of Washington, where Seattle is founded. Another Settler is on the way to fill in the gap between Boston and Philadelphia before the Monogls get to it.
1200 - The Iroqouis declared war on the Babylonians. The Iroqouis are certainly stronger, but I think the Babylonians will survive so I decided not to bother declaring any wars of my own.
1175 - A barbarian horseman somehow manages to outfight my fortified Spearman in Boston and pillages the city. Luckily I only lose one population point.
1150 - I get both Code of Laws and Polytheism from the Great Library. I also trade the Iroqouis for their World Map and Mapmaking - I have to give up 350 gold, but I'm rich enough that it doesn't really matter. A few more trades gives me the maps of the rest of the world, mostly for the Mapmaking technology. The Germans are way up the northwest corner of the continent, but no one seems to have communications with them. Still not sure who the ninth other civ is.
1100 - Founded San Francisco, again one step ahead of the Mongols. More barbarians come down from the hills to threaten New York, but the spearman defense force holds them off.
1025 - The Mongols just declared war on Babylon. This could be trouble - the Iroqouis would have trouble finishing the Babylonians on their own, but I think the Mongols might make it happen. Unfortunately my military is weak enough at the moment that I can't really declare a war of my own.
1000 - Now the Romans jumped on the anti-Babylon wagon. This could be serious trouble if the Babylonians don't wise up and sue for peace.
950 - Built Miami over by some spices - more luxury items never hurt.
925 - The Romans built the Oracle.
900 - Philosophy is discovered via GL.
710 - Completed a spice road and finally have enough units to garrison all of my cities.
690 - The reclusive Ottomans are finally contacted. I'm doing fairly well myself, but I'm still worried for the Babylonians, currently fighting the Mongols, Indians, Iroquois, and Romans. A bit more military buildup and I may need to declare war on the Mongols to give the Babylonians some relief.