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Old September 19, 2003, 00:14   #1
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AUSG101 - Spaceship Team DAR 2
This is the DAR (“during action report”) thread for the second turn block of 30 turns (2150bc – 1250bc) for the spaceship team. Please post your DAR of the next 30 turns, including thoughts of why you did what you did in the game, along with a screenshot at 1250bc and a savegame at 1250bc. Please name your save with your nickname, team name, and the time (i.e. rhoth-domination-1250bc).

Team registry:

alexman
ZargonX
vmxa1
Tarquinius
Mountain Sage
Defcon5
Makahlua

Current Voting (by domination team)

alexman: 4

Total votes: 4 of 7
Attached Files:
File Type: sav tarquinius-spaceship-2150bc.sav (85.8 KB, 7 views)

Last edited by Rhothaerill; September 25, 2003 at 22:44.
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Old September 20, 2003, 15:23   #2
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My idea going in was to grab more land & get us a bigger base in preparation for churning out Ansars early next age. Looking back, after the chokepoint city I should've gone north sooner

2070 - baghdad founded, building spear Medina settler sent to chokepoint city site
1990 - traded contact to america for writing (a steal since they werea bout to meet america anyway *snicker*)

1910 - Hannibal threatens for contact with japan..I told him to jump in a lake
1830 - Najran founded at the choke point; spear from medina sent to guard while I build a temple so they can get the fish square
1625 - discovered Philosophy! Going for code of laws next; Iron Working is available from America and Japan, but only for my whole damn treasury :P
1525 - a power list still shows the Black Land ranked #1 , but we're #2!
1425 - Basra founded
1350 - Khurasan founded
1275 (or was it 1300?) Code of Laws discovered, Republic in 30t
1250 bc - I took the time to make the rounds with Philosophy, getting IW, and a total of 111g (draining everyone else's treasury ) I traded that since I didn't want to give them courthouses with code of laws.

Yay, Iron by baghdad and no one's connected their iron, so my next plan is to flatten someone with horses Unless I get Ansars first... My next research goal is probably going to be a backtrack to Map Making .... I might should swap Damascus to a barracks, then start the colossus as a prebuild?

Arab empire in 1250 BC:


1250 BC summary:
8 cities, and one settler on its way to a city site. I'm using a medium-loose layout with a bit of overlap but not too much.
Two new techs: Philosophy and Code of Laws, Republic due at the end of the next block nuless I tinker with the reseach rate.
Exploration: Uncovered the rest of what I could in the south; looks to me like carthage has about 2/3 the area of Japan+America (not all settled, but I can't get further south without passing their border)
Military: a half dozen warriors wandering around on barb patrol or defending border cities; one scout back from the south with the other following; most cities upgraded to spear garrisons

Maki's save

I will now start cringing in anticipation of my first review
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Old September 20, 2003, 16:30   #3
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Makahlua, why Najran so far from home? I like the tile just before the spice. So just south of the spice and north of the fish, as best as I can see from the picture.
This will have borders to cover the tiles, so they have to violate them to get anywhere and is closer to the capitol. It give the spices to the city right away. It also clears one tile of jungle.
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Old September 20, 2003, 18:02   #4
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See, I -almost- did that, but my brain still thinks of 'chokepoint' as literally blocking an area off *bangs head on table some* Well I can probably squeeze another city in along the coast SE of Mecca now, even if it's more of a quasi-camp city.
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Old September 20, 2003, 18:23   #5
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Whoa, that's some wide city spacing!!
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Old September 20, 2003, 20:52   #6
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Quote:
Originally posted by vmxa1
Makahlua, why Najran so far from home? I like the tile just before the spice. So just south of the spice and north of the fish, as best as I can see from the picture.
This will have borders to cover the tiles, so they have to violate them to get anywhere and is closer to the capitol. It give the spices to the city right away. It also clears one tile of jungle.
As Makahlua alluded to, I also think an ironclad choke point is preferable to anything else. Building to the north would still allow enemy troops to bypass attacking the city and continue north. I say lock it up solid, then all you have to do is defend the city.
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Old September 20, 2003, 20:57   #7
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Quote:
1525 - a power list still shows the Black Land ranked #1 , but we're #2!
I may have mentioned this before, but I think the Black Land has been specially crafted to be a major power in this game.

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Old September 20, 2003, 23:34   #8
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Quote:
Originally posted by Defcon5


As Makahlua alluded to, I also think an ironclad choke point is preferable to anything else. Building to the north would still allow enemy troops to bypass attacking the city and continue north. I say lock it up solid, then all you have to do is defend the city.
Well actually I dropped the city where I mentioned. This lets my border cover all the ground tiles. This means they have to cross my borders. If they do that I can tell then to leave or fight. I call it ironclad. The deal is I am now closer to the rest of the empire and get help sooner, if needed. The next culture pop will cover up to the one tile point, so I am going to be able to stop them.
Not to mention I have the spice with my first worker move. I have the first fish on one side, day one and the other fish will be in my border after it expands the first time. Just seems like a decent plan.
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Old September 20, 2003, 23:37   #9
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Here is the screenie:
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Old September 20, 2003, 23:40   #10
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Here is the save, report to follow.
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Old September 20, 2003, 23:52   #11
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Well I must confess I had no idea what to do with the settler/warrior above Medina. I did not want to found a city where it was, so I sent them 44.
I was not sure about the second worker below the worker at Medina either. I guess it was to road out for a city near the east coast. I sent him to road towards what would become Najran.
I am thinking that I may need to send troops to back up that city soon as Carth will want to start passing through the area. Plus I do not mind having the spices hooked up.

2070 Damascus starts worker. start archer in Mecca
found Baghdad, it starts archer, settler to found
Najran.
2030 Warrior has busted a camp and attacked a barb
around this time and is a vet.
1990 worker starts the road from Mecca to Najran.
1950 Mecca starts settler
1910 worker to road Horse.
"wish I had the barracks in Mecca to make vets, since most of the settler teams with come from here"
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Old September 21, 2003, 00:00   #12
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1870 Damascus start Temple, set research 10%
work to game by Damasus, worker in Mecca to
road to Najran, Found Najran and start worker.
Send scout to Najran until troops get there.
1930 Poly at 80% (would preferred to have done it
before writing). Carth wants something, it was a
bluff. US starts Oracle. Trade Math to Carth for
IW and 15 gold. Sell MAth to US 14 gold.
Warrior out past Baghdad to that town and its
unit to iron spot. Archer in Mecca to Najrah.
1700 Baghdad start temple, Mecca start settler
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Old September 21, 2003, 00:09   #13
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1675 start archer Medina, found Kufah start worker,
send a spear to the east coast game tile.
100 start settler in Mecca
1575 Najran start temple, worker to spice,
worker near Medina road to Kufah
1550 Medina starts granary
Japan starts Oracle
worker to spice to connect capitol
1525 Damascus start Colossus
1500 start barracks in Mecca and settler to warrior in
the west. Will want to get some upgrades and
vets
1475 found Basra and start worker
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Old September 21, 2003, 00:19   #14
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1450 worker in Damascus to road and mine bonus tile
1425 Kufah start barracks
1400 found Khurasan and start worker
1375 research 10% for turn
1350 Mecca start Horse, upgrade warrior
Monarchy at 80%
1325 Baghdad start granary, worker at Kufah to
road to Basra, worker in Najran cut jungle
1250 Medina starts barracks, Mecca starts Oracle
(I need to think about this a bit as it will be in the
switch to Monarchy point)

111 gold for upgrades as barracks come online
F7 no one is building colossus yet or pyramids
In first place at 224 score. f11 show first in all except three categories (disease/family/service).
I think 19 units, so will be needing more as the shoving is not far away. We have 5 workers, so many cities need improved tiles about now. This should not be bad as most of the roads are in place.
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Old September 21, 2003, 02:21   #15
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Defcon5 DAR, 2150-1250bc:

2150-I trade The Wheel and Ceremonial Burial to Carthage, receive Writing and 21g.

2070-Baghdad founded.

1950-I buy a Japanese worker for Mysticism and 45g. (I wouldn’t have made this trade if America was without Mysticism but they already had it and Japan is too small to be a threat regardless.

1910-Narjan founded.

1870-America demands contact with Carthage, I refuse, the Americans back down.

1675-Kufah founded.

1600-I trade Horseback Riding to America and receive Iron Working and 14g. In other news, the barbs go on a rampage this turn killing 1 scout, 1 warrior, and 1 worker.

1450-Basra founded.

1400-Khursan founded.

1375-Anjar founded.

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Old September 21, 2003, 02:23   #16
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the save:
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Old September 21, 2003, 02:26   #17
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Great Arabia at 1250bc:
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Old September 21, 2003, 02:36   #18
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Carthage managed to plop a settler on the spices to the south but I have resolved to take that territory by force. I will build a new city 1 tile to the S as indicated.

The large circle to the N indicates another ring of cities I wish to build/seize, with the FP at the center. I know I will not be able to settle all of this territory myself but I am willing to use force of arms to clear out sufficient land for my second core. I will probably seize Satsuma and also Philly when the inevitable conflict with the Yanks arises.

I can backfill the area S of Medina and Baghdad when convienent. If anyone else builds there they will have largely unproductive cities.

my salute to Charlie Six:
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Old September 21, 2003, 02:51   #19
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I'm not too worried about Carthage, largely due to the shape of their landmass. They will of course have a productive core around Carthage, indicated in the brown circle. However, depending on the quality of their FP placement the land across the Carthaginian Isthmus may be unproductive.

Conclusion: once the land is secure on the northern block of the continent (as indicated previsouly), I will control the continent. America will be hemmed in, Japan will be tiny, and Carthage will have to be watched but will not be a terrible threat.
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Old September 21, 2003, 02:54   #20
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Regarding the tech race, I have a 2/3 tech lead on the other civs:

Japan (is missing): phil., lit.
America: math, phil., lit.
Carthage: math, phil., lit.

I will probably trade math to Japan for whatever I can get.
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Old September 21, 2003, 08:09   #21
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I decided to use a pretty tight spacing, to get a productive empire.

2070 BC: Baghdad founded near the lake.
1950BC: Mecca starts its serie of spearman/settler. Narjan founded, building a worker.
In 1830 BC: Carthage demands something, I think mysticism, I refuse of course, he does nothing.
I started to work on Code of Laws, going for Republic.
1750 BC: I receive Iron Working form the americans for writing.
1625 BC: founded Kafah. Barracks started in Medina.
1500 BC: Basra founded
1450 BC: Hannibal establishes embassy
1400 BC: Colossus started in Damascus.

I probably forgot to mention some founded cities.

Summary: 8 cities. Spices connected. I still have a tech lead, Japan trails Code of Laws and Mathematics, the other civs more.
I have 9 workers now, so that is OK. I let the new cities almost always build workers: if they produce one shield immediately when founded, otherwise a warrior/spearman first. Most cities follow up with a temple.
Barbarians were pretty annoying, but I didn't lose much to them. Only my both scouts and a conscript warrior. Got two promotions, and smashed two or three encampments.

I am hoping to be able to grab the chokepoint with Carthage, so I won't be needing to do anything there.

The plan is to smash up America eventually with Ansars.
Then I will be in Republic and enjoying my Golden Age
The Barracks in Medina is already in place, and Najar is building another one. I built one archer to help barbarian hunting, and he can be useful if some civ decides to attack me (my military is average, so it might happen)
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Old September 21, 2003, 08:10   #22
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My great military (three veterans, rest regulars)
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Old September 21, 2003, 08:12   #23
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And the save: (although I think I cannot be chosen again, is that correct?)
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Old September 21, 2003, 12:35   #24
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No you can be up to two consecutive times.
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Old September 21, 2003, 16:55   #25
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Went all out gifting technologies to the three AIs, to accelerate the tech rate, but got just Iron Working in return. Holding out on Polytheism, which will be used get Map Making as soon as another AI besides America discovers Maps.

Also went all out on growth and Worker production, building two additional granaries and setting up a 2-turn worker factory in Medina.

In the initial turn, traded for Writing and started on Polytheism to get Monarchy as fast as possible. Also disbanded a Warrior in Mecca, so that the Settler can be completed one turn earlier, with no shields lost.

Built several Veteran Warriors, which will slowly be upgraded to Swordsmen. Barracks cities will start building Swordsmen and Horsemen from now on. An all out assault with a massive Warrior upgrade is not desirable when going for a fast spaceship launch, because the cash comes at the expense of research. Estimate a strong horse/sword attack on neighbor at around 500BC (probably Japan, so we don't have to face Samurai, and because America seems to help more in research).

The situation at 1250 B.C. :

9 cities
21 population + 1 Settler in place
11 Workers + 1 Slave
13 Warriors, of which 9 Veteran
34 gold in treasury

Monarchy in 8 turns, Map Making soon from trade, missing 4 more required ancient techs
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Old September 21, 2003, 16:58   #26
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Here's the play-by-play, although I don't expect anyone to actually read it!

2150:
Trade Wheel to Carthage for Writing + 15g
Gift 60g to Carthage so they like us
Trade Ceremonial Burial to carthage for 66g
Gift Alphabet to America, Japan (Cautious -> Polite)
Gift Mysticism to Carthage (Polie -> Gracious)
My bet is that Carthage is researching Maps, and Japan/America are researching Iron
Research Polytheism at 90% science, 10% luxuries
Disband Warrior in Mecca to get 2 shields and Settler next turn
Worker1 (S of Medina) mines bonus grass
Plop Baghdad - this will serve as a 10-turn worker factory for now
Warrior1 (S of barb camp) retreats south because a 64% chance of defeating the mountain camp is not worth it.
Scout1 (near barb camp) NE-E, will go explore near Carthage
Scout2 (at choke point) S, will go explore around carthage
Warrior2 (in Baghdad) fortifies.
Warrior3 (conscript) heads south for home
Warrior4 (in Medina) S-W, to protect Mecca
Switch Medina and Damascus to Granary

2110:
Mecca builds Settler, no more unhappiness, so slider to 100% science
Gift Mysticism to Japan
Trade Contact with Carthage to Japan for Slave1
Settler-W (to found a city in the 4-ring, but also share the cattle of Mecca)
Warrior4-W-SW to Mecca
Warrior3-S
Warrior1-S
Scout1-E-SE
Scout2-S
Slave1-NE-E-S to road bonus grassland

2070:
Settler-W
Worker2-mine
Slave1-road
Warrior3-S
Scout2-E-S
Scout1-SE-SE
Warrior1-S

2030:
Warrior1-NW
Settler-NW
Scout1-SE-E-S-S
Warrior3-fortify in Medina
Scout2-S-S

1990:
Scout1-S-S
Warrior1-fortify, plop Najran
Scout2-S-W

1950:
Mecca builds Settler, Settler-NW-W-W
Scout1-S
Scout2-S-SW

1910:
Settler-SE
Warrior2-SW (from Baghdad to mountain to deal with barb)
Warrior4-NW-W-NW (to protect Worker1 from Barb)
Scout1-S
Scout2-S-E
Worker1-NW (to game)
Trade Writing plus Horseback to Japan for IronWorking
Gift Horseback and Iron Working to America and Carthage
Gift Writing to America

1870:
Plop Kufah
Worker1 chops forest
Warrior4-attacks and kills barb (NW)
Scout1-S
Scout2-S-E
Warrior2-S
Renegotiate peace with Carthage for 20g (they just got 25g from a camp)

1830:
Warrior4-SE
Worker2-SW mine bonus grass
Slave1-E to bonus grass
Scout1-S
Scout2-E

1790:
Warrior4-attacks and kills barb (NW)
Slave1-road
Scout1-S
Scout2-E
Warrior2-NE (no more barbs, back to Baghdad)

1750:
Baghdad builds Worker3
Worker3-S
Warrior4 heal
Scout1-S
Scout2-E-S
10% luxuries because Mecca is size 4

1725:
Mecca builds barracks
Warrior4-S
Worker3-road
Scout1-SW-SW
Scout2-SW-S

1700:
Scout1-S-S
Scout2-SW
Warrior4-W-SW fortifies in Mecca
Lucuries back to 0%

1675:
Scout1-S-S
Scout2-W
10% luxuries because Mecca is size 5

1650:
Damascus builds Granary
Worker3-SW to flood plains
Scout1-S-W
Scout2-E runs from barb
Worker2-N mine

1625:
Mecca builds Settler, Settler-N-N
Warrior3-N-N
Worker3 irrigates flood plains
Slave1-W-S
Scout1-S-W
Scout2-N
Luxuries at 20% because Damascus is size 3

1600:
Medina builds Granary
Damascus builds Worker4
Worker4-SE to game
Warrior4-NE, Settler-NE
Slave1-road
Scout1-NW-W
Scout2-NE-N
Luxuries at 10%, Science at 20%
Medina switches to Pyramids so forest chop goes to Kufah

1575:
Researched Polytheism
Worker1 chopped game forest, irrigates
Warrior4 fortifies, plop Basra
Worker4 chops game forest
Scout1-N
Scout2-N-N
10% lux, 90% science towards Monarchy
Gift 62g to Japan
Trade Mathematics to Japan for 62g
Gift 62g to Carthage
Trade Math to Carthage for 63g
Gift Math to America

1550:
Najran completes barracks
Scout1-N
Scout2-W-NW
Warrior3-S-W
80% science to get entertainer in Medina

1525:
Mecca builds Settler
Damascus builds Worker5, Worker5-N
Warrior4 attacks and kills barb horseman (SW)
Scout2-W-S
Scout1-N-NW
Worker3-road flood plains
Science 100%
Settler-NE-E-S
Warrior3-S-S

1500:
Medina builds Worker6, move N to horses
Kufah builds barracks
Warrior6-NE
Worker5-road
Warrior3-S
Settler-S
Scout1-N-E
Scout2-W-W
Worker2-W-NW-NW
Pop-rush temple in Baghdad

1475:
Baghdad builds Temple
Najran builds Warrior7
Warrior1-N
Worker1-road
Worker6-irrigate horses
Warrior3-S
Settler-S
Scout1-E-E
Scout2-N-N
Worker2-road

1450:
Scout2-N-N
Scout1-NE-N
Warrior1-N
Warrior3-S next to barb horseman
Warrior2-S-SW-SW
Slave1-N-NW
Worker3-SW-W
Plop Khurasan (settler was going for chokepoint, but the barb horseman changed the plans)
Warrior7-SE

1425:
Mecca builds Settler, Settler-NE-E-E
Medina builds Worker7, Worker7-SE
Damascus builds Worker8, Worker8-N-E
Kufah builds Warrior8, Warrior8-SW
Slave1-road
Warrior7-S
Worker5-NW
Scout1-N-N
Scout2-N-E
Worker3-irrigate
Warrior3-NW
Warrior1-S
Science 100%
Renegotiate peace with America for 25g

1400:
Scout2 killed by barb
Najran builds Warrior9, Warrior9-E
Worker5-mine bonus grass
Warrior7-SE
Worker9-road
Worker7-chop
Warrior8-W-S-S
Scout1-SW-NW
Warrior3-N
Settler-N-NE-E
Worker2-irrigate
Warrior1-S
Worker1-S-SE-mine bonus grass
Luxuries 10%

1375:
Mecca builds Warrior10, Warrior10-W
Settler-E
Worker6-road
Scout1-SE-S
Warrior9-S
Warrior7-SE
Warrior10-NE-E-S
Warrior8-SW
Warrior3-fortfy

1350:
Medina builds Worker9
Najran builds Warrior11, Warrior11-NW-N to Medina
Kufah builds Warrior12, Warrior12-E
Warrior8 attacks and kills barb horse (SW)
Scout1-E-S
Worker9-S-SE-SE
Plop Anjar on iron hill
100% science
Warrior9-S
Warrior3 attacks and kills barb horseman (SW)
Warrior10-N-W-SW
Warrior7-E

1325:
Worker9-chop
Worker3-road
Worker8-irrigate
Warrior9-fortify in Damascus
Warriro12-E
Worker4-irrigate game
Warrior8-NE
Scout1-7
Warrior7-E
Warrior3-SE
10% luxuries

1300:
Medina builds Worker 10, Worker10-S-SE-SE
Najran builds Warrior13
Warrior3-S
Warrior7-NE
Worker2-NW
Warrior10-N-NW-NW to protect worker
Warrior12-Mecca
Worker6-SW
100% science

1275:
Mecca builds Settler, Settler-N-NW-NW, escorted by Warrior12
Kufah builds Warrior14
Worker10 chops
Worker2-road
Warrior10-fortify
Worker6-irrigate
Warrior3-SE
Slave1-SE-SE

1250:
Medina builds Worker11, Worker11-NE-E to connect iron
Najran builds Warrior15, Warrior15-E
Worker5-road
Slave1-road
Worker1-W-NW-mine
Settler-NW, esorted by Warrior12
Worker3-S-S-SW
Trade World Map to America for 25g
Attached Files:
File Type: sav alexman-spaceship-1250bc.sav (108.2 KB, 4 views)
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Old September 21, 2003, 17:28   #27
vmxa1
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Wow it probably took you longer to write the DAR than to play the turns, now that is what I call detailed.
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Old September 21, 2003, 19:15   #28
G'Kar
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Quote:
1375:
...Warrior3-fortfy
spelling mistake? ...see I read it.
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Old September 21, 2003, 19:53   #29
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Quote:
Originally posted by Defcon5


spelling mistake? ...see I read it.
Just a typo as you can see where it was spelled correctly elsewhere.
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Old September 22, 2003, 01:10   #30
Master Zen
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I think he means that he read the whole thing since he noticed a typo
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